Why Stellaris Starter Pack Is Perfect for New Players

Why Stellaris: Starter Pack Is Perfect for New Players

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For people who are confused by Stellaris’ DLC and just want to try it out, the Starter Pack is a great way to get a taste without buying everything.

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Why Stellaris Starter Pack Is Perfect for New Players

Stellaris just released its seventh expansion a few days ago. Overlord adds a plethora of new mechanics involving vassals and diplomacy on top of other additional content for already existing mechanics. To celebrate, Paradox Interactive released a new starter pack. The Stellaris: Starter Pack includes the first two expansions and the first two story packs released.

While all four of the DLC packs add new mechanics and features, the expansions provide significantly more and include other major changes to the game. Meanwhile, the story packs include a huge host of events and flavor to further immerse the player when running their galactic empire. For people wanting to get into Stellaris, but are confused by all the optional content released for it since 2017, the starter pack is a great place to start.

Stellaris: Leviathans Introduced Guardians and Enclaves

Why Stellaris Starter Pack Is Perfect for New Players

Leviathans was the first major content release for Stellaris and primarily focused on expanding exploration and the mid-game. The primary feature of the pack is the “Guardians,” massive space-based alien lifeforms. Guardians can be fought to obtain new bonuses and technologies. Each Guardian also has a unique event chain that allows for other interactions. “Enclaves,” new NPC factions living on space stations, were also added.

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Enclaves come in three types: artists, traders, and curators. Each type of enclave will provide something new for their allies: happiness from art commissions, new resources converted from minerals by traders and knowledge from curators. Lastly, Leviathans expands Fallen Empires with a “War in Heaven” mechanic, allowing two empires to awaken and start a massive galaxy-spanning war between them.

Stellaris: Utopia Added Megastructures to the Game

Why Stellaris Starter Pack Is Perfect for New Players

The first expansion for Stellaris added myriad new content to the proceedings. Utopia added new advanced Civics and the Hive Mind government type allowing for further customization of empires before the start of the game. The biggest new mechanic from Utopia is the inclusion of Megastructures. Megastructures include both basic space habitats, allowing for tall empires and massive multi-stage projects.

Dyson Spheres, Ring Worlds, Science Nexus, and Sentry Arrays can all be constructed. Each Megastructure takes a huge resource investment and a long time to build but provides massive boons to empires that build them. Lastly, Ascension Perks provide a wide array of bonuses and represent an empire reaching the final stages of its social and cultural evolution.

Stellaris: Synthetic Dawn Added Machine Empires

Why Stellaris Starter Pack Is Perfect for New Players

The Synthetic Dawn Story Pack’s biggest addition to Stellaris is the ability to play as a machine empire. Machine Empires use the Hive Mind government added in Utopia, and represent robots that had overthrown their organic creators sometime before the start of the game. The base story of most machine empires already resembles that of the Geth from Mass Effect, but there are three other types of machine empires as well.

The “Rogue Exterminator” civic turns a machine empire antihuman, like something out of the Terminator series. The “Driven Assimilator” civic features a machine empire that seeks to understand organic life and assimilate them into the collective, like the Borg from Star Trek. The “Rogue Servitors” are a Wall-E type scenario, with service robots that have “liberated” their organic creators from the burden of freedom, providing a life of endless leisure and pampering.

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Stellaris: Apocalypse Allows Players to Destroy Planets

The second expansion to Stellaris saw a major overhaul of the game and its mechanics. While many of these changes came free, Apocalypse also provided additional features for warfare and the ability to destroy planets. The “colossus” is a massive late-game ship armed with a single superweapon. Building a colossus is similar to building a Megastructure. An empire will need an associated ascension perk to start construction.

In addition to the colossus, Apocalypse also adds huge super capital ships called Titans. In addition to their firepower, titans also act as command ships, providing buffs to their fleets. To improve the mid-game, nomadic empires called “marauders” were added. They spawn on the fringe of the galaxy and can provide mercenaries for hire. Marauder hordes can also unite into a single force, leading to a mid-game crisis.

While newer DLC adds even more content to an already great game, much of it is built off mechanics introduced in the starter pack DLC. For anyone who wants to get a taste of Stellaris and see if it’s a game they’ll enjoy, the starter pack is the way to go. The bundle gives a great idea of how Stellaris’ DLC model works and will inform players what kind of DLC they enjoy the most. The starter pack is available now for $37.76 on Steam and includes $99.95 worth of content.

Link Source : https://www.cbr.com/stellaris-starter-pack-new-players-paradox/

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