What Monoliths Wonder Woman Game Can Learn From God Of War

What Monolith’s Wonder Woman Game Can Learn From God Of War

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Monolith’s Wonder Woman game looks set to spotlight the character’s mythological elements, which means it could take inspiration from God of War.

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What Monoliths Wonder Woman Game Can Learn From God Of War

Monolith’s newly announced Wonder Woman game looks as though it’ll focus on Diana’s mythological roots, and given the God of War franchise also has a mythological focus, it stands to reason that there are things it could teach. Monolith and WB Games haven’t revealed much regarding Wonder Woman apart from its reveal trailer, but the studio’s past resume should provide a solid indication of what the game could look like. Monolith pioneered its own successful style with the highly successful Middle-earth: Shadow of Mordor games, but Santa Monica set the bar high with the most recent God of War, and it would be a good idea for the studio to draw on some of those aspects as it swaps out Tolkein’s world for the DC Universe.

Although Wonder Woman’s Game Awards reveal didn’t show off any gameplay, hints about the game’s narrative popped up. Diana’s mother, Queen Hippolyta, called on her daughter to come back home because turmoil was building in Themyscira. Knowing Monolith’s past with Shadow of Mordor and Shadow of War, which were both fantasy titles, it would make sense for Wonder Woman to spotlight the character’s mythological elements over her more traditionally superhero ones. Naturally – being DC-created and Greek-based mythology – God of War’s Kratos and Diana could share some interlinking aspects, even if the two characters are tonally quite different.

Monolith created successful elements in its past Middle-earth series with WB games, like the Nemesis System seen in Shadow of War. The system may make its way into Wonder Woman because it’s now a Monolith staple, but there are also elements in more recent games that the studio may look to incorporate. God of War, as arguably the most successful myth-based action game series, could prove a valuable influence over Wonder Woman.

God Of War Mechanics Wonder Woman Could Borrow

What Monoliths Wonder Woman Game Can Learn From God Of War

In 2018, God of War won the game of the year award, and it came as no surprise. Cory Barlog and the Santa Monica crew set the bar high, not only for future titles in the series but for other AAA games developed by different studios. Although the Middle-earth games certainly had great stories, Monolith may benefit from studying God of War’s narrative direction and how it incorporated Greek and Norse mythology. While it’s possible the more irreverent Suicide Squad could feature a violent Wonder Woman, it seems unlikely that Monolith’s game would be as violent as God of War. The character’s comics have ventured into dark territory in the past, and Diana herself has taken to using a sword in recent years. Further still, while Kratos recently ventured into the Norse realm, both he and Diana come from the Greek world and have plenty of wiggle room to play with, as they’re mythological characters, not historical ones.

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Most of the differences will, however, come from the setting and story. Wonder Woman’s home is Themyscira – a Greek island isolated from the rest of the world – while Kratos is a Spartan from Lacedaemon. Over time, DC built its own image of Greek mythology, just as God of War did. It’s one more heavily informed by the superhero genre, with Wonder Woman dividing her time between man’s world while fighting with the Justice League, but much of her solo adventures are mythologically focused. This means that Monolith’s game has plenty to gain from taking inspiration from God of War, maybe not in its approach to Greek mythology itself, but certainly when it comes to presentation, story and gameplay. Monolith proved it could make a game with incredible cinematics and story-driven mechanics in its most recent releases. However, the industry has changed: cinematics have become movie-like and graphics have improved tremendously, and God of War is a perfect example for Wonder Woman to improve upon.

Wonder Woman Could Take From GoW’s Progression System

Additionally, God of War has some gameplay mechanics that Monolith can pull from. One of those is the upgrade and progression system, which has similarities to Monolith’s Shadow of Mordor and Shadow of War. In God of War, two brothers, Brok and Sindri, progress with the Kratos and Atreus through the end of the game to upgrade their weapons and armor. Enhancing gear feels nice and smooth because players can focus on the narrative without doing a ton of busy material gathering. There are plenty of interesting characters in the DC universe that Wonder Woman could use in a similar way, with Diana having previously enlisted the help of Hephaestus, the Greek god of fire, in the comics.

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However, the upgrade system wasn’t the only game mechanic in God of War that deserved praise; Kratos’ powerful weapons were one of the best elements of the game. Santa Monica built a fighting system that empowered the player to feel like a true demi-god fighting other mythical monsters and gods. Although it was the first time the Guardians Shield and Leviathan Axe were in a God of War game, Kratos wielded them as if he’d always used them. In Wonder Woman, Diana needs to feel much of the same way, and luckily for Monolith, she wields a shield too, as well as The Lasso of Truth. For Wonder Woman to have an intriguing and in-depth fighting system, Monolith Studios needs to make these weapons feel empowering, just as Kratos’ did in all of the God of War games. After all, Diana is the champion of the Amazons, and that should be reflected in gameplay.

God of War is a game that can’t be repeated, but it has many aspects that Monolith can learn from and use in its upcoming title. The studio also has plenty of successful aspects from its recent past that are likely coming to Wonder Woman, including the Nemesis System. This could inform the depiction of Wonder Woman’s villains in the game’s story, with the character having plenty of enemies drawn from both the wider DC Universe and those who come from Greek myth, including Cheetah, Ares, and Circe. In any case, the Wonder Woman game feels long overdue, and given Monolith’s track record on the Middle-earth games – as well as the fact God of War has set the bar for mythological stories in the medium – it should hopefully live up to the source material.

Link Source : https://screenrant.com/wonder-woman-game-monolith-mythology-kratos-god-war/

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