How to Complete The Threads of a Curse Quest in Divinity Original Sin 2

How to Complete The Threads of a Curse Quest in Divinity Original Sin 2

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One of only a couple named armor sets in Divinity: Original Sin 2 is found through the quest Threads of a Curse. Here’s how to complete it.

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How to Complete The Threads of a Curse Quest in Divinity Original Sin 2

Throughout Fort Joy in Divinity: Original Sin II, the Sourcerer will take on several perilous and strange adventures including the quest, Threads of a Curse. This questline is deep into the Sourcerer’s activities in Fort Joy and is only recommended for characters at level four or higher. Completing this quest will give the Sourcerer the full set of Captain Sech Zapor’s armor, one of the best sets in the game.

Threads of a Curse requires the Sourcerer to have already traveled through Fort Joy and subdued the magisters. After finishing up their work there, head into the land cut off by the fort, and travel across the sand bar between two crashed ships. Between these ships, at coordinates 361 by 80 the Sourcerer should find a skeletal arm poking out of the sand. Here is where the Sourcerer begins the quest, Threads of a Curse.

How To Complete Threads of a Curse

Before starting this quest, send the Sourcerer into Braccus Rex’s Vault and retrieve the soul jar for a man by the name of Captain Sech Zapor. This will ensure that the Sourcerer can find a note that will lead to the Captain’s secret cave. Otherwise, the Sourcerer will be sent back to the Vault to go get his soul jar.

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After finding the skeletal arm in the sand, the Sourcerer will have to pass a persuasion check-in either strength or finesse. If passed, this check will allow the Sourcerer to pull the arm free from the sand. Once freed, the arm will wriggle about before pointing deeper into the Hollow Marshes. Make sure to grab the hand before heading in the direction it points.

As the Sourcerer travels throw the arm down periodically to ensure they are heading the right direction. Eventually, this will lead the Sourcerer to a point on the map around 532 by 20. This is another shoreline area with several more crashed ships. In the center is a cursed chest. If one of the Sourcerers casts Bless on the chest it will remove the curse and allow them to access the chest.

Captain Sech will reveal himself and threaten the character attempting to open the chest. This will require the main character to pass another plus two persuasion check or deal with five enemies summoned by the Captain. If the Sourcerer passes the check they can then trade the soul jar for his coat. If not, they can take it from his body alongside the rest of the Captain’s armor set.

If the Sourcerer brought the soul jar, inside the chest will be the Captain’s Log with a code for the door of a cave at 600 by 195 northeast of the beach where the winter dragon is chained. If not there is no need to reload. Simply, take Beast along in the party and he will get a special dialogue to yell at the door until it opens.

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In the cave, the Sourcerer can gain the last two pieces of the armor set. The Sourcerer will have to pass another persuasion check before receiving the Captain’s Jaunty Hat and Captain’s Dextrous Heels. Now armed with the full set, the wearer will gain the Comeback Kid trait and the ability to Charm in combat.

Lastly, if the Sourcerer has failed any of their persuasion checks they can still gain all the armor by digging up a buried chest at 605 by 235. This will cause the Captain and his crew, if they are still alive, to show up and attack the player. After the fight, the Sourcerer can take whatever pieces they are missing from the armor set.

Link Source : https://screenrant.com/threads-curse-quest-divinity-original-sin/

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