Monster Hunter World Iceborne Makes Two Big Changes to Capcoms Hit Game

Monster Hunter World: Iceborne Makes Two Big Changes to Capcom’s Hit Game

Monster Hunter World: Iceborne builds on the foundation of the base game while adding some clever mechanics that make the core gameplay loop easier and better.

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Monster Hunter World Iceborne Makes Two Big Changes to Capcoms Hit Game

When Monster Hunter World first debuted at the beginning of 2018, diehard fans were skeptical of the changes made to the series’ core formula. Eventually, though, they came around and found a lot to enjoy in the game, but more importantly, they were joined by non-Monster Hunter fans as well. Monster Hunter World, with its streamlined systems, new approach to customization, and a modern visual style was a bona fide hit selling millions of copies for Capcom, so it’s no surprise that a major expansion called Iceborne is on the way.

But while Capcom could have easily just prepared a package that included new environments and new monsters and called it a day, Monster Hunter World: Iceborne iterates on Monster Hunter World in some clever ways as well. Specifically, there are two new improvements in Monster Hunter World: Iceborne that make the game even better to play and are really smart.

The first of those improvements is the ‘Raider Ride’ ability, which allows players to call a small creature to ride. A mount might not seem like a big deal in the world of Monster Hunter, but it actually is a pretty big change. While on the creature – we saw an option for riding a small Jagras or, in the case of this demo, a kind of ice wolf – the player doesn’t have to do any tracking or guessing where the monster might be. These “mounts” will track the monster via the Scoutflies and take the player directly to it.

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Monster Hunter World Iceborne Makes Two Big Changes to Capcoms Hit Game

Some Monster Hunter World diehards will prefer the purity of the hunt, but when it comes to the 100th or 1,000th hunt in Iceborne, the ability to go right to the monster will be nice. Minimal guesswork and maybe even a little multi-tasking is possible while on these mounts, and then the fun can begin. It can also help when hunting a monster like the Tigrex, which is agile and fast.

The other key addition for Monster Hunter World: Iceborne is the Clutch Claw. From the inconsistencies with mounting to being unable to get a few hits to keep a monster from running away, the Clutch Claw is now an essential tool in the Monster Hunter World arsenal. With it, the player can grapple over to the monster and then get big damage. They can also use the Clutch Claw to lure a monster, which adds a new strategy to hunts. For example, you could lure the monster towards a bunch of bombs for big damage or turn its head toward a big damage greatsword hit.

Movement-wise, the Clutch Claw helps keep close to the monster when it starts to limp away to safety. During our hands-on time with Monster Hunter World: Iceborne, it always felt like the monster would start to get away but eventually, the Clutch Claw helped us catch up. And if all else failed, you could call up a Raider Ride.

Yes, the two new monsters in Iceborne that we saw were fun to fight and varied, and the snow-covered map adds some new dynamic elements like cracking ice and the possibility of an avalanche, but it was those key gameplay additions that left the largest impression. If Capcom can think of how to improve simple mechanics for something like an expansion, one can only imagine what Monster Hunter World 2 will look like.

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Monster Hunter World: Iceborne releases September 6, 2019 for PC, PS4, and Xbox One.

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