Everything The Metal Gear Solid Movies Concept Art Reveals About The Story

Everything The Metal Gear Solid Movie’s Concept Art Reveals About The Story

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Jordan Vogt-Roberts has pushed his vision for a Metal Gear Solid movie since 2014 — here are all the major reveals from his concept art (so far).

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Everything The Metal Gear Solid Movies Concept Art Reveals About The Story

While the Metal Gear Solid film may appear dead in the water, that hasn’t stopped director Jordan Vogt-Roberts from sharing a wealth of information about it via concept art. Rumors and pitches have stretched as far back as 2006 regarding an adaptation of Hideo Kojima’s legendary virtual pastiche of Western espionage films, but nothing tangible and concrete until the Metal Gear 25th Anniversary, in August of 2012, when producers Avi and Ari Arad announced that Colombia Pictures would be producing a Metal Gear Solid film that would be distributed by Sony Pictures. Dozens of big-name directors were reportedly attached to the project at one point or another (including Quentin Tarantino, Paul Thomas Anderson, and shockingly enough, Uwe Boll), but in 2014, director Jordan-Vogt Roberts became linked to the project.

The Metal Gear series is split into two timelines: one in the past that details the rise of Big Boss a.k.a. Naked Snake as he becomes one of the most ruthless mercenaries the world has ever seen, and one in the future that follows the efforts of Solid Snake (a legendary spy who’s eventually revealed as a clone of Big Boss) as he attempts to cull the massive power struggle and nuclear cold war left in the wake of Naked Snake’s rise to power. The first 3D game in the series, Metal Gear Solid, is actually the third game in the series to be released, yet the 7th game to take place chronologically in the series’ deeply-convoluted timeline. It’s assumed that if a film were to be made based on the franchise, it would have to be an adaptation of Metal Gear Solid, considering that it served as a launching point for the new direction of the series and was a lot of fans’ first entry into the franchise.

Though fans have been waiting cautiously for any information about the film’s potential story or setting, director Jordan Vogt-Roberts has reassured fans that he plans on being as faithful to the series as possible. As proof of this, the filmmaker has slowly yet consistently been releasing a wealth of concept art based on the series, which paints a unique picture regarding his vision for the film.

Metal Gears

DAY 2 of #METALGEAR33 Pain Begets Pain. Yesterday @tgconceptart released his masterful piece of horizontal storytelling showcasing METAL GEAR SOLID’s cycle of pain. Today, my 2nd collaboration w/ the great @ELIANT_ELIAS is a vertical piece showing that same twisted evolution. pic.twitter.com/Ip0w75T19N

A frequent presence in much of the concept art that Vogt-Roberts has released are the massive bipedal nuclear superweapons known as Metal Gears. Initially designed in the timeline of the games by a Russian scientist named Aleksandr Leonovitch Granin, the first actual Metal Gear was created and designed by American scientist Huey Emmerich, based on Granin’s original designs. The central idea behind the creation of Metal Gears was to be a bridge between infantry and artillery, with the traversal and on-the-ground capabilities of the former while retaining the invulnerability and wide-scale damage capabilities of the latter. The result was a nuclear-equipped combination of the two, and Metal Gear Zeke (the first officially built version of the design) set the precedent for what the rest would look like: walking tanks.

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The concept art released by Vogt-Roberts shows off several different versions of the Metal Gear design, from all across the span of the games. These include Metal Gear REX (first appearing in Metal Gear Solid), Metal Gear RAY (debuting in Metal Gear Solid 2), as well as several GEKKOS, which are bipedal tanks without the nuclear capabilities of the full scale Metal Gear units. If these concepts are anything to go off of, the film will probably follow the events of Metal Gear Solid, culminating in Solid Snake facing off against Metal Gear REX, but also show the development of the Metal Gears as a concept.

Gray Fox

Everything The Metal Gear Solid Movies Concept Art Reveals About The Story

One of the most iconic ninjas (and best boss battles) in video game history, the concept art also shows off several glimpses of Frank Jaegar a.k.a. Gray Fox, a.k.a. Cyborg Ninja. Gray Fox is the entire catalyst of the first 8-bit Metal Gear game, disappearing behind enemy lines but not before warning the U.S. Military of the threat of the Metal Gear units. He’s saved by Solid Snake in the first game, but defects to the side of Big Boss in Metal Gear 2, forcing Snake to battle him and inevitably leave him for dead.

However, Gray Fox makes a shocking return in Metal Gear Solid as the mysterious Cyborg Ninja, the result of experimental technology that grafted him into an armored exoskeleton, paired with a high-frequency blade that can slice through anything. As a result of the experimentation, his mind has been shattered and he comes to Snake as both friend and foe, providing information as a secret informant known as Deepthroat. In the end, Gray Fox helps Snake defeat Metal Gear Rex, at the cost of his own life.

