Why Smash Bros Temple Stage Is So Beloved (& Feared)

Why Smash Bros. Temple Stage Is So Beloved (& Feared)

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Super Smash Bros. is best known for its crossover fighters, but stages like Hyrule Temple are so beloved they’re just as memorable as the characters.

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Why Smash Bros Temple Stage Is So Beloved (& Feared)

Ever since the N64, one of Nintendo’s strengths has been creating games with outstanding local multiplayer experiences, and Super Smash Bros. remains one of its best. It’s a massive gaming crossover known for its roster of dozens of characters, but the maps those characters fight on are just as important. Out of them all, the Super Smash Bros. Hyrule Temple stage just might be the most beloved – for good reason.

What makes Super Smash Bros. such a great multiplayer game is its deceptively simple mechanics, which are easy to learn but brutal to master. Since each fighter has a unique moveset, each installment’s new characters are the stars of the show. The stages players battle on are debatably more integral to the experience, though, as they can affect a match regardless of any player’s character choice.

It’s no secret Smash has its fair share of bad maps. Maps like Rumble Falls from Super Smash Bros. Brawl force players to focus so much on moving up the platforms and staying alive that there’s not enough time to focus on battling. Pac-Land is as awful to play on as it is ugly, and New Pork City is so giant it’s hard to even enter a scrap with an opponent. Final Destination and Battlefield are safe bets, but not everyone wants a competitive Smash-type experience. Luckily, Super Smash Bros. Melee’s Temple stage can appeal to Smash players of all walks.

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Why Smash Bros. Temple Is So Fun (& Terrifying)

Based on The Legend of Zelda games, Smash Bros. Melee’s Temple is a large map with all kinds of platforms and pathways leading into one another. At first, it seems disconnected, from a level-design perspective, when compared to the other maps, but that’s what makes it so much fun. Temple allows multiple fights to happen in different segments of the stage at any time, but it’s not too big like the aforementioned New Pork City; it’s easier to get from one location to another because of the central path that connects each of the segments. The map is improved further by the great dungeon music from Zelda 2: The Adventure of Link playing in the background.

The best part about the map is the segment in the bottom left corner. It has an extremely low ceiling and a wide path to bounce opponents off of. This is the perfect place for players to bunker down once they’ve hit high percentages, since it’s hard to launch anyone out of it. Players will find it’s quite common to get opponents up to 300% here before finally killing them off the side or top. This is why Temple is also so terrifying: The point at which players will get launched from the area is unpredictable, so it can be extremely stressful getting knocked all over the corner pocket. Hyrule Temple isn’t nearly the most competitive map in the series, but there are several likely reasons it managed to appear in most of the Super Smash Bros. games since its debut in 2001’s Super Smash Bros. Melee.

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Link Source : https://screenrant.com/smash-bros-temple-stage-zelda-good-bad/

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