Resident Evil 8 Reportedly Isnt CrossGen To Avoid Loading Screens

Resident Evil 8 Reportedly Isn’t Cross-Gen To Avoid Loading Screens

Resident Evil Village is coming to next-gen consoles and PC, but the current-gen versions have been cancelled, supposedly due to load times.

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After initial rumors suggested Resident Evil Village might be a cross-gen title, the latest entry in the horror series is officially a next-gen (and PC) exclusive, reportedly due to the technical limitations of the current machines with regards to in-game loading screens. The long-running Resident Evil saga has been on something of an upswing in recent years. The trend began with the well-received asymmetrical co-op title, Resident Evil: Revelations 2, but the franchise really kicked into high gear with the release of 2017’s Resident Evil 7: Biohazard. The first game to run on Capcom’s custom RE Engine, Biohazard marked a spiritual reboot for the series, returning it to its intimate horror roots and mixing things up with a first person camera perspective.

In the wake of Resident Evil 7, the series went back in time for remakes of Resident Evil 2 and 3, both of which were critically and commercially successful, but now the time has come for the series to move the timeline forward with a direct sequel to Resident Evil 7. Announced at the PlayStation 5 reveal event, Resident Evil Village follows returning protagonist Ethan Winters as he once again enters the world of survival horror. The provocative trailer features longtime hero Chris Redfield, seemingly in an antagonistic role.

Back when Resident Evil 8 was just a series of rumors swirling around in the depths of the internet, the game was said to be coming to both current-gen and next-gen consoles. However, the official announcement only mentioned next-gen versions of the horror sequel, as well as PC. According to ResetEra moderator AestheticGamer, the current-gen versions were dropped due to technical limitations. In his three-Tweet thread, AestheticGamer explains that the design of Resident Evil Village, combined with the upgrades being made to the RE Engine powering the game, quickly became incompatible with the PS4 and Xbox One, thus leading to their cancellation.

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(1/3) Okay, I got some clarification on why they made RE8 next-gen only, when it was cross-gen previously. With the updated graphic fidelity overhaul they’re doing (still in progress), the way RE8 was designed lead to past-gen consoles having a lot of pop-in/long texture loads/

(3/3) certain scenes. So they decided to drop the last-gen versions of the game to make it so the game had no loading at all (not limited by last gen hardware) and push the graphic overhaul further without the limitations of last-gen tech in mind.

Some Resident Evil enthusiasts may not necessarily want to upgrade to the next-gen systems right away, but Capcom is making the right choice in abandoning the inferior versions of Resident Evil Village. The next-gen systems tout the ability to play games without load times, and Resident Evil is clearly taking advantage of this new tech. Any version of the game running on current-gen consoles would be severely compromised and riddled with extra load times and texture pop-in, traits that would hamper players’ enjoyment. The way Capcom sees it, it’s better to cancel the current-gen versions than allow players to get the wrong impression from an inferior version of the game.

When a game is released across two generations of consoles, the versions are inevitably compared. When the last-gen version is able to compete with the new version, players get the impression that the title doesn’t take full advantage of the latest technologies afforded by the new machines. On the other hand, when the last-gen versions struggle to keep up with their more advanced counterparts, the game experience suffers as a result. Capcom is making the right choice by breaking free from the constraints of current-gen. As such, Resident Evil Village will be the best game it can possibly be as a next-gen exclusive, without being hindered by having to adhere to the archaic restraints of current-gen technology.

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Link Source : https://screenrant.com/resident-evil-8-not-cross-gen-loading-screens/

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