Pathfinder Wrath Of The Righteous – The Best Spells For The Wizard Class

Pathfinder: Wrath Of The Righteous – The Best Spells For The Wizard Class

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The Wizard class in Wrath Of The Righteous can learn all kinds of impressive spells. These are the best ones players can learn.

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Pathfinder Wrath Of The Righteous – The Best Spells For The Wizard Class

Spellcasters are a popular class in role-playing games and they come in a variety of forms. Sometimes they’re called Mages or simply Magic-Users, and there’s often a variety of them that include Bards, Sorcerers, Paladins, Clerics, and others depending on the specific game being played or other options like homebrew rules. The Wizard is the intellectual spellcasting class, bringing with them a reputation for scholarly pursuits, a lengthy education, and a wide variety of spells in the form of books and scrolls along with the ones they can memorize after a rest.

In Pathfinder: Wrath of the Righteous there’s a Wizard class along with several other choices for spellcasting classes. Wizards can be any moral alignment or race, although they do require some micromanagement when it comes to choosing and memorizing spells. They are proficient with scrolls, more than other casting classes, and a lot of useful magical items only they can use will appear in the course of your adventure. The best spells for your own specific Wizard build will vary greatly, depending on your dice rolls, chosen Feats, and Archetype. However, there are still a few that every Wizard should have in their spellbook or their memory.

Updated on October 29th, 2021, by Kristy Ambrose: There was a big patch that was recently applied to Pathfinder: WoTR, and it contained several additions to the game in the form of quest chains, fixing some of the Mythic Paths, and certain other handy utility additions. The longer that gamers explore this vast and detailed game, the more Wizard spells they discover. All of the following spells are currently available to Wizards in Pathfinder: Wrath of the Righteous, either in scroll form or as a learned spell.

11 Dragon’s Breath, Evocation, Level 4

Pathfinder Wrath Of The Righteous – The Best Spells For The Wizard Class

There’s a lot going on with this spell for Level 4. One catch is that the caster needs a regeant, specifically a dragon’s scale, in order to cast this spell and the type of elemental damage it does depends on the type of dreagon scale used. For example, a black or copper dragon scale spews a 60 foot stream of acid, and a blue or bronze dragon does electrical damage.

Really, how can any spellcaster say no to an ability like this? It’s not too advanced for a spell of it’s power, either, and the accessiblity for lower-level characters makes it even more useful. The attack area can be in cone or line form and goes from 30 to 60 feet depending on the caster.

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10 Blindness, Necromancy, Level 2

Pathfinder Wrath Of The Righteous – The Best Spells For The Wizard Class

As the name implies, this spell calls upon the powers of the Undead to permanently blind the target. That right, the effect is permanent, and if you need crowd control it doesn’t get any better than that. Blindness is normally associated with Witches, Clerics, and Oracles, given it’s from the School of Necromancy, but Wizards have access to this spell, too. It’s an important addition for players who are working on a Pathfinder: Wrath of the Righteous necromancer build.

9 Burning Hands, Evocation, Level 1

Pathfinder Wrath Of The Righteous – The Best Spells For The Wizard Class

Use this spell, and a cone-shaped funnel of flame opens directly in front of you. A must for any spellcaster, this is an efficient and clear way of telling a melee fighter they’re too close to you. It’s one of the Pathfinder: Wrath of the Righteous best spells for any caster.

Burning Hands has other uses that a solo player, as well as the whole party, will appreciate. Fire can be a handy tool when it comes to more practical concerns like fighting undead or adding some area-of-effect (AoE) damage to regain control of a messy combat situation.

8 False Life, Necromancy, Level 2

Pathfinder Wrath Of The Righteous – The Best Spells For The Wizard Class

This is a favorite panic-button type spell for healing classes like Clerics or Shamans, but there’s no reason that Wizards can’t use it too. It gives the target extra temporary hit points equal to 1d10 + 1 for each level. The catch is the needed component is rather gruesome; it requires a drop of your blood to cast this life-saving spell. Players who are keen on a Pathfinder: Wrath of the Righteous necromancer build this is one of the best spells.

7 Stone to Flesh, Transmutation, Level 6

Pathfinder Wrath Of The Righteous – The Best Spells For The Wizard Class

Granted, this choice is situational, but when the party needs it, it really needs it. Althought this is often a spell that the Cleric or Paladin in the party would have, it’s nice for other characters to have this handy ability.

The school of Transmutation is often associated with Wizardry anyway, so this might be an optional spell if the character is a certain kind of Wizard, but for a Transmutation Pathfinder: Wrath of the Righteous Wizard build this spell is essential.

6 Haste, Transmutation, Level 3

Pathfinder Wrath Of The Righteous – The Best Spells For The Wizard Class

Haste is an indispensable spell that gives you an advantage in any combat situation. The spell doesn’t just give an extra boost to the target;’s movement but also gives them an armor class, attacks, and reflex saves.

If you’re creative, there are other uses for this spell that have nothing to do with combat. Assassins, hunters, and thieves can use it for quick, covert movements that surprise their prey, and any character can use it to make a quick getaway when things go sour.

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5 Remove Curse, Abjuration, Level 4

Pathfinder Wrath Of The Righteous – The Best Spells For The Wizard Class

Here’s another spell that you would expect a Cleric or Paladin to have, but not every party is so perfectly balanced. Given that Wizards have a bonus to their Arcane knowledge, it could make even more sense to make removing curses the responsibility of the Wizard as opposed to distracting the healer with it. This spell can also remove the curses from objects along with people, so don’t give up on that mysterious cursed item from the loot pile until you can show it to the Wizard.

4 Disrupt Undead, Necromancy, Cantrip

Pathfinder Wrath Of The Righteous – The Best Spells For The Wizard Class

This is a simple spell that sends a ray of Positive Energy to the target. It does lethal damage to undead creatures, including ghouls and liches as well as vampires, and there are a few of these enemies in Pathfinder: WoTR. This uncomplicated spell is a cantrip, or Level 0 spell. A Wizard can learn the minute they leap off the character creation sheet, and the earlier they can learn a spell the more useful it is.

3 Blur, Illusion, Level 2

Pathfinder Wrath Of The Righteous – The Best Spells For The Wizard Class

Blur is great for any spellcaster because it gives them an edge in almost any tense situation. One critical or direct hit with that low AC and meager Constitution can mean a tragic end to your adventure. Any decent Pathfinder: Wrath of the Righteous Wizard build has to include at least few spells for defense.

The Wizard can cast it on themselves or someone else, distorting their outline and making it seem unstable. It causes any attacks made on the target to miss 20% of the time.

2 Phantasmal Killer, Illusion, Level 4

Pathfinder Wrath Of The Righteous – The Best Spells For The Wizard Class

This is just as nasty as it sounds, so you know your Pathfinder: Wrath of the Righteous Wizard build has to have it. Many of the best spells you can put in your spellbook might have defense, escape, or the benefit of the party in mind. This spell is an agent of terrifying death and little else.

You actually reach into the subconscious mind of the target and create a phantasmal image of their worst fears. This manifests into an entity that only they can see. If they fail a Fortitude save, they die from fear. If they succeed at their saving throw, they still take 3d6 worth of damage.

1 Daze, Enchantment, Cantrip

A simple cantrip that most Wizards know before the game even starts, Daze is an early method of crowd control, a skill that’s even more important at early levels. It causes the target to get temporarily confused and miss their turn, which can give your party an edge.

There are some caveats to its use, however. It only works on humanoid creatures of 4 HD or less, and after their turn is over, they’re immune to the same spell for a minute.

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