Divinity Original Sin 2 Shadowblade Class Guide (Tips & Tricks)
Divinity: Original Sin 2 – Shadowblade Class Guide (Tips & Tricks)
Contents
Shadowblades, the magic-based rogue class in Divinity: Original Sin 2, are one of the most flexible classes in the game. Here’s how to build one!
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The Shadowblade is one of many pre-made classes in Divinity: Original Sin II, but what should players invest in while playing this class? The Shadowblade is an off-shoot of the rogue class, which is more based in magic. Using stealth and magic, this class can make both a great melee or a ranged fighter.
In this game, players are able to use a very fluid class system where their initial class doesn’t have to stay within its original bounds. As such, don’t be afraid to commit to a class, they can always be changed later on. Shadowblades start with an investment in two skill lines; Polymorph and Scoundrel.
How to Build a Shadowblade in Divinity Original Sin 2
Polymorph is a skill-based around transforming the player character. These transformations give the character a short-lived ability, anything from invisibility to charging at the enemy like a bull. Polymorph is especially useful for stealthy characters with the Chameleon Cloak which gives the character invisibility. However, Polymorph becomes more useful the farther along in the game the player goes. The Polymorph skill becomes great for crowd control and leveling the playing field with skills like Terrain Transmutation, Forced Exchange, and Equalize.
Scoundrel is a skill-based around stealth attacks. These skills are where the player can decide whether their Shadowblade will be a ranged or melee fighter. Choosing this skill line will require the character to almost always use daggers, but can be used as a projectile or melee weapon. With skills from Backlash to Wind-Up Toy, Scoundrel is the Shadowblade’s integral skill line.
As stated before, Divinity: Original Sin II has a very fluid class system. With that being said, players can add any extra class skills they want. Depending on the player character’s style, several skill lines can be useful to them. For more a support player, investing in the Necromancy or Hydrosophist skill lines can be useful. Hydrosophist can use abilities like Restoration, Ice Fan, Cryogenic Stasis, Vampiric Hunger, Vampiric Hunger Aura, and Mass Cleanse Wounds. Necromancy has abilities like Bloodsucker, Decaying Touch, Last Rites, Deathwish, and Living on the Edge.
Hydrosophist
- Restoration – Restores the vitality of the target character for two rounds and cures Poisoned and Bleeding statuses.
- Ice Fan – Shoots three ice shards at different target points causing 45% water damage gives targets the chilled status.
- Cryogenic Stasis – Incapacitates targeted ally, makes them immune to all damage, and heals over time. Also removes Shackles of Pain.
- Vampiric Hunger – Set on an ally, gives the character two rounds of 50% life steal.
- Vampiric Hunger Aura – Same as Vampiric Hunger but targets all allies within a radius of the player character.
- Mass Cleanse Wounds – Heals player character and allies within a radius of them. Also removes statuses: Necrofire, Diseased, Burning, Decaying Touch, Poisoned, Bleeding, Suffocation, and Acid.
Necromancy
- Bloodsucker – Restores Vitality based on how much blood is around the targeted character. Used on player character and allies.
- Decaying Touch – Deals 100% physical damage on the targeted enemy and makes healing abilities damage them for two rounds.
- Last Rites – Sacrifice the player character to revive an ally up to full health.
- Deathwish – Gives character a damage bonus equal to how much Vitality they have lost.
- Living on the Edge – Allows the player character to not be damaged under one point for two rounds.
For a more aggressive and magic-based playstyle go for Geomancy or Pyrokinetic skill lines. In Geomancy, adding skills like Contamination, Poison Dart, Acid Spores, Reactive Armor, Venom Coating, and Venomous Aura. In Pyrokinetic, adding skills like Haste, Searing Daggers, Bleed Fire, Firebrand, Deploy Mass Traps, and Sabotage.
Geomancy
- Contamination – Deals 55% Poison Damage within a radius around the player character. Changes clouds, water, and blood surfaces into poison for two turns.
- Poison Dart – Casts a poison dart that deals 110% Poison Damage and leaves behind a puddle of poison.
- Acid Spores – Shoots three spores that deal 90% Poison Damage for three rounds.
- Reactive Armor – Deals damage equal to the player characters armor to everyone within a radius of the character.
- Venom Coating – Coats character’s weapon with an extra 40% poison damage for two rounds.
- Venomous Aura – Does the same thing as Venom Coating but for all allies within a radius of the player character.
Pyrokinetic
- Haste – Target a character to give them an extra two meters per action point and an extra action point per turn for two rounds. Also removes Crippled and Slowed statuses.
