D&D Best Harengon Character Traits In Wild Beyond The Witchlight

D&D: Best Harengon Character Traits In Wild Beyond The Witchlight

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The Wild Beyond the Witchlight campaign for Dungeons & Dragons has added a number of special character traits that work well with Feywild’s harengon.

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D&D Best Harengon Character Traits In Wild Beyond The Witchlight

The Wild Beyond the Witchlight is the latest campaign for Dungeons & Dragons, taking players on an adventure to the mysterious Feywild. The book also contains new rules for creating characters, including those who once resided in the Feywild, and somehow made their way to the Prime Material Plane.

The Feywild is the home of fairies and nature spirits. Some of the existing playable races in the Player’s Handbook have a connection to the fey, most notably the elves. It’s entirely possible for members of other races to accidentally arrive in the Feywild, as it’s close to the Prime Material Plane, and there are many portals and thin places that can allow passage between the realms. This is where the Feylost background from The Wild Beyond the Witchlight comes from, as the character was somehow stuck in the Feywild, and managed to escape back home. An unwelcome incursion into the Feywild might ensure that they never want to return.

The Wild Beyond the Witchlight added the fairy and harengon races to D&D, which are creatures that originated from the Feywild. The book also contains a section dedicated to Character Traits for those connected to the Feywild. These work well with the harengon, but they can be applied to any character, so long as the player wants to use them.

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The Best Character Traits In The Wild Beyond The Witchlight

The Character Traits section in The Wild Beyond the Witchlight comes with tables for Personality Traits, Ideals, Bonds, and Flaws. One of the most amusing (and true to life) is the Rule of Three Ideal. This is where the character is convinced that everything in the multiverse happens in threes, and they would even twist their perception of events to match this belief. This type of delusion can be an amusing trait to apply to a D&D character, especially in a world where so many things hinge on the roll of a set of D&D dice, rather than fate being set in stone.

One Flaw that is ideal for harengon characters is “I’m always operating under a tight timeline, and I’m obsessed with keeping everything on schedule,” as it lets the player make a character who is a take on the White Rabbit from Alice in Wonderland. It’s also helpful for leader characters, who have a built-in reason to want the other party members (aka, their players) to stop goofing around. There’s one Bond that might seem like a drawback on the surface, but it actually ties in to one of the design aspects of The Wild Beyond the Witchlight. This is the “I can’t bring myself to harm a Fey creature, either because I consider myself one or because I fear the repercussions” Bond, as the Witchlight campaign has a pacifist route. It’s possible to avoid combat with every foe in The Wild Beyond the Witchlight, and a character who is superstitious about harming a fey could give a Dungeons & Dragons player a built-in reason to want to avoid any unnecessary bloodshed.

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