Metal Gear Solid 5 Things That Can’t Be Adapted From The Video Game (& 5 That Can)

Metal Gear Solid: 5 Things That Can’t Be Adapted From The Video Game (& 5 That Can)

Contents

With a Metal Gear Solid movie now set in the works, fans are debating what details should be included and what details shouldn’t

You Are Reading :[thien_display_title]

Metal Gear Solid 5 Things That Can’t Be Adapted From The Video Game (& 5 That Can)

There have been a lot of great game tie-ins to movies, but the opposite, a great movie adaptation of a video-game, still remains to be seen. With the announcement of Metal Gear Solid being the latest property to get the blockbuster treatment, the game is so beloved for its fascinating storylines that it could very well set a new precedent for video-game movies.

However, with MGS and its sequels being some of the best games that were developed by Hideo Kojima, who is arguably the most innovative video-game designer of all-time, the series is full of the developer’s trademark quirks. These quirks are so outlandish and never abide by the rules of the game. And any one of these quirks could easily make the film more like the Super Mario Bros movie than the next great espionage-spy epic.

10 Can Be Adapted: Using Ketchup To Escape From A Prison Cell

Metal Gear Solid 5 Things That Can’t Be Adapted From The Video Game (& 5 That Can)

The Metal Gear Solid series is extremely creative, and Solid Snake’s ingenuity is why The Rock is one of the best movies to watch if you like the games. However, there are some vast differences between the two, and Sean Connery and Nicolas Cage never used a ketchup bottle to escape from Alcatraz.

In the very first Metal Gear game, when players are locked in a prison cell, they can use the ketchup by spreading it on the floor and laying in it, which leads to a guard running in and leaving the cell door open. Not even Snake believes in his unorthodox plot, as he can be heard telling Otacon that he can’t believe it actually worked.

9 Can’t Be Adapted: The Pain Shooting Bees

Metal Gear Solid 5 Things That Can’t Be Adapted From The Video Game (& 5 That Can)

Being one of the more memorable bosses of the series, The Pain is best known for his close relationship with bees. Not only is it a close relationship, but the villain is armed to the teeth with weaponry, such as shotguns and Tommy guns, where the bullets are bees. The character can even duplicate himself, and the doppelgänger is made completely out of bees too.

With The Pain even having the ability to shoot bees out of his mouth, the idea may be a little too abstract for a movie, and it’d be way too hard for audiences who don’t know the series to suspend disbelief that much.

See also  Stranger Things Producer Says Season 5 is a Possibility

8 Can Be Adapted: Solid Snake

Metal Gear Solid 5 Things That Can’t Be Adapted From The Video Game (& 5 That Can)

Probably the biggest selling point of the series, more than the revolutionary stealth gameplay and the storytelling, is the main character himself, Solid Snake. There are other main characters, such as Otacon and Raiden, who can be played in some of the best Metal Gear Solid spin-off games, Sons of the Patriots and Metal Gear Rising. However, Snake remains the main event.

He may be gruff, adopt a no-nonsense attitude, and his cigars and eye patch create one of the most iconic looks, so some might think it’s hard to get right. However, bringing the character to life on-screen can be done. And, as Oscar Isaac is officially cast as Solid Snake, there couldn’t be a better choice for the role, and there’s so much fan art that provides exactly that.

7 Can’t Be Adapted: Making The End Die Of Old Age

Metal Gear Solid 5 Things That Can’t Be Adapted From The Video Game (& 5 That Can)

One of the best things that the Metal Gear Solid series does is make great use of its medium, as being a video game it does things that are literally impossible to adapt into a movie or anything else, but it still manages to make sense (and this is a perfect example).

In Metal Gear Solid 3: Snake Eater, if the player saves the game in the middle of the battle between Snake and The End and then waits more than seven days before returning to the game, The End will die of old age. It’s another shining example of Kojima’s genius, but it’s something that is impossible to adapt.

6 Can Be Adapted: The Sorrow’s Ghost River

Metal Gear Solid 5 Things That Can’t Be Adapted From The Video Game (& 5 That Can)

The Sorrow is one of the stranger characters of the series, as he was once a member of the Cobra Unit, but never actually had any combat abilities. However, he did have the power to summon the dead and use their combat skills by pulling the spirits into himself.

