Destiny 2 Has Big Changes Planned for Legendary Weapons in Year 4

Destiny 2 Has Big Changes Planned for Legendary Weapons in Year 4

Big design changes are on the way for players’ legendary weapons in Destiny 2’s upcoming fourth year, says game director Luke Smith.

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Destiny 2 Has Big Changes Planned for Legendary Weapons in Year 4

Big design changes are on the way for players’ legendary weapons in Destiny 2’s upcoming fourth year, according to game director Luke Smith. The studio plans to implement a new system that could fundamentally rework the way players interact with their loadouts.

Writing in a Director’s Cut post on Bungie’s website, Smith says that the studio will be looking at implementing power caps on how high players’ legendary weapons can be infused in Year 4, a limitation that thus far hasn’t existed in Destiny 2 but was functionally present in the original game. Bungie will aim to keep weapons viable for endgame use for a period of 9 to 15 months.

Smith says more information on the design shift will be released at a later date, but took the opportunity to describe some of the reasoning for such a drastic measure. Comparing the metagame of the original Destiny to the sequel, Smith mentioned that the first game allowed players to obtain particularly powerful weapons like Fatebringer with a design sensibility that allowed even the most outstanding loadouts to run their course, eventually getting replaced by weapons with higher light levels.

According to Smith, Destiny 2 doesn’t give its top performing weapons the same amount of space afforded to them in the original, and making exceptional weapons in the current game leads to lengthy development cycles for Bungie and guns that stick out in the meta for a long time, like the Recluse SMG’s reign of terror last year.

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By limiting endgame-viable weapons to a specific set, the studio aims to create a larger set of weapons that feel better to use, and won’t be hampered down as heavily with testing older guns. Smith goes on to say that weapons phased out by hitting their power limit could come back down the line in some fashion, including having particular traits return in new ones. Exotic weapons are being left out for now.

The shift is almost certainly going to prove controversial among Destiny fans, already known to be a tough crowd. While not quite as drastic as the complete destruction of players’ vaults that occurred between the original game and Destiny 2, players will likely disagree with Bungie’s decision for similar reasons; legendary weapons are the bread and butter of players’ arsenal, and limiting which ones are effective in high-level content could stifle their ability to get creative with loadouts.

Alternatively, the shift could be seen as a necessity for Bungie to truly be able to recapture the essence of what kept players hooked on the original Destiny. With Trials of Osiris returning and competitive play becoming a core element of players’ experience again in upcoming seasons, implementing power caps may be vital in preventing the meta from growing stale and letting players grow complacent with their armaments.

Destiny 2 is out now for PC, PS4, Stadia, and Xbox One.

Source: Bungie.net

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