What Dragonsight Means For D&D Books After Fizban’s Treasury Of Dragons

What Dragonsight Means For D&D Books After Fizban’s Treasury Of Dragons

Contents

Fizban’s Treasury of Dragons has introduced Dragonsight to Dungeons & Dragons, where dragons become aware of other iterations on different worlds.

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What Dragonsight Means For D&D Books After Fizban’s Treasury Of Dragons

Fizban’s Treasury of Dragons is a new Dungeons & Dragons sourcebook that introduces new lore for dragons around Dragonsight and the D&D multiverse. It has been revealed that there is more to the dragons of the multiverse than being giant lizards who sit on big stacks of treasure, as they are connected to the very fabric of reality to the point where they exist in the same form across multiple worlds.

Dragons are among the most powerful beings in each D&D world and they are more numerous than creatures like the tarrasque, thanks to their capacity to reproduce. This raises the question of why they aren’t running the show. A lone dragon could wipe out a city if they were so inclined, and a group of them could take over nations. The reason for this lies in their nature. The evil chromatic dragons would never trust each other in such an alliance, and any that did spring about would end as soon as one saw the chance to overthrow the others. The good dragons would never unite to seize power and rarely step in to intervene in the lives of mortals as it is. The gem dragons are more mercurial and are concerned with life on other planes, rather than interacting with mortals.

The average dragon spends their time sleeping on its hoard, with its servants (or nearby fearful settlements) providing them with their food. There are some dragons that are more keyed into the world around them than others of their kind, and their hoard is merely the seat they have chosen to plan their next move. It’s also possible for some dragons to develop the power of Dragonsight, which lets them see the D&D multiverse through the eyes of other dragons.

Dragonsight Lets Dragons See Their Echoes

What Dragonsight Means For D&D Books After Fizban’s Treasury Of Dragons

There is a myth among dragons that Bahamut and Tiamat existed before the current multiverse, and they were part of the so-called “First World”. It’s unclear if this myth is true, but there is something connecting dragons to each other that lends credence to the idea that they predate the existing cosmos. It was revealed in Fizban’s Treasury of Dragons that versions of the same dragon exist across the multiverse, with each being echoes of the same creature. It’s possible for dragons to develop a power called Dragonsight, which makes them aware of their connection, and even allows them to communicate with their other-selves. This allows them to share knowledge and even concoct schemes that stretch across worlds, and even the multiverse itself.

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It’s not guaranteed that a dragon will develop Dragonsight, but advancing in age increases the chances of it happening. Acquiring lots of new magic items for their hoard also helps, especially if the items include ones from other universes. Gem dragons are more likely to develop Dragonsight, which might be linked to the fact that they often possess powerful psionic abilities, allowing them to experience facets of reality outside of their senses. They also reside on the elemental Inner Planes and are generally more knowledgeable about traveling between the different worlds than their chromatic and metallic cousins.

The Creation Of Greatwyrms

What Dragonsight Means For D&D Books After Fizban’s Treasury Of Dragons

Dragons gain power with age, with ancient dragons being some of the most potent threats that a D&D party are likely to face. It’s possible for dragons to ascend to new levels of power, by using their dragonsight to interact with their echoes. This allows them to transform into a mighty greatwyrm, which is one of the most powerful beings in the D&D multiverse that isn’t a deity. A chromatic dragon is likely to take the direct route when it comes to following the path of the great wyrm, by stealing the power of its echoes, usually through slaying them and taking their hoard. One of the most powerful entities in D&D is a red dragon chromatic greatwyrm, named Ashardalon, who appeared as a foe in an adventure called Bastion of Broken Souls Ashardalon teamed up with a balor to steal the power of his echoes, gaining the power of a fiend in the process. A chromatic dragon that is smart enough to outwit others of its kind would be a terrifying foe.

The process of creating a D&D metallic greatwyrm is usually a lot more peaceful, as many of them will willingly fuse with their echoes, in order to create a stronger whole. The gem dragons are actively interested in becoming greatwyrms, as they believe it can help revive their god, the ruby dragon Sardior. There are already five gem greatwyrms in existance and they are actively working to consume their echoes, in order to bring Sardior back.

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The Familiar Fights With Dragons

The creators of D&D said during the recent D&D Celebration 2021 event that one of the returning campaign settings will be involved in the multiverse in some capacity. Most fans believe that Spelljammer will return to D&D, allowing players access to ships that will let them travel between the main D&D campaign worlds, like Faerun (Forgotten Realms), Oerth (Greyhawk), and Krynn (Dragonlance). This opens the door for campaigns spread across time, space, and dimensions. There are some foes that operate on this scale, such as mind flayers, the gith, demons, and devils.

Dragonsight, and the concept of greatwyrms in D&D, opens the door for battles against dragons that stretch across the multiverse. If a powerful dragon becomes aware that one of its echoes was slain by a party of adventurers, then the others might seek revenge, either through their own schemes, or carefully engaging their enemy in battle. The fact that D&D’s dragons have access to such setting knowledge about different dimensions means that they will be the first to be aware whenever a cataclysmic event that can threaten the multiverse, such as Tharizdun escaping from his prison and attempting to destroy reality. This puts dragons in the best position to be involved in the metaplot going forward, especially as gods generally don’t interfere in the affairs of other worlds, at least not directly. If something big happens in the future of D&D, then the gem and metallic dragons might be the ones to first discover it and sound the alarm. It’s even possible that the existing gem greatwyrms are the cause of the catastrophe through attempting to revive Sardior. If a Thanos-grade threat was part of a Dungeons & Dragons in a future multiverse-spanning campaign, then their annihilation of dragons that are trying to stop them would be a great way to show how strong they are in their introduction.

Link Source : https://screenrant.com/dungeons-dragons-dragonsight-books-fizbans-treasury-multiverse-echoes/

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