Unique D&D Homebrew Subclasses That Should Be Official For 6e

Unique D&D Homebrew Subclasses That Should Be Official For 6e

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These homebrew subclasses all have something unique about them, and it would be great to see their inclusion in D&D Fifth Edition’s successor system.

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Unique D&D Homebrew Subclasses That Should Be Official For 6e

The fifth edition of the Dungeons & Dragons ruleset has been out since 2014, and in the seven years since then, it has gained a huge amount of popularity thanks in part to its robust-yet-flexible ruleset. Even with this level of popularity, however, the average life cycle of any given D&D edition is approximately 10 years, and recently Wizards of the Coast proved that this one would likely be no outlier. While the release isn’t slated until sometime in 2024, the self-described new evolution to the game that was announced will most likely bring with it not only a more finely tuned set of rules to D&D, but ever more unique and interesting character options for players to choose from.

A 5e PC in Dungeons & Dragons has plenty of ways in which they can be customized, from their Race to their Class to their Background, but the option which has always been the most interesting and impactful both in flavor and mechanics is the Subclass. These packages of supplemental class features allow for a large amount of customization within the otherwise restrictive confines of an overarching Class. Because of the often uniquely specific ideas behind a lot of these archetypes, they allow for characters to have much more interesting concepts behind them, which are then reflected in their mechanics. For this reason, they tend to be highlighted whenever a new source or supplemental book is released, and this “new edition” regardless of what form it will eventually take will almost certainly be no different.

Wizards of the Coast hasn’t monopolized D&D’s Subclasses, however, and in fact they have published very few officially since the release of Tasha’s Cauldron of Everything. This is where the homebrewing community steps up to the plate, so they can fill in the gaps left behind. Following are a set of these homebrew Subclasses which, regardless of their notoriety, all bring something interesting to the D&D table that Wizards overlooked and should, perhaps, take note of regarding that future edition they’re working on.

Gunslinger Fighter Subclass (D&D Beyond)

Unique D&D Homebrew Subclasses That Should Be Official For 6e

Firearms have been a popular inclusion in D&D for those wishing to have a slightly more technologically advanced adventure than the otherwise typically medieval fare offered by the base game. Currently, the Gunslinger D&D Subclass for the Fighter is one of the most fleshed out ways available for a character to effectively wield such powerful weapons. This goes even beyond the contents of the Subclass itself, as the rules for Dungeons & Dragons weapons offered by the document provide a wider and more unique array of options than what can be found in the Dungeon Master’s Guide. The rules for wielding everything from what is basically a Derringer all the way up to a handheld mortar are provided, and can be given to any character wanting to utilize them.

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Being a Fighter Subclass, D&D’s Gunslinger gets a lot to work with over its five levels of upgrades, but the things that easily stand out the most as the archetype’s backbone are the Trick Shots and Grit Points. These abilities work much like the Arcane Archer’s Arcane Shots or the Battlemaster’s Maneuvers in that they allow the character to give their attacks bonus effects and the number of uses is dictated by a pool of points. The Grit points are bit more interesting than the other two examples in that they can be earned back, and while this process isn’t easy, simply having it available allows for more liberal use of the Trick Shots they fuel. All of this provides the opportunity for a Gunslinger to adopt a very dynamic playstyle for their character, as the heavily varied effects of the Trick Shots can be used to create or react to a wide variety of situations.

Reincarnated Hero Sorcerer Subclass (Valda’s Spire of Secrets)

Unique D&D Homebrew Subclasses That Should Be Official For 6e

A Gish is a term used to refer to a character archetype that utilizes both sword and sorcery in equal measure, and while it has tried several times, Dungeons & Dragons 5th edition has yet to produce any solid Subclass candidates to fit that mold. This is where the recently released Valda’s Spire of Secrets, a complete homebrew compendium, steps up to show off their unique take on the idea. The Reincarnated Hero Sorcerer is an attempt to take what would normally be a very squishy backline caster and give them the means to push themselves up to the front of the fight.

The basic idea of this D&D subclass is spelled out right in the name. The character is a reincarnation of a fabled hero, and the strength of their soul is what gives them their magical abilities. This power also gives the Sorcerer access to a plethora of options with which they can upgrade their AC and attacking potential, such as proficiency in medium armor and shields, martial weapons, and abjuration spells like Shield.

The abilities for this Dungeons & Dragons subclass simply get more interesting from this point on. At level 6 they can use Sorcery Points similar to a Monk’s Ki for access to AC bonuses, extra attacks, and even a ranged attack with their held melee weapon. This ability is later on fueled with the level 14 which allows them to regain Sorcery Points by getting a critical hit with weapon attacks. The amount of power and versatility found in these skills makes for a significantly more interesting character concept than what Wizards of the Coast has to offer.

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Otherworldly Patron: The Accursed Archive Subclass (The Compendium of Forgotten Secrets – Awakening)

Otherworldly Patrons are some of the most interesting Subclass options in 5e D&D as they not only have a huge effect on a character’s abilities but also their story and potentially even the story of the entire world. These entities that Warlocks can sell their souls to (whether literally or metaphorically) have a lot of variety. The rut that they tend to fall into, however, is that they’re all, in the end, creatures and it’s hard for something to truly feel otherworldly when it has a face and a name. This is where the idea of The Accursed Archive comes in.

This structure is described as a kind of extradimensional library that is home to all of the most forbidden and unholy knowledge in the universe and it grants abilities to Warlocks by perverting their minds with corrupted understanding. The worldbuilding associated with this place is half of the reason to look through it, as it is both detailed and provides an amazing template for more esoteric patrons that don’t require agency and instead act as more of a force of nature.

While the background for this Patron is clearly the star of the show, the abilities it grants are nothing to sneeze at either. This Dungeons & Dragons subclass seems to specialize in providing out-of-combat bonuses, as at first level it grants the character Expertise in two skills and proficiency in a third. Down the line, these Warlocks stand to gain the ability to paralyze their enemies in order to turn their flesh into a book containing the details of their life. Even though these abilities are very flavorful and can be used very creatively it is quite nice that this subclass does actually grant some combat-focused abilities, but not until high levels. These allow characters to steal a 4th level or lower spell from any list and then later they drive their opponents to the brink of insanity with cursed truths. Both of these powers feel like highly appropriate ways to weaponize the kinds of horrific insights that the Archive offers.

Subclasses like these all exemplify things that Wizards of the Coast should probably think about looking further into if they’re going to be substantially adding on to the Dungeons & Dragons ruleset. While Dungeons & Dragons 5e may not be around forever, being able to have access to tried and tested rulesets and mechanics for things outside of the standard fantasy setting, options for more varied character archetypes, and far more otherworldly patrons could breathe more life into the game regardless of what form it may eventually take.

Link Source : https://screenrant.com/dungeons-dragons-subclass-6e-homebrew-original-unique-official/

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