Why Magic the Gatherings Innistrad Needs Its Own D&D Book

Why Magic: the Gathering’s Innistrad Needs Its Own D&D Book

Contents

With more crossovers with between Magic: the Gathering and Dungeons and Dragons coming, the next plane on the list should be Innistrad.

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Why Magic the Gatherings Innistrad Needs Its Own D&D Book

Magic: the Gathering and Dungeons and Dragons have always shared fans, but these days they are getting more linked than ever. With books like the Mythic Odysseys of Theros and the Guildmasters Guide to Ravnica out and allowing Dungeons and Dragons players to explore the planes of Magic: the Gathering, it’s natural for players to start wondering where the next book will be hosted.

Some Magic: the Gathering planes have received short Dungeons and Dragon’s packages called “A Planeswalker’s Guide To:.” These guides have offered some small options for players who want to explore famous locations from Magic: the Gathering, but they haven’t offered enough content for hungry dungeon masters, nor are they available for official Dungeons and Dragons Adventurers League play.

One of the planes that got a “Planeswalker’s Guide To:” was Innistrad, a gothic horror plane that is a favorite among Magic: the Gathering players, but that small booklet isn’t enough. Innistrad has the depth and content to fill a full book that will offer amazing options to Dungeons and Dragons players.

Undead and Monstrous Players in Dungeons and Dragons

Why Magic the Gatherings Innistrad Needs Its Own D&D Book

Previous editions of Dungeons and Dragons had a huge amount of templates, and races that players could use to build their unique characters, and quite a few of these were undead or monstrous creatures from classic horror that players could take control of. A campaign set in Innistrad would be the perfect place to implement interesting races that are missing from the 5th edition of Dungeons & Dragons, like vampiric thralls or revenants. These undead races could even be implemented as part of the new Dungeons and Dragons race changes that are coming out with Tasha’s Cauldron of Everything.

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Additionally, this would allow for official rules regarding werewolves and implementing lycanthropy in player characters. Despite the fact that lycanthropy is a curse, playing a werewolf is something that players could use both inside and outside of Innistrad campaigns. The gothic horror plane is the perfect place to explore these player character options and add them to the repertoire of awesome features that dungeon masters can use in their games, similarly to the classes in Dungeons and Dragons: Mythic Odysseys of Theros.

Dungeons and Dragons Goes Gothic

Why Magic the Gatherings Innistrad Needs Its Own D&D Book

One of the most popular and best campaign books for Dungeons and Dragons 5e is the Curse of Strahd. Players have fallen in love with the enigmatic vampire and the opportunity to play D&D in a setting that is different from classic high fantasy. A book on the plane of Innistrad has the opportunity to expand the options for players to build characters for a world of noble vampires, ravenous zombies, and deadly werewolves. Right now the best option for players is the land of Barovia, which is dominated by the presence of Strahd, meaning that it’s hard to separate the setting from the campaign that it was built for.

That said, Innistrad does have awesome story hooks for players to engage with from the original Magic: the Gathering story, whether it’s the gothic horror of Avacyn’s absence, or the Lovecraftian aura of Emrakul’s arrival. Innistrad has incredible storylines for Dungeons and Dragons players to use if they want them, but unlike Barovia, Innistrad isn’t directly tied to a single story. If the players don’t want to play through Avacyn’s return, or Emrakul’s arrival, they could easily run a homebrew campaign on the plane of Innistrad.

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Innistrad’s Expanded Undead Monster Manual

In Dungeons and Dragons 5e, it’s easy to run out of undead monsters for the players to fight if the dungeon master is only using the monster manual. Though there are several variations of ghosts, zombies, skeletons, and more, over the course of a campaign the players are going to run out of undead to hunt. A sourcebook focused on Innistrad is the perfect way to remedy a lack of undead, as the plane is thriving with dozens of variants, many of which appear on iconic Magic: the Gathering cards. Additionally, many of the creatures on Innistrad are already separated by different classifications; for example, Skags are zombies that have been cobbled together by ‘Stitchers’ and are infinitely modular.

No matter what happens with Magic: the Gathering’s upcoming Dungeons and Dragons set, it’s clear that Wizards of the Coast is considering more crossover between the two properties, and as they do, adding Innistrad to the list of books would be an incredible asset to players and dungeon masters alike. Innistrad isn’t the only Magic: the Gathering plane that deserves a spotlight, but it should be one of the first featured.

Link Source : https://screenrant.com/mtg-innistrad-magic-gathering-dungeons-dragons-campaign-dnd/

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