D&D 55 Playable Races That Shouldnt Return

D&D 5.5: Playable Races That Shouldn’t Return

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The fifth edition of Dungeons & Dragons will continue to be supported until at least 2024, which means these awful playable races could come back.

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D&D 55 Playable Races That Shouldnt Return

A new version of Dungeons & Dragons is on the way, and it has the chance to change the existing rules of the game, in order to make them run more smoothly. The 5.5 edition of D&D (as it’s referred to colloquially) is coming in 2024 and it will likely also add new content, as a means of enticing the existing fans who own all of the books. There are some races from the annals of D&D history that need to remain out of fifth edition, even if a mid-life update is in the works.

The playable race rules in D&D have undergone a number of changes over the years. Tasha’s Cauldron of Everything added race rules that removed the previous stat bonuses and proficiencies that were baked into the playable races in the Player’s Handbook. The monster races in Volo’s Guide to Monsters were considered retconned, and a number of new playable monster races are on in the way, in the upcoming Mordenkainen Presents: Monsters of the Multiverse.

The first two editions of D&D didn’t feature that many playable races, and they mostly consisted of the familiar races seen in the current Player’s Handbook. The same wasn’t true for the third edition of D&D, which featured an abundance of playable races and character options, far more than has ever been seen in fifth edition content. This led to some slightly questionable or less-than-stellar races appearing in the D&D multiverse, and the ongoing support for fifth edition means that there’s always a chance that they could reappear someday.

Dungeons & Dragons’ Buomanns Talk Only In Whale Song

D&D 55 Playable Races That Shouldnt Return

There have been several Star Wars tabletop RPGs released over the years, and the wookie is a common playable race. When playing a wookie, the player will be filled with the urge to constantly make Chewbacca noises, in lieu of their actual dialogue. The buomanns is the D&D equivalent of the annoying wookie player. They debuted in the Planar Handbook in third edition as a race that is native to the Astral Plane. The buomanns are similar to humans, save for their long hands and feet, and lanky features. They tend to favor lawful alignments and many of them reside in monasteries, where they become Monks.

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So, what’s so bad about the buomanns? Probably the most problematic thing about them is their most interesting feature – they only communicate via something like throat-singing, melodic sounds made low in the throat, with different songs being saved for different occasions. They can understand other languages, they just choose not to speak them. Even their names are expressed in single musical notes. The buomanns would encourage all kinds of annoying behavior at the table, even if a player has the pipes to pull off their songs consistently. A buomann D&D Bard would be especially grating. It’s best that they remain in the monasteries and stay far away from the current edition.

Dungeons & Dragons’ Elans Are Just Less Interesting Constructs

D&D 55 Playable Races That Shouldnt Return

It’s possible for D&D players to create characters that are similar to Frankenstein’s monster. Van Richten’s Guide to Ravenloft introduced the Reborn Lineage for D&D, which encompasses both constructed lifeforms (like golems), and those who have been resurrected with their memories hazy from the experience. The third edition of D&D tended to create races that fit with whatever specific book was being released, and the elan are no exception.

The elan were introduced in the Expanded Psionics Handbook. They are similar in concept to artificial lifeforms, with a bit of the trill symbiont from Star Trek mixed in. The elan are humans who undergo a special psionic process in order to have their body infused with psychic energy. This process allows them to become reborn as an elan, with their previous memories and personality erased. The trade-off for this memory loss is an immortal body, though it can be destroyed through outside means. The elan were a fairly lazy design, with little backstory or information regarding their culture. They mostly existed to be slightly stronger choices for D&D’s psionic classes than the other races.

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Hellbred In D&D Are Edgelords Personified

D&D 55 Playable Races That Shouldnt Return

The average D&D character is meant to be an above-average person. They are skilled warriors and spellcasters, who commonly start at the bottom of the food chain, while slowly working their way up, by completing quests and defeating monsters. Despite their elite status compared to the common man, many adventurers have regular personalities. By comparison, the Hellbred feel as if they escaped from a Warhammer game. They were once beings who committed terrible evil deeds yet repented at the last second. They have been given a second chance at life by the rulers of the Heavens, and have been returned to the Material Plane as Hellbred – accursed beings whose name matches their new monstrous appearance. The Hellbred are horrific mockeries of humanoids, yet they are utterly dedicated to wiping out evil. They know they likely won’t earn salvation without performing some incredible deed, which is why many of them become adventurers, especially as they are shunned by most societies.

The Hellbred just feels out of place in D&D, especially as a starting point for a character. There’s so much going on with this type of character that would make them difficult to run in the average game. A twisted mockery of life who is hated by all, yet is determined to utterly wipe out evil, isn’t likely to be the most interesting or nuanced character, and they’re likely to stick out like a sore thumb in most campaigns, finding considerable difficulty fitting in with other adventurers that have less existentially nightmarish backstories.

D&D’s Spikers Are Only Noteworthy For Being Covered In Spikes

D&D’s spikers are covered in spikes. That’s their main, and nearly only, claim to fame. They come from Acheron, they are mostly lawful, and they like fighting, and that’s just about the entire spiker race explained in a single sentence. Particularly smart or resourceful players might be able to make such a character work, if they get inventive, and there’s always a chance they could even find interesting ways to play them – but that might only last until they get stuck to the first chair they sit on in an inn.

Link Source : https://screenrant.com/dungeons-dragons-5-5-monsters-playable-races-bad

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