Animal Crossing Pocket Camp Or New Horizons (All Differences Explained)

Animal Crossing: Pocket Camp Or New Horizons (All Differences Explained)

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Animal Crossing: Pocket Camp has all the classic elements of the series, but presents a mobile game first, Animal Crossing game second.

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Animal Crossing Pocket Camp Or New Horizons (All Differences Explained)

The Nintendo Switch’s Animal Crossing: New Horizons was a perfect prescription for the 2020 quarantine conditions for many, and has built a massive fanbase, but how does the iOS and Android game Animal Crossing: Pocket Camp compare to its console counterpart? Most of the elements of New Horizon’s gameplay are present in Pocket Camp, but players can expect a less holistic, more siloed experience, and a push for microtransactions, as the shift to the free-to-play mobile game model has the game reaching for dollars instead of bells.

Animal Crossing: New Horizons tasked gamers with building up an island community. The player gathers resources, crafts new tools and furnishings, and eventually gains “admin access” to terraform the landscape itself. All gathering actions can be done on the player’s island in New Horizons. Animal Crossing: Pocket Camp follows a similar pattern but separates activities with a different zone for each major gathering action. It also features a much more limited scope of customization than the islands of New Horizons, where players have achieved levels of creativity on par with Minecraft.

Pocket Camp provides an authentic Animal Crossing introduction, with K.K. Slider chatting the player up before Isabelle, the secretary from New Horizons, informs them they are now a camp manager. The game soon moves beyond talking to cute dogs and segues into a series of tutorials. There is a central campground which is the customizable area. A player-selected template provides a starting point, and from there newly crafted furniture items make the campground unique. The player can travel to a different area for fishing, another for gathering bugs, another for breaking rocks to find minerals, and so on. It is a familiar. yet distinctly different, experience from New Horizons, where the Animal Crossing player could strike a rock for iron, catch a butterfly in a net, then reel in a black bass, all while taking a stroll across their own island.

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How Animal Crossing Mobile Is Different

Mobile gamers will encounter animals while traveling to the various collection hubs, and Animal Crossing veterans will likely recognize many of them from New Horizons and older titles in the series. A conversation and a gift or two will raise their friendship level, and this soon unlocks the option to invite them to the player’s campsite, contingent on crafting one or more specific items to make them feel at home. The characters are as charming as ever, and the writing distinguishes animals’ personalities well, showcasing the usual array of Animal Crossing villager archetypes such as Peppy, Lazy, Cranky, etc.

The presence of microtransactions is likely the biggest paradigm shift that most players will face when going from New Horizons to Pocket Camp. New Horizons offered some structure, with initial tutorials and reoccurring goals in the form of Nook Miles tasks, but maintained a languid, relaxed pace, likely one of the reasons the game was so appealing during the stresses of the pandemic. Pocket Camp openly wears its colors as a mobile game, complete with the obligatory barrage of flashing tabs to click to claim items, take on new tasks, and often suggests in-app purchases.

Crafting in New Horizons was a short animation, but now has a real-time cooldown in Pocket Camp, which can be skipped by using Leaf Tickets, a currency that can be obtained through gameplay or bought with real-world money. Pocket Camp also features more limited-time events than New Horizons, the tradeoff being that each of these is another opportunity to entice the player to buy one of the subscription passes, or a few extra Leaf Tickets, to make the most of them.

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Animal Crossing: Pocket Camp checks the boxes for things most players associate with the series. There are clothes to buy, fish to catch, trees to shake and furniture to build. Familiar likeable animals can become friends, and the player can give them gifts and dress them up. The core elements of Animal Crossing are present in Pocket Camp, but series fans should be aware that Pocket Camp is a mobile game with Animal Crossing elements, not an Animal Crossing game adapted for mobile. For gamers who want to play Animal Crossing on the go, they still have the option to undock the Switch.

Link Source : https://screenrant.com/animal-crossing-new-horizons-pocket-camp-mobile-differences/

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