Elden Ring Limited To 60FPS PS5 & Xbox Series X Ray Tracing Confirmed

Elden Ring Limited To 60FPS, PS5 & Xbox Series X Ray Tracing Confirmed

Bandai Namco has confirmed Elden Ring will support up to 60FPS gameplay and feature ray tracing on PS5 and Xbox Series X|S consoles.

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Elden Ring Limited To 60FPS PS5 & Xbox Series X Ray Tracing Confirmed

A Bandai Namco webpage features outlines Elden Ring’s performance capabilities on PS5 and Xbox Series X|S consoles, which confirms 60fps and ray tracing support. After roughly two years of silence, the FromSoftware title resurfaced during Summer Game Fest with official gameplay footage and a January 2022 due date. As most are well aware, however, Bandai Namco has since delayed Elden Ring to late February.

Fortunately, the slightly longer wait hasn’t resulted in FromSoftware resorting to another lengthy bout of silence. On the contrary, Elden Ring’s development team unleashes new information fairly often now, the most recent of which revolved around the five Character Classes. When booting up the action RPG next year, players will have the option to choose from the Bloody Wolf, Champion, Enchanted Knight, Prophet, and Warrior classes, each of whom will bring something unique to the table. Such news made the rounds at the perfect time, too, given the imminence of the Elden Ring Closed Network Test.

With Elden Ring’s network testing phase scheduled to kick off later this week on Friday, November 12, Bandai Namco Entertainment has launched a support page detailing console performance capabilities. PS5, Xbox Series S, and Xbox Series X platforms all support up to 60fps in Performance Priority Mode, courtesy of adjustments to the “screen resolution and load balancer.” Resolution Priority Mode, on the other hand, lowers the frame rate to 30 to adhere to a “fixed max resolution.” While ray tracing for PS5 and Xbox Series X is confirmed, the post notes the lighting technique will go live “via patch.” It’s unknown if FromSoftware plans to deploy said patch on day one. The Bandai Namco page additionally informs readers the PS5 and Xbox Series X|S versions all boast HDR support.

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Of course, further details about Elden Ring’s performance across consoles and PC will surface as the full launch continues to draw near. Plus, information related to the Performance and Resolution modes isn’t all that’s recently come to light. The Xbox Store page just revealed Elden Ring’s 50GB file size, for example.

Last week, Bandai Namco and FromSoftware treated fans to another surprise in the form of a roughy 20-minute gameplay preview. The stream showcased a closer look at combat, open-world gameplay, exploration, and the in-game map. By the looks of it, FromSoftware has once again managed to craft an experience that players will want to explore for hours on end.

Link Source : https://screenrant.com/elden-ring-ray-tracing-60fps-ps5-xbox-series/

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