Fall Guys Season 2 Should Avoid One Type of Game Mode

Fall Guys Season 2 Should Avoid One Type of Game Mode

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Mediatonic wants Fall Guys Season 2 to be as popular as Season 1, so it should avoid bringing back a type of game mode in the season.

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Fall Guys Season 2 Should Avoid One Type of Game Mode

Fall Guys has been the surprise hit this year, a game that rose to prominence so quickly that its Mediatonic’s servers couldn’t keep up with the demand. Now, the game’s first expansion is right around the corner, and fans are already getting excited for the host of new mini-games that are promised to come in Season 2.

Despite all of its success, Fall Guys is not without its flaws, as there are a number of mini games that are simply not as fun as the other games in Fall Guys. For Fall Guys Season 2 to be as popular as Season 1, it should avoid returning to a certain type of game mode.

Fall Guys Game Modes

Fall Guys Season 2 Should Avoid One Type of Game Mode

In order to understand why some Fall Guys game modes don’t work, it’s important to first understand what makes the game so fun in the first place. In a vacuum, Fall Guys is a relatively easy game. There are only two buttons, jump and dive, and none of the mini-games are particularly challenging on their own. Outside of making a game-losing mistake, most players should be able to handle anything that Fall Guys throws at them.

The challenge, of course, comes from all of the other players. Solving a jumping puzzle is simple enough alone, but when there are 60 other players trying to work their way though the puzzle at the exact same time, it suddenly becomes far trickier. No matter how optimized a Slime-Climb run is, there’s no accounting for other players getting in the way.

Fall Guys is at it’s best when it leans into this chaos. Trying to navigate a series of seesaws while sixty other players are constantly throwing off their balance, is both tricky and rewarding. The best Fall Guys game modes have players moving at a breakneck speed while making tough decisions on the fly, like is it better to work with other players or try to hinder their progress?

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And best of all, there’s a deep cathartic fun in watching the strange, possibly horrifying, jelly bean guys getting tossed around the map. Watching a crowd of guys get thrown by a spinning windmill or smashed by a hammer is just plain fun. Even when loosing, it’s hard to not laugh at the pure absurdity of the game.

The Bad Fall Guys Game Modes

So if Fall Guys is at its best when it is fast-paced and chaotic, then it stands to reason that the slower, more straight-forward game modes are the weaker points of the game. There isn’t a catch all term for these game modes, but they can be broadly defined as “waiting then falling” games. This category includes games like Perfect Match, Jump Club, and Roll Out.

Perfect Match best captures the waiting than falling type of game mode. It’s a memory game, in which players are standing a platforms with pictures of fruit on them. The players are then are shown a fruit on a large screen, and players have to move to the correct fruit platform or else they fall off the stage.

Many players consider Perfect Match to be one of the worst game modes in Fall Guys, and with good reason. As mentioned earlier, Fall Guys is most fun when it’s fast paced and chaotic, and Perfect Match is the exact opposite of that. There’s very little interaction between the players, as they are not trying to push past each other to a finish line or steal a tail from each other. Instead they just sit there, waiting for the fruit to appear. The game takes a long time, and most of that time is spent standing still.

Speaking of games that take too long, Roll Out is a game mode that lasts far too long after it has stopped being fun. In it, players have to balance on a set of connected spinning rings, while avoiding pits and obstacles. The game mode only ends when enough players have fallen off, and given how easy the game mode is, this often takes a very long time. This is especially true if players just camp on the far two rings, which move very slowly. Players can be stuck for minutes on this game, just waiting for another player to mess up, which is good for an interview on a Fall Guys talk show, but bad for players who are trying to have fun.

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Encountering a waiting then falling game completely takes the wind out of any Fall Guys run. Gone is the fast paced chaos of the previous rounds, replaced with a the slow, arduous task of completing a round of Jump Club. These game modes are not fun, and and they kill the pacing of Fall Guys. Hopefully, Mediatonic moves away from these types of games in Fall Guys Season 2.

How Fall Guys Can Improve This

It is a very fun game, and Fall Guys has the huge user numbers to prove it. The combination of a party game with a battle royale style elimination has clearly resonated with a lot of players. For Fall Guys Season 2 to be successful, it should lean into the games’ strengths and create more games that play to the chaotic nature of the game.

And the good news is that Season 2 is shaping up to be really interesting. While there isn’t a lot of information about the season yet, Mediatonic recently announced that it will be adding a Big Yeetus to the game, a spinning hammer that can randomly spawn on any stage and will either launch players forward to victory or send them tumbling off the stage. Insane, chaotic, and fun ideas like this one are what made players fall in love with Fall Guys in the first place, and Big Yeetus’ inclusion in the upcoming season is reason enough to believe that Season 2 will only improve on Season 1.

Fall Guys: Ultimate Knockout is out now for PC and PS4.

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