One of the more creative levels of the series is in Snake Eater when Snake travels through The Sorrow’s ghost river while spirits float around the player. It’s the scariest moment of the game as it momentarily lapses into horror, which would make for a powerful scene in the movie.

5 Can’t Be Adapted: Defecating During A Mission

Metal Gear Solid 5 Things That Can’t Be Adapted From The Video Game (& 5 That Can)

Whenever Johnny goes into battle or is in a tense situation, he immediately needs the toilet, and in one of the scenes, he’s caught defecating in an oil drum. Though there are a lot of funny moments sprinkled throughout the series, Metal Gear Solid 4: Guns of the Patriots takes it a little too far, as whenever Johnny is defecating, there are some embarrassingly cartoonish fart noises.

But to Kojima’s credit, there’s a whole backstory as to why this happens to him, as Johnny’s stomach issues are due to not having the nanos to regulate his body. Nevertheless, there’s no way this can be in a serious, espionage-action movie.

See also  Sister Wives How Christines Embracing Influencer Career After Kody Split

4 Can Be Adapted: Hiding Inside A Box

Metal Gear Solid 5 Things That Can’t Be Adapted From The Video Game (& 5 That Can)

When it comes to Metal Gear’s gameplay, many fans and critics will explain how the series features the greatest stealth missions of all time, as it requires players to take their time learning the patterns of their enemies and find creative ways to hide from them. But what the games do even better is contrast the morose narrative with some hilariously silly mechanics. One of the most iconic things in Snake’s inventory of gadgets is a cardboard box, of all things.

Just as it would happen in a cartoon, players can hide under a box and edge closer to enemies when they’re not looking. It goes into much greater detail too, as the first Metal Gear Solid allows players to have a wolf puppy pee on the box so it’s easier to sneak past the wolves. If a scene with Snake hiding in a box doesn’t feature in the movie, it’d be like Indiana Jones without his whip or Luke Skywalker without his lightsaber.

3 Can’t Be Adapted: Snake’s Nightmare Sequence

Metal Gear Solid 5 Things That Can’t Be Adapted From The Video Game (& 5 That Can)

The ghost river isn’t the only spooky moment of Metal Gear Solid 3, as a mysterious level named “Snake’s Nightmare” randomly loads when players boot up the game. The level is a mini-game that is completely unrelated to the main mission in every way.

It sees players take control of a woman with two swords, who has to slash her way through some nightmarish beasts. To this day, fans are still trying to conceive a meaning behind all of this. Some have speculated that it’s a demo for an unproduced game called Guy Savage, but knowing Hideo Kojima, it’s got to mean something.

2 Can Be Adapted: The Metal Gear Solid 2 Ending

Metal Gear Solid 5 Things That Can’t Be Adapted From The Video Game (& 5 That Can)

Though Metal Gear Solid 2 features one of the best codec teams, the ending of the game features one codec conversation that Raiden surely wishes he could forget. It’s one of the most shocking end reveals ever, the biggest plot twist in gaming, and it disturbingly predicted the technology ridden future we’re all living in today. If the movie used the narrative of Metal Gear 2, and especially its ending, it would make for the first great video-game movie, and it would be more relevant today than it was in 2002.

1 Can’t Be Adapted: Climbing A Ladder For 5 Minutes

Being the very thing that gave gamers so many inner conflicting feelings, as the scene is confusing, frustrating, bizarre, and actually rather thought-provoking, Snake Eater sees players having to climb up a ladder for five whole minutes.

It’s confusing because it feels like it could be a glitch, frustrating because it feels pointless, and thought-provoking because it’s a moment of reflection, as it comes right after defeating The End. It’s Kojima again experimenting with the endless possibilities of storytelling in a video game, and there’s no way it could ever be in a movie.

Link Source : https://screenrant.com/metal-gear-solid-video-game-movie-what-should-be-adapted-what-shouldnt-oscar-isaac/

Movies -