BOTW Pros & Cons Of Ignoring All The Divine Beasts

BOTW: Pros & Cons Of Ignoring All The Divine Beasts

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Breath of the Wild lets players completely ignore the four Divine Beasts, and it may provide a new experience at the cost of a complete narrative.

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BOTW Pros & Cons Of Ignoring All The Divine Beasts

The Legend of Zelda: Breath of the Wild promotes player freedom of exploration over everything else. It traded the traditional Zelda dungeon crawling experience for an endlessly engaging open-world design. A bulk of BOTW’s main quest involves traveling to and conquering the four Calamity-ridden Divine Beasts. Part of the game’s genius is that doing those quests aren’t actually required, and players can simply ignore all four if they want. However, this comes with certain pros and cons.

The largest detriment to BOTW in ignoring the Divine Beasts is missing out on story elements. The game already has a rather minimalist story, told primarily through a handful of cutscenes and memories. The four Divine Beasts were piloted by four Champions, who played a large part in Link’s life 100 years ago before he was placed in the Shrine of Resurrection. The four settlements near the Divine Beasts – Zora’s Domain, Goron City, Rito Village, and Gerudo Town – can still be visited, but without following through with the main quests, players will miss out on a lot of the game’s characterization for the Champions, as well as for Link and Zelda.

The other major con to skipping the Divine Beasts is missing out on some very useful abilities. Completing the mechanical puzzles that are the four Divine Beasts and destroying Ganon’s Blights within will reward players with rechargeable abilities that correspond to the Champions that piloted each giant machine. Revali’s Gale is especially helpful in the traversal which plays a large part in BOTW’s gameplay, and Mipha’s Grace can save players from tough opponents or accidental deaths. Urbosa’s Fury and Daruk’s Protection are more combat-oriented and can help make difficult fights in Breath of the Wild a cakewalk.

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Ignoring BOTW’s Divine Beasts Can Add Needed Difficulty

Giving players four primary objectives across Hyrule is a good way to structure the open-ended exploration for new players, but ignoring them is a good way for BOTW veterans to have a refreshing experience. Without the four special abilities earned from besting the Divine Beast’s bosses, the game is noticeably more difficult. Reaching elevated locations is a more involved task without the aid of Revali’s Gale, and fighting Ganon especially is actually made challenging when combat mistakes are bailed out by Mipha’s Grace and Daruk’s Protection. Similarly, the absence of Urbosa’s Fury will force players to be careful with encounters when mobs of enemies can’t be taken out in one fell swoop.

This added difficulty goes a long way when considering the progression that arises from not being focused on the Divine Beasts. If the main quest is followed to Breath of the Wild’s Kakariko Village then Hateno Village, players will already have picked up many side quests to keep them occupied. Spending a lot of time in Necluda will likely lead players to unlocking the Tarrey Town questline, which is a significant adventure in its own right, taking players up to Akkala. Forgoing the Champions’ special abilities will force players to utilize BOTW’s stealth mechanics and approach exploration in a more thoughtful manner. The abilities can be turned off in the settings too, but it’s interesting to see how Breath of the Wild plays out when ignoring all four of the Divine Beasts.

Link Source : https://screenrant.com/zelda-breath-wild-ignore-divine-beasts-good-bad/

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