Newer Pokémon Games That Break The Series Too Easy Streak

Newer Pokémon Games That Break The Series’ “Too Easy” Streak

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Changes to recent Pokémon games have made certain aspects easier, but this has been balanced with new difficulties to keep gameplay interesting.

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Newer Pokémon Games That Break The Series Too Easy Streak

Older games in the Pokémon series are known for difficult battles, challenging level grinding, and complex terrain puzzles. However, more recent entries in the series have simplified these aspects with the introduction of EXP Share, EXP Candy, and better maps. While it is can sometimes feel like newer Pokémon games are much easier than dated generations, there are numerous challenges that have been introduced to the game that not only add new difficulty levels but require attention to detail that may not have been present in older titles.

Much of the difficulty in older Pokémon games came from the limitations of game development at the time of release. In Pokémon Red, Blue, and Yellow, the development of boons like EXP Share hadn’t been discovered, or may not have been developmentally possible, in the late 1990s. In Ruby and Sapphire, sprawling maps and difficult terrain were frustrating to navigate thanks to 2D, pixelated graphics, and a lack of open-world exploration. What many have perceived as easier gameplay in more recent Pokémon game entries may actually be the product of better development tools and gameplay that is streamlined and balanced to be player-friendly, instead of experimental.

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While players may no longer have to grind levels for each Pokémon on their team to beat a Gym Leader or spend hours puzzling through cave maps, newer Pokémon games have their own challenges to overcome. In Pokémon Sun and Moon, Gym Leaders were replaced with Island Trials with Totem Pokémon. These extra-large Pokémon species force fans to create new strategies to move forward in the games. Ultra Sun and Ultra Moon were specifically difficult, thanks to the raised levels of each Totem Pokémon battle. Totem Pokémon challenges also require players to solve a puzzle before being encountered, which makes players do more than just barrel through Trainers to reach the final battle. These challenges are reminiscent of the puzzles originally required in older Pokémon game gyms and are a refreshing addition to gameplay.

Pokémon Sword And Shield Require Players To Pay Attention To Weaknesses

Pokémon Sword and Shield have also flipped the original expectations of Pokémon gameplay with the introduction of the Wild Area and universal access to Pokémon storage. In the early generation of the series, players were required to put hours into raising the levels of a six Pokémon team. Changing that team around, or adding a new species, required access to a PC and could mean additional hours of grinding to get the new Pokémon to the needed level. Sword and Shield has removed these barriers, allowing players to easily access their Pokémon storage anywhere they go. While six Pokémon still make up the active party, swapping and trading Pokémon for improved battle strategy takes only seconds. The addition of resources like EXP Candy earned in Wild Area Max Raids battles also allows players to quickly level Pokémon, making them ready to join a high-level team in a much shorter frame of time.

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While this may seem like it would decrease difficulty levels, it has actually allowed Sword and Shield to implement a much greater need for weakness and resistance strategy, requiring players to pay close attention to the types, as well as raising the base difficulty level of Gym Leader battles and wild encounters. This is especially true in Max Raids, where the wrong type of Pokémon could lead to crushing defeat by a super-sized opponent. These challenges in newer Pokémon games help keep gameplay fresh and interesting and build on concepts that were already present in past titles but held back by the development limitations of the time.

Link Source : https://screenrant.com/pokemon-new-games-hard-sword-shield-sun-moon/

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