Legend Of Zelda Gimmicks BOTW 2 Must Avoid

Legend Of Zelda Gimmicks BOTW 2 Must Avoid

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Breath of the Wild 2 is sure to be full of new experiences, but the Legend of Zelda series has a few gimmicks that should stay in the past.

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Legend Of Zelda Gimmicks BOTW 2 Must Avoid

It is almost a tradition for games in the Legend of Zelda series to have at least one overarching gimmick that immediately makes it recognizable. For example, one simply could not imagine Oracle of Seasons without the ability to change seasons on the fly, or The Wind Waker without its titular wind-controlling item. And with Breath of the Wild 2 set to be released next year, it only seems fair to wonder what gimmicks may appear once the game is released.

One could argue that the original Breath of the Wild used multiple gimmicks, such as cooking and the Sheikah Slate, and both of those worked phenomenally. However, not all gimmicks in the series are created equal. Some feel pointless or bothersome, and in the worst cases, one could even consider them to be one of the game’s bigger weaknesses. While excitement and hype for the new game are good, it is also worth looking back on old attempts at innovation that did not quite work out the way Nintendo may have wanted them to. Many of them likely sounded good on paper, but not all ideas translate successfully into reality and BOTW 2 should avoid them.

The Zelda games are still largely some of Nintendo’s greatest offerings, but even they have their missteps. The biggest sins that a gimmick can commit are being obstructive, out of place, and simply not enjoyable, and each of the gimmicks listed here is guilty of at least one of these problems. Hopefully, rather than an inspiration, they will serve as a warning to developers, making sure they know to test something inside and out before adding it to Breath of the Wild 2.

Majora’s Mask’s 72-Hour Timer: Shouldn’t Reappear In BOTW 2

Legend Of Zelda Gimmicks BOTW 2 Must Avoid

The Legend of Zelda: Majora’s Mask is one of the two Nintendo 64 entries in the franchise that has continued to receive high praise through the years. However, although Majora’s Mask and its quirkiness are beloved, it has a major downside in the form of its constant timer. In the game, Link has 72 hours to stop the moon from crashing into Termina and destroying everything. This is actually a time limit imposed during gameplay, although thankfully the game will not end once it has elapsed. Rather, Link will be sent back to 6:00 A.M. on the first day in order to attempt to save the world once more.

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Although this may sound helpful, it is much more of a bother than it sounds. Going back in time will cause Link to lose many of the items and Rupees that he is carrying, forcing them to be collected again. In addition, any active quests, be they sidequests or part of the main story, will have their progress erased, forcing you to start from scratch after being sent back. For these reasons, going back in time in Majora’s Mask can be painful. To make matters worse, the 72-hour time limit equates to about 54 minutes in real time, so Link will be sent back and lose progress after less than an hour of gameplay without fail.

The time limit in Majora’s Mask proves that forcing time limits that constrict an entire game is not good design, and can only lead to frustration. While the game is still a classic, its main gimmick is the biggest problem that most players see with it. If Nintendo wishes to impose a time limit on Link once more in BOTW 2, hopefully, it will leave it as part of the background, rather than using it to force players to rush through their missions.

The Wind Waker’s Sailing Is A Gimmick That BOTW 2 Shouldn’t Repeat

Legend Of Zelda Gimmicks BOTW 2 Must Avoid

The Legend of Zelda: The Wind Waker began as a deeply controversial game due to its bright, cartoonish graphics, but it eventually became respected as a brilliant Zelda game due to its excellent story and gameplay. However, there is one aspect that has yet to receive such praise, and that is the sailing mechanic. And much like the time limit in Majora’s Mask, it is an issue that is present for almost the entire game.

In order to travel from island to island, Link must sail across the sea. This may not sound too bad, because most islands are unique in some way and provide ample opportunities to explore more of the world. However, the vast expanses of water between Wind Waker’s islands had almost nothing interesting to offer. Occasionally Link would encounter a sea monster to fight, and there is one instance of a mini-boss fight to earn a useful teleportation spell, but that’s about it. The sailing did little more than pad out the game’s runtime with bland, uninteresting travel between areas. Although the first time players set out to sea is exciting as the world opens up, it gets old much quicker than expected.

With Eiji Aonuma stating that BOTW 2 will feature the skies of Hyrule as well as the land, one has to wonder how such an idea will be implemented. While one likely explanation is that Link’s paraglider will start to see even more use than before, it is entirely possible that it could be foreshadowing a new means of transportation, such as an airship. Whatever the plan is to have Link traverse the skies, hopefully they will be more lively than the seas of Wind Waker.

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Breath Of The Wild’s Weapons Durability Has No Place In BOTW 2

As mentioned previously, The Legend of Zelda: Breath of the Wild had some excellent gimmicks, but there is one that absolutely does not need to come back. In the first Breath of the Wild, Link can use a wide variety of weapons, not just swords. This is a huge expansion of combat for the series and gives players plenty of opportunities to try new fighting styles. However, BOTW’s weapons have one major downside: With the exception of the series mainstay Master Sword, every single weapon in the game breaks after a certain amount of use. Weapon durability in BOTW 2 should absolutely be fixed or simply removed.

The wide array of weapons was designed for players to experiment with, but the weapons being breakable winds up encouraging the opposite. Players may collect strong or unique weapons, but they will rarely use them out of fear of breaking them, so instead, they continue to use weaker weapons scavenged from enemies. To make matters worse, Link has a limited inventory for weapons and shields, so players are very likely to run out of room because their arsenal is either filled with junk weapons or a variety of BOTW’s more interesting weapons they haven’t used out of fear.

Having a wide variety of weapons for Link to use is an excellent idea that should be brought back, but the weapons breaking so easily is a mechanic best left in the past. Instead, the player having the option to sell or discard weapons when they are no longer necessary should be the method used to control their inventory size. That way, the player will have more control over their inventory, as well as a better opportunity to figure out which weapon style they like the best. Then, they can gladly have Link fight however they like without worrying about breaking their weapon halfway through a fight.

Breath of the Wild 2 has all of the potential to be an incredible game, and Nintendo surely has a few new ideas prepared for it. Hopefully, whatever Nintendo has in store will add to the experience in a way that hasn’t been seen before in the franchise, and in a better way than any of the aforementioned Legend of Zelda gimmicks.

Link Source : https://screenrant.com/legend-zelda-botw-2-gimmicks-timer-weapon-durability/

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