How Breath of the Wild 2s Map Can Be The Same But Different

How Breath of the Wild 2’s Map Can Be The Same But Different

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Breath of the Wild 2 may end up using the map from the first game, but Nintendo has shown with previous Zelda installments that this isn’t so bad.

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How Breath of the Wild 2s Map Can Be The Same But Different

It’s been a year since the reveal of the sequel to The Legend of Zelda: Breath of the Wild, yet it seems likely that Breath of the Wild 2 will reuse and remix its assets to create a fresh experience, which can be a good thing in its own right. The gaps between release dates of the major The Legend of Zelda titles are typically more vast that the Gerudo Desert, leaving the fans absolutely ravenous for the next installment by the time it finally arrives. Reusing assets would shorten this excruciating wait time, and previous Zelda games which used similar tactics have proved that an experience featuring recycled, familiar content can still match the quality the franchise is known for.

Perhaps the most prime example of this is The Legend of Zelda: A Link Between Worlds on the Nintendo 3DS. The game marked a return to the series roots and ditched linear story and dungeon progression before Breath of the Wild did the same years later. A Link Between Worlds featured new items, characters, a fun story with a unique twist, and a wall morphing mechanic which changed the way the player viewed and explored the environment at all times. The game ranked highly among both critics and fans alike, despite the fact that the game reused the overworld from the Super Nintendo classic, A Link To The Past. Interestingly enough, there were still a plethora of new secrets and mini areas added to this overworld that made it engaging to explore again, such as the Maiamai collectibles and the new mini-games scattered across the world.

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Breath of the Wild 2 will star the same incarnations of Link and Zelda from the 2017 original, much like how Majora’s Mask did the same with its respective Link from Ocarina of Time. The shot at the end of the game’s reveal trailer, which showed off the same Hyrule from Breath of the Wild, implies that the second game will take place in that same world.

Zelda Games Have Reused Locations Before

Eiji Aonuma, the current producer of the Zelda series, told Game Informer that he is interested in taking players back to the same map for the sequel, according to Forbes. “One of the reasons we wanted to create a continuation was because I wanted to revisit that Hyrule again and use that world again while incorporating new gameplay and new story,” Aonuma said.

While this news is perhaps disappointing to some, A Link Between Worlds and Majora’s Mask, both of which are frequently cited as some of the best Zelda experiences among fans, prove that reusing assets does not necessarily equate to a lesser game as long as it incorporates fresh new gameplay mechanics. Majora’s Mask boasted a much darker story and a clever three-day time cycle in which the player needed to learn the schedules of Termina’s locals in order to complete quests, and A Link Between Worlds focused on non-linear story progression and the new ability to become a painting and walk alongside walls to solve puzzles and enter tight corridors.

The original Breath of the Wild was a groundbreaking open-world adventure, but after its hype calmed down it became clear that the game contained some flaws of its own that the sequel can improve on. Many Zelda fans were disappointed with the lack of traditional Legend of Zelda dungeons which were replaced by the divine beasts, and shrines which all featured the same futuristic aesthetic and robotic guardian enemies. Dotting the overworld with all new catacombs complete with their own unique themes and enemies would be an excellent update to the original world.

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Another potential improvement could be to revamp Breath of the Wild’s controversial durability system and add the ability to craft and repair weapons and armor, which could provide a considerable amount of depth to the experience. The trailer also seemed to possess a darker tone similar to Majora’s Mask, and this would make Breath of the Wild 2 the first game in the franchise to go that route since 2006’s Twilight Princess. Breath of the Wild 2 has some massive boots to fill indeed, but with careful and precise execution from the Zelda team, the game has the potential to blow the original out of the water, even if it recycles the same map from the original game.

Link Source : https://screenrant.com/zelda-breath-wild-2-map-location-theory-hyrule/

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