Among Us Player Lobbies Is 15 Too Much
Among Us Player Lobbies: Is 15 Too Much?
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Among Us developer InnerSloth revealed it would soon increase the size of lobbies to fit 15 players. But is the change too much for the game?
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Among Us developer InnerSloth reminded its legion of fans that it’s planning on greatly expanding the size of the game’s lobbies soon. The indie studio revealed on April 20 that its next big update would introduce 15-player lobbies, increasing the current cap of players in any given game by five. This change in Among Us lobby size was previously announced to eventually arrive alongside an overhaul to the game’s art style sometime in the future. Now, InnerSloth has confirmed that it’s shifting its focus to releasing the change, but could this tweak be too much for the game?
Currently, up to ten players can join an Among Us lobby. That many users can already result in shouting matches over voice chat or heated text discussions. Increasing the player cap by five might seem like it would only throw rounds into utter chaos, but it would also balance the under-utilized three-Impostor game mode in which it’s currently too easy to rack up kills with a ten-player cap.
Impostors’ primary goal is to kill enough Crewmates to have an equal number of both, which isn’t too difficult with three Impostors in a ten-player lobby. Impostors only need four kills to win, resulting in quick games if the Crewmates don’t immediately weed out the killers. However, that will likely no longer be the case once 15-user games are released.
Among Us: 15-Players Lobbies Will Balance The Game
in case u didn’t know, here’s what we’re planning for the next big update! ⭐️ 15 player lobbies ⭐️ new player colors ⭐️ improved art style also!! bug fixes and more improvements coming too, thank u for your patience 🙏 we’re finally catching up yeeeeeeeeeeeee pic.twitter.com/0rZkgeKq4o
While the increase in users will undoubtedly result in more hectic rounds, it will diversify the game modes available to players without mods. Since Among Us’ gameplay can be repetitive compared to other titles, many fans have grown tired of the social deduction game’s original game mode. This has resulted in many users creating custom Among Us mods, including one that ups to the player count to 100, to spice up InnerSloth’s release. The new lobby size will require three Impostors to net nine kills before the round is over, which would balance the game mode and even complement the new Airship map.
Among Us players have complained that The Airship is too big for ten players. On top of that, InnerSloth now allows players to spawn in different rooms at the end of Emergency Meetings, making it particularly difficult to keep track of players’ movements. Adding more players to the fray will ensure that the Airship doesn’t feel as vacant as it does with ten players. Plus, 15-player lobbies will be completely optional, so it won’t impact Among Us players that want to continue playing the original ten-player mode whatsoever.
Link Source : https://screenrant.com/among-us-15-player-lobbies-innersloth-new-update/
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