Every D&D Spell That Was Changed In 2021

Every D&D Spell That Was Changed In 2021

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Wizards of the Coast has released a compilation of errata for Dungeons & Dragons that changes how different spells work in the game now.

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Every D&D Spell That Was Changed In 2021

A new round of errata has been released for Dungeons & Dragons, which has resulted in several spells being changed. The reason errata is needed is because sometimes players will discover new ways for abilities or spells to be used, which can cause them to gain an overwhelming advantage, such as the time when conjure woodland beings almost ruined the game. The errata can be found on the official D&D website, though DMs are free to ignore it if they wish.

The D&D rulebooks are tasked with outlining the boundaries of reality in a fictional world, with the rules needing to account for everything from movement, to the benefits of sleeping. The existence of spells throws a wrench into these rules, as they can bend the rules of reality, and allow characters to do things that cannot be accomplished in real life. The limitless scope of magic means that canny players have all of the tools they need to break the universe, which is why rules updates are necessary for closing loopholes whenever they appear.

Wizards of the Coast has released a Sage Advice column that contains errata for existing books. The errata has been updated, which includes some of the spells in the Player’s Handbook being changed. These changes stop players from trying to use magic to stash their gear, as well as potentially making D&D dragons a lot more frightening.

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The Changed D&D Player’s Handbook Spells

Three of the spells in the D&D 5e Player’s Handbook have been updated with new errata. The first spell is clone, which creates a physical duplicate of a living creature. Once the original creature dies, its soul can choose to inhabit the clone body. The component section of the clone spell has been changed, removing the size limit for the container used for the clone. In the Player’s Handbook, it was only a Medium-sized or smaller creature that could cast the clone spell, With this update, a creature like a dragon could benefit from the clone spell, in order to ensure that it gets revenge on any party that succeeds in defeating it.

The description of the Mordenkainen’s magnificent mansion spell has been updated. In the original printing of the spell, the final line said any creatures are expelled from the mansion when the spell ends. The updated version now says that any creatures or objects are expelled when the spell ends. This is likely to stop any arguments about items being lost in the mansion when the spell ends, or players trying to use the mansion as a form of Dungeons & Dragons’ bag of holding, by storing unattended items within its halls.

The find familiar spell has combined the third and fifth paragraphs of its description, as well as adding a new trait regarding items. The two paragraphs refer to the familiar vanishing upon death, as well as the player being able to banish the familiar to a pocket dimension and have it reappear in a designated spot within thirty feet. The update clarifies that if the familiar drops to zero hit points or is sent to its pocket dimension, then it drops any items it was carrying. This prevents the caster from being able to use the familiar to hide items, or potentially losing the item if it’s dismissed while in the pocket dimension. The casters in Dungeons & Dragons will have to find new ways to hide their stash when the law comes knocking.

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Link Source : https://screenrant.com/dungeons-dragons-spells-changed-find-familiar-clone-2021/

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