God of War Why Jotunheim Was The Most Disappointing Realm

God of War: Why Jotunheim Was The Most Disappointing Realm

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Jotunheim is the final realm featured in God of War, but in the end it turns out to be a major letdown for players who were hoping for something more.

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God of War Why Jotunheim Was The Most Disappointing Realm

Jotunheim is the final destination in God of War, but unfortunately, the realm of the mythical giants fails to live up to expectations. Players spend the entire game looking forward to reaching the magical realm, yet when they get there, it’s clear that the journey matters more than the destination in this game.

There are nine realms featured in 2018’s God of War, however, only six of those realms are available to access — Midgard, Alfheim, Helheim, Jotunheim, Muspelheim, and Nilfheim. The other three realms (Asgard, Vanaheim, and Svartalfheim) are not featured in the game, though there’s speculation they may become available in future God of War games, should they happen.

Players assume the role of Kratos at the beginning of the game and start at Midgard, only to wind up in Jotunheim during the final leg of God of War’s story. The plot of 2018’s God of War follows Kratos and his young son Atreus as they journey to the highest peak in the nine realms to spread the ashes of Kratos’ wife and Atreus’ mother Faye, which they discover is in Jotunheim.

Why God of War’s Jotunheim Is A Letdown

When the father and son duo finally reach the final realm, many of the pieces of the game start falling into place. At the same time, God of War also leaves players with many more questions. Throughout God of War’s story, the fate of the giants is largely referenced, with inquisitive Atreus wondering why they all but disappeared from the other realms. This leads many players to expect they’ll finally see and speak with a live giant in the flesh come the end of the game, or at the very least, players will discover what happened to them. But while the murals at the hall in Jotunheim reveal several important revelations, the fate of the giant race is not one of them, and players are left in the dark.

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The murals recount the story of Kratos and Atreus’ journey to Jotunheim, proving Faye knew what they would go through all along. It also revealed that Faye was a giant, making her the last remaining giant in Midgard (aside from the World Snake) before her death, which also makes Atreus a half-giant. But this still doesn’t answer exactly what happened to the giant’s race. Even more, with the revelation that Atreus is Loki and the murals’ prediction that Kratos will soon die, players are likely now wondering how all of these foretold events will take place.

Granted, this was clearly a way for the developer to get players excited for future installments in the long-running God of War franchise. But in a way, it felt like fans are cheated out of something since they’re left with more questions than answers at the end of the game. A cliff-hanger is often a suspenseful way to end a game or movie, but only when it’s done right, which includes resolving burning questions that were central to the story’s plot. These reasons, coupled with the fact that players only get to spend a small amount of time in Jotunheim during the main story, despite it being so central to the game’s journey, gives players even more reason to be frustrated. For these reasons, Jotunheim is the most disappointing realm in God of War.

Link Source : https://screenrant.com/god-war-jotunheim-level-short-giant-lore-murals/

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