How Elder Scrolls 6 Can Improve On One Of Skyrims Biggest Features

How Elder Scrolls 6 Can Improve On One Of Skyrim’s Biggest Features

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Skyrim features the ability to have a follower accompany the player on their journey, but the system can be improved in The Elder Scrolls 6.

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How Elder Scrolls 6 Can Improve On One Of Skyrims Biggest Features

The follower system is an important feature in The Elder Scrolls V: Skyrim, providing the Dragonborn the option to recruit an ally to fight by their side. Although there are dozens of followers to choose from, most of them are somewhat generic, with reused dialogue and overlapping skill sets. With The Elder Scrolls 6, Bethesda has the opportunity to vastly improve on Skyrim’s follower system by giving potential allies more interesting backstories and more distinct skillsets.

When playing through Skyrim’s main storyline, the first follower the Dragonborn is likely to meet is Lydia, a housecarl from Whiterun. Lydia provides a few basic utilities, such as the ability to carry the player’s items and fight using both melee and ranged weapons. Although she does have dialogue when entering certain areas or while in combat, players who recruit other followers will quickly notice that many of her lines are shared with other characters. Although there are a few followers with unique dialogue options, such as J’Zargo from the College of Winterhold, they are few and far between.

Skyrim’s two major DLCs, Dawnguard and Dragonborn, both added followers with more individual skillsets and storylines. Dawnguard’s Serena is easily one of the most interesting followers in Skyrim. As a vampire, she has unique reactions to sunlight and a distinct fighting style. Since the Dawnguard DLC mostly centers around Serena’s family, she also has a detailed questline dedicated to her character. Considering some followers in the original game do not even need a quest completed in order to recruit them, Serena’s storyline is an outlier. Skyrim’s DLC followers were a great first step for a Elder Scrolls 6 follower system, as attention to detail clearly became a priority.

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What The Elder Scrolls 6 Can Learn From Fallout 4

In Fallout 4, another popular Bethesda game released just 3 years after Skyrim, “companions” are much more fleshed out. The base game for Fallout 4 includes only 13 options for a companion, but all 13 have their own dialogue and some even have a unique quest that lets the player explore their background. Fallout 4’s companions also have personalized perks that the player can gain after maxing out their relationship. Fallout 4’s choice to emphasize quality over quantity in its companions makes each of them feel more distinct than Skyrim’s followers do.

With The Elder Scrolls 6 Bethesda should look to combine the design philosophy it used in both Skyrim’s DLC content as well as Fallout 4 when creating a new follower system. The company needs to create followers that utilize every combat style (such as a warrior, mage, and assassin) while also developing interesting backgrounds and dialogue. Like Fallout 4, The Elder Scrolls 6’s followers could even have their own questlines that only becomes available once they have a good relationship with the player character.

The Elder Scrolls V: Skyrim’s followers are a great feature, but the sheer number of them that were implemented likely hindered the creation of more interesting backstories and abilities. With less followers and more time to personalize them, The Elder Scrolls VI can include followers that shine both narratively as well as in combat.

Link Source : https://screenrant.com/elder-scrolls-6-skyrim-follower-companion-system-fallout/

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