Why StarCraft Ghost Was Cancelled
Why StarCraft: Ghost Was Cancelled
Footage of the cancelled StarCraft shooter, StarCraft: Ghost, has recently surfaced once again. Here’s why Blizzard decided to cancel it.
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Blizzard’s decision to kill StarCraft: Ghost is among the most notorious video game cancellations. StarCraft: Ghost was meant to be a third-person stealth-action game in the vein of Metal Gear Solid and Splinter Cell, but constant shifts in focus led to a messy development cycle, ultimately causing Blizzard to shell the project.
Prior to StarCraft: Ghost’s 2002 announcement, Blizzard had entrusted the game – and the StarCraft license – to a small development called studio Nihilistic Software (now nStigate Games), which was co-founded by former LucasArts devs. The GameCube-, PS2-, and original Xbox-exclusive StarCraft: Ghost was meant to follow a psychically trained operative named Nova, who was subsequently introduced into other StarCraft series content. But by 2004, Blizzard had taken Nihilistic off the project, transferring it to Swingin’ Ape Studios. StarCraft: Ghost then went un-cancelled for many years, at least officially, instead remaining in an odd limbo.
It wasn’t until 2014 that Blizzard finally confirmed StarCraft: Ghost’s cancellation in an offhand comment to Polygon. More information has since surfaced about StarCraft: Ghost’s messy development. Here’s why Blizzard cancelled StarCraft: Ghost.
StarCraft: Ghost’s Development Problems
Much of the information about StarCraft: Ghost’s cancellation comes from a lengthy Polygon report from 2016, titled “StarCraft: Ghost: What Went Wrong.” In the report, Nihilistic Software developers described StarCraft: Ghost’s central issue as a lack of consistent direction. Blizzard continually asked the team to add new features during development, often based on whatever kinds of games were popular at the moment, and feedback from the publisher was inconsistent. StarCraft: Ghost flipped back and forth between an action game and a stealth game, and Blizzard pushed the developers to include multiplayer elements they felt strayed from the original vision. Development continued under Swingin’ Ape Studios after Blizzard pulled Nihilistic off the project, but StarCraft: Ghost eventually met its end, crushed between the resource-intensive World of Warcraft launch and the release of the Xbox 360 and PS3.
Recently leaked StarCraft: Ghost gameplay shows the title’s “identity crisis,” as Nihilistic described it, with both stealth and shooting gameplay that looks imprecise and unrefined. The leaked footage is apparently from a 2003 build, according to poster Stranno on YouTube, meaning it was created during Nihilistic’s time on the project.
Blizzard seems to have abandoned the StarCraft franchise for the most part, beginning with the publisher neglecting to mention the series in a mid-2019 financial report. It was revealed earlier that the company had cancelled a StarCraft first-person shooter, leaving fans hopeful for an eventual StarCraft: Ghost revival out of luck. Instead, they’ll just have to make do the Blizzard-themed Nova Overwatch skin.
Link Source : https://screenrant.com/why-starcraft-ghost-cancelled-blizzard-shooter-game/
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