FFXIV Endwalker Reworked Summoner Guide

FFXIV Endwalker: Reworked Summoner Guide

Contents

The latest patch for Final Fantasy XIV Endwalker changes the gameplay style of Summoner, adding a greater emphasis on direct spells.

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FFXIV Endwalker Reworked Summoner Guide

Final Fantasy XIV Endwalker has completely changed the Summoner job. While the expansion has greatly pushed the new Sage and Reaper job, both Summoner and Monk are also practically new options as well. Both returning Summoner and brand newcomers will want to know how the caster job now plays.

Those downloading patch 6.0 may be a bit confused by how much weaker all jobs seem. This is strictly due to stats being shrunk across all of FFXIV. In many cases, DPS may have had their final damage numbers lowered, but in many cases, their speed and total performance enhanced.

Many of the changes to Summoner in FFXIV are also baked into the base class of Arcanist. However, this does not necessarily extend into Scholar. Those that are actively switching between DPS and Healer roles should keep these concepts and systems separate.

Adjusted Concepts in Final Fantasy XIV Endwalker

FFXIV Endwalker Reworked Summoner Guide

FFXIV 6.0 has removed several major gameplay staples from Summoner that were key since A Realm Reborn. The first is the removal of all damage over time attacks. This includes the loss of Bio and Miasma. Other related skills like Fester exist in name, but has its functionality changed. Among the adjusted older FFXIV moves includes-

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New Additions in Final Fantasy XIV Endwalker

FFXIV Endwalker has completely altered Egis from constant automatic attackers to using attacks and buffs as a natural part of the Summoner’s own rotation. Additionally, Carbuncle is now the default pet who will gain powers while still an Arcanist or level synced below 30; they will gain fire, earth, and wind-related attacks during this time. Post level 30, players can temporarily bring out Ifrit, Titan, and Garuda as needed. Both Bahamut and Phoenix have also been upgraded.

Carbuncle Moves

Carbuncle will now be the main pet that follows players around, all the way through the late-game level 90 content. Their ability kit now includes-

Elemental Rotation

Carbuncle now gains elemental power through the use of the level 6 spell Aethercharge in FFXIV. At first it will increase the damage potency of Ruin, Ruin 2, Ruin 3, and Outburst. However, after its 15-second duration ends it will grant a single stack of Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum each. At lower levels this allows Carbuncle to use elemental based powers, while at higher it will instead use Ifrit, Titan, and Garuda for similar moves. Additionally, dealing a Arcanum related attacks will alter the effects of other attacks.

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Bahamut and Phoenix Summons

Bahamut and Phoenix have also been slightly altered with new powers and spells; for example, Hellish Conduit has been removed, but still requires FFXIV’s Firebird Trance. Most importantly, summoning either will grant full stacks of all three Arcanum. This means it is best to summon one of these demi-primals, use a full elemental rotation, and then summon the other for a second elemental rotation without the need of Aethercharge.

Link Source : https://screenrant.com/ffxiv-endwalker-reworked-summoner-guide/

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