Dungeons & Dragons Lore The Far Realm Explained

Dungeons & Dragons Lore: The Far Realm, Explained

Contents

The upcoming D&D book Tasha’s Cauldron of Everything will feature supernatural regions like the Far Realm. Here’s what’s known of the maddening plane.

You Are Reading :[thien_display_title]

Dungeons & Dragons Lore The Far Realm Explained

One of the most terrifying and mysterious planes in Dungeons & Dragons is situated far from the known multiverse: The Far Realm is a maddening plane that consists of infinite layers that range from an inch to a mile in thickness. It’s home to an array of monstrous entities, and although it’s been referenced in previous editions, it will be spotlighted in the upcoming D&D sourcebook, Tasha’s Cauldron of Everything.

Along with other supernatural regions in the upcoming book, the Far Realm – also known as the Outside – will be a featured setting, adding more details and lore to what is currently known. The book will include a massive table of effects that players may have to face in areas where this alien dimension has erupted into the Material Plane. Tasha’s Cauldron of Everything will also include other supplemental Dungeon Master tools, triggers, and puzzles for the Far Realm, giving players an intriguing experience of chaos and madness.

The idea of the Far Realm was introduced in D&D’s second edition, with the intention of bringing a Lovecraftian element to D&D. In the realm’s original adventure module, The Gates of Firestorm Peak, ancient Elves created a magical laboratory under the title location and opened a gate to the Far Realm. Over time, the incomprehensible, maddening physical laws of the Far Realm began to warp the areas of the Material Plane, which is where most D&D adventures take place. The Far Realm had optional features in the third edition, was made canonical in the fourth, and was expanded upon in the fifth edition’s Dungeon Master’s Guide.

See also  90 Day Fiancé Tiffany Accused Of Secretly Wanting Revenge On Ronald

Dungeons & Dragons: The Far Realm’s Frightening Features

The Dungeon Master’s Guide describes the mind-bending Far Realm as one that may be an “entirely separate universe with its own physical and magical laws.” When it breaches into another plane, matter is warped into incoherent shapes that defy geometry and biology. Firestorm Peak and its civilization imploded as a result of the Far Realm portal created there. There is no concept of time in the Far Realm, and however long is spent there has no measurable equivalent in the Material Plane. Those who end up there are driven mad, as neither the strongest mortal nor the fiercest dragon in D&D possesses the senses designed to function within it.

Those who travel to the Far Realm are known to sprout eyes on various parts of their bodies, relive hundreds of lives simultaneously, speak backwards, and experience thousands of other unfathomable scenarios. The environment is in a constant state of flux, with any layer having sporadic elemental and energy oscillations, which means they could combust or change forms at any given moment. The Far Realm also has no gravity, and its entities float around in dark nothingness, weaving through its infinite layers by thought alone.

The Far Realm has no alignment trait and nothing to do with morals or ethics, though most of its inhabitants are typically of an Evil alignment. Far Realm dwellers also defy any kind of order classification and are often shaped by the realm’s strange influence, with multiple eyes and tentacles being a common example of physical manifestations. They include aberrations such as Mind Flayers, Carrion Crawlers, Beholders, and outsiders like the evil alien Kaorti. They range from animal-like entities to insectoids and powerful deities. When these beings come in contact with those in the Material Plane, they usually take the form of a creature familiar to the viewer.

See also  Unforgettable Breath of the Wild Quest Remade in Animal Crossing

The Dungeon Master’s Guide explains that, for mortals, “knowledge of the Far Realm is a struggle of the mind to overcome the boundaries of matter, space, and sanity.” It’s truly one of the most horrific and unexplainable Dungeons & Dragons planes ever created, and it will be interesting to see how Tasha’s Cauldron of Everything implements its properties for players to enjoy.

Link Source : https://screenrant.com/dungeons-dragons-dnd-lore-far-realm-plane-explained/

Movies -