How SMT V Compares To Other Shin Megami Tensei Games

How SMT V Compares To Other Shin Megami Tensei Games

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Shin Megami Tensei V, the anticipated entry to Atlus’ long-running Megami Tensei series, deviates from series norms in a number of unique ways.

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How SMT V Compares To Other Shin Megami Tensei Games

As the newest entry in the long running Shin Megami Tensei series, Shin Megami Tensei V, has a number of games players will naturally compare it to. The series’ origins date as far back as Digital Devil Story: Megami Tensei on the Famicom—the Japanese version of the NES—in 1987, although the first Shin Megami Tensei game released in Japan in 1992 on the Super Famicom. Since then, the series has branched out into numerous spin-off series, including Persona, the Digital Devil Saga games, and the Devil Survivor series, among others.

What the Shin Megami Tensei games all have in common are the collection and usage of demons. Demons are caught and used (much like catching and battling monsters in the legendary Pokémon), although the battles in Shin Megami Tensei games are known for being much more challenging. Battles in Shin Megami Tensei V require a lot of strategy, patience, and potentially even willingness to tweak the difficulty settings.

When comparing Shin Megami Tensei V to other games in the series, there are numerous similarities fans will be able to fall back on. Like the other mainline SMT titles, Shin Megami Tensei V takes place in a post-apocalyptic Tokyo, and explores themes surrounding religion and humanity. There are also different alignments based on chaos, law, and neutrality that come from choices made throughout Shin Megami Tensei V’s story. When it comes to its challenging battles, Shin Megami Tensei V continues using the Press Turn system that was first implemented in Shin Megami Tensei III: Nocturne, in which the player is rewarded for exploiting enemy weaknesses, but the enemy is given the same opportunities against the player – this should be familiar already to Persona fans. But there are also a number of big changes that make Shin Megami Tensei V stand out from its predecessors.

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SMT V’s Difficulty Compared To Other Shin Megami Tensei Games

How SMT V Compares To Other Shin Megami Tensei Games

In Shin Megami Tensei IV, players had to unlock the easiest difficulty mode by losing multiple times. Although meant to be tongue-in-cheek, this method was inconvenient for players who knew off the bat that they wanted to play on an easier difficulty. Shin Megami Tensei V’s difficulty settings are more similar to Shin Megami Tensei III: Nocturne HD, letting players pick their difficulty right away without needing to unlock anything. All the while, Normal and Hard Mode seem respectably challenging even among other tough SMT games. An even easier difficulty, called Safety, is available via free DLC on the Switch eShop.

SMT V’s Overworld Compared To Other Shin Megami Tensei Games

How SMT V Compares To Other Shin Megami Tensei Games

Most past Shin Megami Tensei games featured many dungeons that could be accessed through a world map. These maps consisted of an icon that players could direct to where they wanted to go, leaving most of the open exploration in the dungeons. Shin Megami Tensei V takes a slightly different approach, by featuring fewer dungeons but allowing players to explore larger, open world-like areas. This new method of connecting levels offers similar – and probably better – exploration than in previous games’ dungeons. Jumping also facilitates more complex map design with far more secrets and collectibles tucked away into its more nuanced structures.

Raising Demons In SMT V Compared To Other Shin Megami Tensei Games

The biggest battle elements in Shin Megami Tensei V are the demons that make up the player’s party. In Shin Megami Tensei, demons traditionally have difficulty staying relevant throughout the game. Players usually have to fuse their demons together to keep them usable as the game goes on. In Shin Megami Tensei V, that remains a major element. However, plenty of new features are added to help keep demons strong. Grimoire items and monuments across the overworld give extra experience to demons, and essence items provide new skills. Players who really want to keep certain demons in their party can now better do so without feeling obligated to fuse them away to make them stronger.

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Link Source : https://screenrant.com/shin-megami-tensei-v-compared-other-smt-games/

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