Leaked Nintendo Presentation Explains Why Friend Codes Are Still a Thing

Leaked Nintendo Presentation Explains Why Friend Codes Are Still a Thing

Nintendo’s arcane usage of friend codes instead of imitating competitors has long confused players, but now the answer has leaked to the public.

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Leaked Nintendo Presentation Explains Why Friend Codes Are Still a Thing

Nintendo is normally tight-lipped about virtually everything, so players were shocked to discover a leaked internal presentation that explains why unpopular friend codes were ever devised and why they’re still a thing. The Wii-era document was unearthed alongside a wealth of other company secrets in a recent leak.

That leak has been extensive, uncovering the source codes for numerous Nintendo 64, GameCube, and Wii games, demos, and uncompleted projects, presumably by illegal means. For now, it’s unclear how Nintendo might be planning to strike back at those responsible for the massive leak, but it’s penchant for legal reprisal in cases far less severe than this one probably has the leaker(s) sweating a bit. Although sales of titles like Animal Crossing: New Horizons have made this year one of Nintendo’s strongest on record, it’s nevertheless been a tough few months for the manufacturer, which currently faces a global Switch console shortage and a sizable breach of user data.

The leak is evidently deeper than many anticipated, as Polygon reports that internal Nintendo presentations are also to be counted among the documents obtained. Users on ResetEra have been sharing and dissecting the breached files, one of which is evidently a Nintendo Wii-era PowerPoint by Nintendo’s former VP of Engineering, David McCarten, explaining friend codes to employees. In a wider, surface-level examination of Nintendo WFC, the company’s first console foray into online networking, McCarten admitted that though it was first planned to let Wii users use a “freely chosen screen name” for online play, they arrived at the friend code concept to avoid “duplicate screen names,” to prevent players from guessing non-friend’s user names, and to eliminate one more step from the process of online connectivity for users.

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While Nintendo can occasionally be quite generous to players with its online offerings, it has long been seen as behind the curve compared to online gaming competitors Microsoft and Sony. Strange decisions like friend codes and generally poor-performing servers for online play are the biggest culprits behind that image. Unlike some of the secretive companies other eyebrow-raising ventures and choices, however, it helps to see Nintendo’s own genuine reasoning behind something like friend codes in order to understand why they were implemented beyond the usual assumptions of Nintendo’s ineptitude for internet-based gaming.

Whereas the ongoing Switch shortage is being made worse by public awareness of the problem at hand, people disseminating and discussing some of Nintendo’s more arcane choices made during past console generations may actually help the publishing giant regain some respect in some players’ eyes.

Link Source : https://screenrant.com/nintendo-leak-friend-codes-wii-powerpoint/

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