Dungeons & Dragons How Group Patrons Enhance Gameplay
Dungeons & Dragons: How Group Patrons Enhance Gameplay
Contents
Tasha’s Cauldron of Everything expands on an exciting D&D feature: Group Patrons. What are they, how do they work, and why should you include them?
You Are Reading :[thien_display_title]
What are Group Patrons in Dungeons & Dragons and why might a party consider having one? Tasha’s Cauldron of Everything has a section on this optional feature as a means to not only bind a party together but offer certain benefits and driving forces to help move through a campaign.
Patrons are an individual or organization that can help set the tone for an entire D&D campaign by influencing character relationships, backstories, and types of dangers a party can encounter. Players can ideally establish a group patron when creating characters, or it can be an institution they meet later in their journeys. There’s even a section describing how players can be their own patrons.
This feature was introduced in Eberron: Rising From The Last War to help dig into that world’s lore, according to Jeremy Crawford in a Screen Rant interview. Group Patrons in Tasha’s Cauldron of Everything have a more general approach to accommodate any campaign, and are accompanied by perks of membership, types of contacts within an organization that a party has access to, available quests, and roles a player may assume as part of that system. They can be used as is or as a launchpad for a more tailored D&D institution – perhaps one born of Homebrew content.
Dungeons & Dragons: Group Patron Benefits
Group Patrons in D&D allow for a party to have a shared purpose, which typically entails better coordination in the form of guidance and encouragement. As a result, each player under a Group Patron umbrella can grant advantage once per long rest to an ability check, attack roll, or saving throw of another party member within sight who’s not incapacitated. D&D’s Group Patrons also offer different perks like a constant salary, but they vary depending on the affiliation. The game’s Dungeon Master can feel free to expand or limit these boons. Finally, Group Patrons occasionally offer a party assignments and quests they can tackle, especially if a current mission is becoming stale.
Tasha’s Cauldon of Everything lists the following categories as a basis for Group Patrons with extensive detail: Academy, Ancient Being, Aristocrat, Criminal Syndicate, Guild, Military Force, Religious Order, and Sovereign. Those who have an Academy as a Group Patron, for example, may seek to unveil the riddles of existence under a network of learned individuals.
An Academy may take the form of a boarding school where students and faculty work together in a self-contained campus like Skyrim’s College of Winterhold or in a secret monastery where ageless secrets and rigorous training occurs. An academy may offer perks in the form of education discounts for specific trainings or an allowance of hard-to-come-by resources like magic items and D&D spellbooks.
This can look very different from a party employed by a Criminal Syndicate, formed of a web of delinquents and lawbreakers. This party could be full-fledged members with middle to high rankings, probationary rookies trying to earn the organization’s trust, or an unlucky bunch who stole from the wrong bandit – now having to do the syndicate’s bidding in lieu of prison time or death. A Criminal Syndicate in D&D could be a thieves’ guild, assassin society, pirate fleet, or a magical arms dealer, among other assemblies, and may provide safe housing or access to certain contrabands as a perk.
Parties under the employment of a Criminal Syndicate have access to a contact within it such as a personal mentor who takes the party under their wing or a local boss who runs a drug den. Additionally, players can assume different roles within a Criminal Syndicate like a burglar, con artist, or mole and can take on missions that range from heists to assassinations. Having a Group Patron in Dungeons & Dragons can have vastly different scenarios depending on the organization a party is affiliated with, and it opens many doors that players may otherwise not have access to.
Link Source : https://screenrant.com/dungeons-dragons-group-patrons-rules-tashas-cauldron-everything/
Movies -Borderlands Movie Casts Kevin Hart As Soldier Roland
Casting Star Wars Rebels Characters For Ahsoka’s Disney Show
Doctor Who 8 Storylines The Show Dropped
DWTS Jenna Johnson Reveals The Pro Dancers Who Are Childhood Friends
Could Snyders Full Original DCEU Slate Still Be Completed
Doctor Who Flux How The Master Can Kill The Doctor After The Timeless Child
Chicago Fire The Best & Worst Things To Happen To The Main Characters