How Assassins Creed Succeeded Off Prince Of Persia & Splinter Cell

How Assassin’s Creed Succeeded Off Prince Of Persia & Splinter Cell

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Assassin’s Creed gameplay and setting drew on Ubisoft’s work on the Splinter Cell franchise and Prince of Persia’s Sands of Time trilogy.

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How Assassins Creed Succeeded Off Prince Of Persia & Splinter Cell

When Assassin’s Creed debuted in 2007, Ubisoft had two other third-person action adventure franchises – Splinter Cell and Prince of Persia. Like Rainbow Six and Ghost Recon, Splinter Cell was endorsed by military techno-thriller author Tom Clancy. It starred aging Cold War veteran Sam Fisher and his iconic night vision/thermal vision goggles, working as a counterintelligence infiltration agent for fictional NSA program Third Echelon.

While the Assassin’s Creed franchise is a different game than either Prince of Persia or Splinter Cell in its narrative themes and gameplay scope, the series began by combining stealth action with the medieval middle east. Along with new exploration and assassination mechanics, similarities remained with Splinter Cell’s sneaking and combat. The navigation worked differently than either of the predecessors, but the climbing and acrobatics called back to and built on the systems of both games. The original Assassin’s Creed and the franchise that succeeded it built on the foundation of Prince of Persia and Splinter Cell.

Splinter Cell games were all about planning and sneaking. Tracking targets and eavesdropping on conversations was a key part of getting through stages. Assassin’s Creed followed this design by deploying tracking missions to set up assassination missions. The early Assassin’s Creed games, like the Splinter Cell games, also limit fatal action by imposing a failure state if multiple civilians are killed – whereas the early Splinter Cell games even had missions that ended if anyone died before Sam Fisher was given the go-ahead.

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AC’s Stealth Learned A Lot From Splinter Cell & Prince Of Persia

Assassin’s Creed used the breakdown of individual memories in Abstergo’s animus as the in-game rationalization for failure states, while Prince of Persia relied on having the Prince – who narrates the game in the past tense – saying he’s misremembered. The best technical examples of Assassin’s Creed calling back to Prince of Persia might be the Assassin’s Tombs. They require acrobatics, timed doors, and jumping off walls. The Assassin’s Tombs even start with a camera walk-through that shows the necessary steps to the objective, a mechanic that’s right out of Prince of Persia. The tombs operate as puzzles to showcase acrobatic mechanics that otherwise are not heavily utilized in combat or exploration, and serve as a callback to the earlier game series.

Assassin’s Creed has come a long way in the last fourteen years. It began with a narrative set in a modular open world based on key historic sites in the Crusades, and it is now a sprawling action roleplaying adventure. Two of the last three games have preceded the founding of the Assassins, and the most recent entry, Valhalla, draws on Norse mythology and ninth-century wars in England. Now, Ubisoft is moving to a live service model. The scope of the series has expanded tremendously, but deep in its background is the DNA of Prince of Persia and Splinter Cell.

Link Source : https://screenrant.com/assassins-creed-prince-persia-splinter-cell-stealth-gameplay/

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