10 Biggest Plot Holes In The Mission Impossible Franchise That Fans Choose To Ignore
10 Biggest Plot Holes In The Mission: Impossible Franchise That Fans Choose To Ignore
Although the Mission: Impossible series is one of the most popular franchises to date, there are a few plot holes that don’t make a lot of sense.
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Quite surprisingly, the Mission: Impossible franchise has grown from an interesting Tom Cruise action franchise to one of the best series of all time. The spy movies feature everything, from cool gadgets to some impressive car chase scenes and unbelievable stunts.
Given how hugely entertaining these movies are, it makes sense that fans don’t look too hard at the plots. The movies do try to cram in a lot of espionage mayhem with double agents and complicated missions that can be hard to make sense of. Inevitably, some plot holes come up that fans just have to look past.
10 Convenient Helmet
The lengths Tom Cruise will go to in the role of Ethan Hunt are always impressive. Mission: Impossible – Fallout took it to new heights (literally) as Cruise performed an incredible Halo jump sequence himself.
It’s amazing to see an actor do a stunt like this, and thanks to the helmet he wears with a light inside, the audience can see it is him the whole time. But while this helmet sells the stunt, it makes no sense for Hunt to use as it serves no functional purpose and would only make it harder to see.
9 Switching Out Lane
In Mission: Impossible – Fallout, Hunt and his team capture the villainous Lane who they leave in an underground facility, guarded by Walker. As soon as Hunt leaves, Walker begins talking to Lane and reveals he is one of the bad guys too. However, this ends up being a trick on Walker as Lane is really Benji in disguise.
With such a complicated plot featuring various backstabbing, it’s hard to keep track of everything. But when looking back on this scene, there was no opportunity for Hunt and his team to switch Lane and Benji without Walker noticing.
8 Endless Face Masks
In Mission: Impossible II, Hunt infiltrates the villain’s base and fights the henchmen Stamp. Moments later, Stamp brings Hunt to the villain Ambrose, who proceeds to execute him only to realize Hunt had used masks to switch places with Stamp.
This is the moment in the series when the face mask thing got a little out of hand. In Mission: Impossible III, audiences are shown how long it takes to make a mask and there’s just no way Hunt could have done it in time. It is equally implausible that he was just carrying around a mask of Stamp in case this plan presented itself.
7 The Second Team
In the first installment of the franchise, Hunt and his team are on a mission in Prague that goes wrong, leaving Hunt as the only living member. He then meets with his boss Kittridge but realizes there is a second IMF team as he recognizes people in the restaurant from the failed mission.
It is then revealed that the entire operation was a cover to find a mole in the IMF. But if this was all planned ahead of time, why did Kittridge risk using the same team twice? He knows Hunt is a skilled spy so he should have known he’d notice the same people from the mission were then in the restaurant with him.
6 Davian Gets A Name
Philip Seymour Hoffman provides perhaps the best villain in the series as Owen Davian in Mission: Impossible III. After being captured by Hunt and his team, Davian threatens Hunt who snaps. He dangles Davian outside of a plane until Luther yells at Ethan to stop.
Because Davian heard Luther call Ethan by name, he is then able to learn his identity and capture Ethan’s wife. However, there is just no way a man who has his head outside of a flying airplane would be able to hear anything, especially with the speed and altitude it is going at.
5 Oxygen Tank
In one of the most intense mission sequences, Hunt is forced to go into an underwater facility to access a security system. To make the whole thing more difficult, the area has metal detectors, which Hunt and his team decide means he cannot use an oxygen tank.
However, since he is not diving to great depths and doesn’t need to worry about the water pressure, it would have been possible to use a plastic oxygen tank. Even a small one would have made the job a whole lot easier.
4 A 20-Hour Window
The second movie in the series deals with a deadly virus, which the villains plan to release. The movie begins with the doctor who created the virus injecting himself with it to travel to America in order to discover a cure.
In his narration, he explains that he has 20 hours after the injection before the virus becomes infectious. However, he is flying from Australia to America, which is a flight that is over 16 hours long. Even if he left immediately after the injection, that is leaving a lot to chance that the 20-hour window doesn’t run out.
3 Unnecessary Death Scene
One of the most brutal fight scenes in the series involves Hunt battling Hendricks in a parking garage filled with expensive cars. The fight is filled with tension as the two men battle over a suitcase, with the controls to a nuclear weapon. In an attempt to keep it away from Hunt, Hendricks throws himself off the garage while holding the case.
This feels like a totally unnecessary move on Hendrick’s part. Throwing the case would have had the same effect and he would still be alive to fight Hunt and prevent him from going down to get the case.
2 The Active Computer In Langley
Perhaps the most famous sequence in the entire series is during Hunt’s heist at the CIA headquarters in Langley. It is a great suspense sequence as Hunt has to access a computer that is in a room full of sound and pressure sensors.
While it is a lot of fun seeing how Hunt manages to get past the barriers, it is strange that there would be such high security in the room, yet the computer itself would be totally accessible. Would there not be a safeguard to ensure the computer remains locked while the security system is in place?
1 Sky Walk
The sequence that seemed to set the bar for stunts in this franchise was the Burj Khalifa sequence in Mission: Impossible – Ghost Protocol. In order to access a room, Hunt has to scale the massive hotel on the outside and climb in through the window.
As awesome as the scene is, it doesn’t make a lot of sense. The team makes no effort to move to a room that is closer to the floor they need to reach. If they went one floor up, Hunt could have simply rappelled down. Also, the fact that none of the guests seemed alarmed by a man walking outside the windows is hard to buy.
Link Source : https://screenrant.com/mission-impossible-biggest-plot-holes-fans-overlook/
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