How Demons Souls Remakes World Tendency System Works

How Demon’s Souls Remake’s World Tendency System Works

Demon’s Souls Remake will see the return of World Tendency, a confusing system that many players may have never seen working as intended.

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How Demons Souls Remakes World Tendency System Works

2009’s Demon’s Souls featured a truly unique way for the world to interact with players. A karma system governed how the world and its inhabitants would react to players during their travels. This feature, World Tendency, is confirmed to return in the upcoming PS5 Demon’s Souls remake.

It could be as long as a decade since Demon’s Souls was last played for returning players. For new players, World Tendency can be a confusing concept — and one they may have never seen functioning as intended, thanks to a reduced player base and the eventual shuttering of servers. Here’s how the World Tendency system works in the Demon’s Souls remake.

How Demons Souls Remakes World Tendency System Works

The world of Boletaria bites back in Demon’s Souls. Other video games have already introduced players to the concepts of morality and karma. Of those, few offer more than a handful of instances where those choices impact the player in a meaningful way. Demon’s Souls’ entire world reacts to the way the character faces their journey. It’s not quite a karma or reputation system like many might be familiar with; instead, World Tendency creates an interesting see-saw for players to ride.

Each region will start with a neutral World Tendency, and subsequent actions from the player will make that Tendency shift towards one end of the spectrum or another. A pure white Tendency makes the game less challenging and also less rewarding. Enemies won’t have as much health or do as much damage to players, but they also don’t drop as many souls as they ought to. An opposite Tendency of pure black creates a much more challenging game, albeit one that rewards the player for the additional difficulty. Enemies will be much tougher to take down, doing more damage to players but offering more rewards when they’re downed.

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Most players won’t find themselves at a polar end, but at some tier or shade leaning towards white or black. As a region’s Tendency progresses further along in either direction, it’ll lead to new events that unfold in that area. Regarding white Tendency, new NPCs will show up after the player has achieved a particular milestone in that specific zone. The new characters often offer items or quests to the players. If, for any reason, the player has had a change of heart and decides they want to turn a World Tendency black, killing this NPC provides a significant push into that direction. In the opposite vein, if a player reaches a certain point working towards a black World Tendency, they’ll find that Black Phantoms soon besiege the region. Defeating the Phantoms will award a generous amount of souls and the possibility of valuable items but will also push World Tendency back towards white.

Aside from these major actions, simple actions in Demon’s Souls affect the World Tendency. If there are two things the Souls-like genre is known for, it’s dying and defeating bosses. These are the primary ways that a player can change their World Tendency. Every time a player defeats a boss, World Tendency shifts towards white. There’s a change in the opposite direction for every death the player suffers, resulting in the loss of their body. On the surface, this might look like players are being punished for dying and rewarded for thriving, but recall that rewards are heightened for a black World Tendency. Though the challenge will be more significant against a player who may already be having a tough time, extra rewarded souls can be used for powering up. Alternatively, the player with a white World Tendency will eventually stagnate with the reduced souls gain.

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World Tendency creates a gameplay loop that was missing from future successors like Dark Souls. Players can lean in either direction, but the game will naturally form a World Tendency for each region as the player progresses. The two states are foils of each other, but both offer players a potential reason to seek them out. Not to mention that the cycle nearly encourages players to go from one Tendency to another to meet new NPCs and find rare items.

Link Source : https://www.cbr.com/demons-souls-remake-world-tendency-explained/

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