FOXHOUND

Everything The Metal Gear Solid Movies Concept Art Reveals About The Story

A Special Ops. unit of the United States military initially founded by Naked Snake, several superpowered members of the FOXHOUND unit side with Liquid Snake in his siege of the Shadow Moses compound and become bosses in the game Metal Gear Solid. These include the powerful telepath Psycho Mantis and the crack shot Iraqi assassin Sniper Wolf, both of whom are depicted in the film’s concept art. Another FOXHOUND turncloak featured in the game but not shown here is Vulcan Raven, an Inuit recruit for FOXHOUND with near superhuman strength.

Revolver Ocelot

Everything The Metal Gear Solid Movies Concept Art Reveals About The Story

Featured in the concept art is a fan favorite character from throughout the series: the ever-iconic Revolver Ocelot, shown in multiple different stages of his life. Introduced in Metal Gear Solid as a rival to Solid Snake, players learn throughout the series that Revolver is the Russian-born son of Naked Snake’s superior and teacher, The Boss, and serves as a triple agent for multiple different organizations and agencies throughout the franchise, always playing his true intentions close to the chest. He’s memorable for his weapon of choice: the Colt Single Action Revolver, which he is adept at using in a variety of ways — a master at deadly aim. The concept art shows him as a young man back during the events of the prequel game Metal Gear Solid 3: Snake Eater, as well as an older man during the events of Metal Gear Solid.

Liquid Snake

I sought out titans of the concept art world who all shared passion & visceral love for @HIDEO_KOJIMA_EN’s world.@tgconceptart & I met through this and bonded over our shared influence. We began first of many collaborations… This triptych belongs in a museum.#METALGEAR33 pic.twitter.com/cH1lQrhkuC

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Featured in a few different pieces is Liquid Snake, the primary antagonist of Metal Gear Solid as well as a recurring villain in the franchise’s future timeline. Liquid Snake was a FOXHOUND mercenary just like Solid, but turned heel and led an insurgence against the organization which involved laying siege to the Shadow Moses nuclear waste compound in an effort to take control of Metal Gear REX. Liquid and Solid Snake were both test subjects of the Les Enfants Terribles program, which created two clones of the legendary mercenary Big Boss (aka Naked Snake). Vogt-Roberts’ concept art features the scene in Metal Gear Solid in which Liquid Snake tortures Solid and reveals this information to him, suggesting that this scene will be featured in the screenplay, likely as a secret twist that the director will presumably hide until the right moment.

Big Boss/Naked Snake

If the released concept art is a basis to judge the plot of the movie by, it seems as if Jordan Vogt-Roberts plans on covering a lot of the history of the MGS franchise. The legendary Big Boss is featured in several pieces of concept art spanning the character’s entire life, from rookie FOXHOUND agent to the villainous leader of the Outer Haven paramilitary group that serve as the antagonists of the original Metal Gear. In the series, Naked Snake starts out as a U.S. military operative who gets caught up in a terrible game of espionage and global manipulation as the world’s foremost superpowers try and take control of the Metal Gear project. He discovers that his mentor and close friend, The Boss, is a traitor at the heart of this conspiracy and is forced to kill her (an event directly shown in concept art), forever jading her to governmental politics and causing him to realize the expendable nature of national soldiers.

This causes him to spend decades forming a sprawling mercenary organization, known first as the Militaires Sans Frontieres, later known as Diamond Dogs, and finally Outer Haven. These were all part of Big Boss’ plan to form a brotherhood of jaded soldiers with a place to belong, in the hopes of becoming a world superpower that could provide a purpose for broken soldiers like him. Of course, his plans bring him face to face with his own clone Solid Snake, an image which is also featured as part of the film’s concept art. If the film is a direct adaptation of Metal Gear Solid, then perhaps Vogt-Roberts intends to tell the story of Big Boss in flashbacks that parallel Solid Snake’s journey in the present day.

The most curious element and primary takeaway of the concept art shared by Jordan Vogt-Roberts is its multi-faceted view of the Metal Gear timeline, with some pieces taking place in the past and far future of the series. Art featuring a young Naked Snake is shown alongside images of Old Solid Snake, two different characters separated by a span of nearly 80 years. This raises the question of what exactly Vogt-Roberts plans on adapting, and how he plans on simplifying the story of the games for a cinematic audience. While the most logical answer seems to be a straight adaptation of Metal Gear Solid with flashbacks telling the events of the prequel games, one thing is for sure: any filmmaker planning to adapt the legendary video game series has their work cut out for them when it comes to breaking down the franchise’s sprawling and convoluted timeline.

Link Source : https://screenrant.com/metal-gear-solid-movie-concept-art-story-reveals/

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