- Searing Daggers – Shoots three flaming daggers that deal 90% fire damage on targets for two rounds, leaving fire on the ground beneath the target.
- Bleed Fire – Causes enemies to bleed fire when hit for three turns creating small pools of fire around the enemy.
- Firebrand – Gives an extra 60% fire damage to all allies weapons within a radius of the player character.
- Deploy Mass Traps – Gives four traps for the player to throw out into the field. Each trap takes one round to activate and then will explode when a character walks within a radius of it.
- Sabotage – Target a character to detonate any of their grenades or explosive arrows on them.
For a more stealthy and companion based playstyle invest in Summoning or Aerotheurge. In Aerotheurge, add skills like Blinding Radiance, Teleportation, Nether Swap, Evasive Aura, Uncanny Evasion, Blessed Smoke Cloud, and Smoke Cover. In Summoning, add skills like Conjure Incarnate, Elemental Totem, Cannibalize, Door to Eternity, Dominate Mind, and Summon Inner Demon.
Aerotheurge
- Blinding Radiance – Enemies in a radius of the player character will receive 90% air damage and are turned blind for one turn.
- Teleportation – Teleport a targeted character in a large radius to deal air damage based on the player character’s level.
- Nether Swap – Make two characters switch places on the field.
- Evasive Aura – Increases for allies within a radius of the player character’s dodging ability by 90% and movement speed by one meter per action point.
- Uncanny Evasion – Increases the player character’s dodging ability by 90% and movement speed by one meter per action point.
- Blessed Smoke Cloud – Conjures a cloud of smoke that gives allies within a radius invisible.
- Smoke Cover – Creates a smoke cloud that gives the player character cover within a radius of them.
Summoning
- Conjure Incarnate – Summon a creature that will match the element of the ground they are cast out of. The element will affect what type of damage they deal and what abilities they have access too. Incarnate will last until killed or combat ends. Once the player character reaches level 10 in summoning they will summon a giant Incarnate Champion instead that deals 50% more damage.
- Elemental Totem – Summon a totem that will auto-attack each round with a damage type based on the ground they are cast out of.
- Cannibalize – Instantly kills a summons or totems to gain their Vitality, Armor, and Magic Armor.
- Door to Eternity – Gives all summons and totems a buff to keep them from dying for two rounds.
- Dominate Mind – Charm an enemy to fight alongside the player character for two rounds.
- Summon Inner Demon – Summon a demon that has the same intelligence as the player character and provides magical armor. The demon can protect with demon fists or terrify enemies.
All that being said, the player doesn’t have to invest in any other skill lines outside of the two that are given in the base class. Instead of investing in those two and Dual Wielding will be enough. In Polymorph, the most useful skills will be: Chicken Claw, Chameleon Cloak, Spider Legs, Terrain Transmutation, Medusa’s Head, any of the skin abilities, Forced Exchange, and Apotheosis. In Scoundrel, the most useful abilities are Backlash, Throwing Knife, Cloak and Dagger, Corrupted Blade, Terrifying Cruelty, Fan of Knives, and Mortal Blow.
Polymorph
- Chicken Claw – Turns a target into a chicken for two rounds.
- Chameleon Cloak – Turns target invisible for two rounds.
- Spider Legs – Creates a surface of webs to entangle enemies for three rounds.
- Terrain Transmutation – Swap surfaces between two areas on the map.
- Medusa’s Head – Gives the player character a Petrifying Aura and Petrifying Visage ability for two rounds.
- Forced Exchange – Exchange the Vitality percentage with a target character.
- Apotheosis – Makes all Source abilities cost three fewer source points.
Scoundrel
- Backlash – Allows the player character to jump across the map and backstab an enemy.
- Throwing Knife – Throw three knives dealing 85% damage that can be used to backstab.
- Cloak and Dagger – Allows the player character to teleport without breaking sneak or invisibility.
- Corrupted Blade – Dagger attack that deals 110% damage and gives the enemy the diseased and decaying status for two rounds.
- Terrifying Cruelty – Dagger attack dealing 110% damage and gives the enemy the bleeding status for three rounds and terrified for one round.
- Fan of Knives – Throw a dagger at every enemy surrounding the player character dealing 125% physical damage which can backstab.
- Mortal Blow – Dagger attack that deals 140% damage. The damage will be doubled if the player character is sneaking or invisible. If the target has under 20% Vitality they will die instantly.
Link Source : https://screenrant.com/divinity-original-sin-2-shadowblade-class-guide/
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