Among Us The Best Hide & Seek Custom MiniGame Rules

Among Us: The Best Hide & Seek Custom Mini-Game Rules

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Among Us players are creating new ways to enjoy the game. One custom mini-game turns the social deduction game into horrifying hide and seek.

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Among Us The Best Hide & Seek Custom MiniGame Rules

The traditional format of the popular party game Among Us has given rise to some excellent fan-created content, including fan-made animated shorts, fan art, and memes. Probably the most well-known bit of content to come from the Among Us community are the custom mini-games. To play, lobby hosts will modify the settings, and the players will agree to cooperate and abide by house rules to replicate a favorite childhood game within the context and world of Among Us. Two of the most popular community-created mini-games in Among Us are Cops and Robbers and Hide-and-Seek.

The Hide-and-Seek mini-game plays up the horror aspects of Among Us and is done without tasks. In it, there is one Impostor who will do the seeking. Unlike the typical game mode, the Impostor will need to call an Emergency Meeting at the start of the game and announce themselves as Impostor. Following the meeting, all crewmates will need to find a place to hide, and the Impostor will go around the map trying to find and kill them. The game might show that the Impostor wins, but the real winner will be the single crewmate left standing at the end of the game. Because this mode requires cooperation and following a set of house rules that cannot be enforced using game settings, it is best to try this mode only with friends or family rather than with random players. If it’s time to change things up in Among Us, here’s everything to know about playing the Hide-and-Seek custom mini-game.

The Best Hide & Seek Rules in Among Us

Among Us The Best Hide & Seek Custom MiniGame Rules

The general rules for playing Hide-and-Seek in Among Us aren’t much different from playing the game in real life. To begin, the lobby host should customize the game using the following settings:

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Voting time and emergency cooldown won’t matter much in this game, so players can leave them on the default setting or change to whatever they would like. The most important items to adjust are the player speeds, range of vision, kill cooldown and distance, number of Impostors, and number of Emergency Meetings allowed. These will most drastically affect gameplay.

There are some ways to vary this if players want to experiment with the settings. One option might be to slow players down to 1.0x speed and limit everyone’s vision to 0.25x. To give crewmates a bit of an advantage, they could also have their vision increased to 5x while the Impostor’s stays at 0.25x so they can see the Impostor coming. Lobby hosts can also lower kill cooldown time to add pressure on the crewmates, or make all tasks short tasks and eliminate common and long options. Finally, lobby hosts can give Impostors a larger kill distance to really up the ante.

Players can also decide whether they would prefer to keep voice chat on and allow talking the entire time, or keep the game deadly silent. Silence tends to be scarier, but fear in a crewmate’s voice when they see the Impostor can also add to the horror of this game mode.

Among Us The Best Hide & Seek Custom MiniGame Rules

At the start of a game, whoever has been named Impostor should call an Emergency Meeting and announce themselves to the rest of the group. It is imperative all crewmates skip voting at this time. Failure to do so will ruin the game and likely get crewmates who voted ejected from the lobby by the others.

Following the meeting, the Impostor should stand still or enter the Vents and, over voice chat, begin counting to 20. The crewmates, meanwhile, will go hide.

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The lobby host and the players can decide whether they want to do tasks or not. If they do, they should keep the number of tasks low, with no more than 6-9 per crewmate. The distribution of tasks doesn’t matter too much, so lobby hosts can experiment with a combination of common, long, and short options to see what gives crewmates the fairest chance.

The crewmates will need to begin working on tasks as soon as they can once the Impostor stops counting. Otherwise, the crewmates can focus on hiding around the map. Players can try the mini-game both ways to determine what works best for their group.

Impostors will want to sabotage the lights as soon as they stop counting to make the game even more of a challenge. Crewmates will not be allowed to fix the lights. Impostors cannot, however, perform any other acts of sabotage. In an alternative version of the game, the Impostor can choose whether to sabotage the lights or communications, but not both.

The Impostor will need to run around the map and find and kill each crewmate. Crewmates are allowed to change hiding spots if they want to, but, if they come across a dead body, they are not allowed to report it. Impostors must also agree not to Vent. The game ends when the Impostor leaves one final crewmate standing. Alternatively, if players want to incorporate tasks and allow the crewmates a potential team win, the game is over if the crewmates finish all their tasks before the Impostor can find and kill them all.

It is entirely possible that InnerSloth will add settings or a separate game mode to make this an official part of the game at some point. Until then, as long as everyone plays nicely, this mini-game is another option for further extending the shelf life of Among Us when playing with friends.

Link Source : https://screenrant.com/play-hide-seek-among-us-custom-mini-game-rules-settings/

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