Weird West Gameplay Looks Like Red Dead Redemption Meets Dishonored

Weird West Gameplay Looks Like Red Dead Redemption Meets Dishonored

Wolfeye Studios’ Weird West takes sim elements from games like Dishonored and puts it in an RPG set in the a Red Dead Redemption-ish old west.

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Wolfeye Studios’ first project, Weird West, brings the immersive sim genre to a supernatural version of the old west by blending in Dishonored with Red Dead Redemption. Wolfeye and Devolver Digital announced the game during the 2019 Game Awards, teasing a vibrant, painterly world where gunslingers coexist with werewolves and ghostly strangers.

Wolfeye includes Arkane Studios alumni, most prominently Julien Roby and Raphael Colantonio, both of whom worked on the 2012 stealth action game Dishonored, as well as the 2017 reboot of Prey. Both series owe a massive debt to early immersive sims, games which prioritize creative problem solving by offering myriad ways to tackle obstacles. Looking Glass Studios pioneered the genre until it fizzled out in the early 2000s, Arkane took up the torch and reignited the genre in 2012 with Dishonored.

Colantonio, the studio’s creative director, elaborated on Weird West’s gameplay in a video interview with PC Gamer. The game, like Dishonored gives players the freedom to explore and deal with problems as they see fit, blending an action RPG with an immersive sim. It features an isometric perspective, a departure from the first-person point of view seen in many immersive sims. Despite the difference, Colantonio stressed that the game maintains the spirit of other games in the genre and provided an example of how different players might tackle a single quest.

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Throughout the experience, players control five different characters, working through a campaign as one character before moving on to the next. Each previously played character exists in the world and can be recruited into the player’s party after they’ve beaten the story as that character. From the interview, it’s unclear whether players will replay a single story from multiple perspectives or experience five discrete narratives that build on one another. Weird West launches in 2021, but Colantonio said a demo would be available in the next few months.

Weird West departs from the often-used spaceships and medieval villages in favor of a setting rarely seen in immersive sims. Novelty is essential in a genre contingent on discovery and player invention. Dishonored stood out for the same reason – the dingy, plague-riddled city of Dunwall stood apart from more traditional settings and made every challenge feel different and special because it existed in a unique world. Weird West has all the necessary pieces to succeed – an impressive creative team, a compelling gameplay hook, and a striking setting.

Source: PC Gamer/YouTube

Jake Leary is a game-playing, puzzle-loving, book-binging writer based outside of New York City. He loves gaming of all stripes and keeps an eye out for tech-industry oddities. He previously worked as an arts writer in upstate New York and as an editorial intern at PC Magazine. Follow him on Twitter at @jd_leary.

Link Source : https://screenrant.com/weird-west-gameplay-red-dead-redemption-dishonored/

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