Stellaris The Megastructures Ranked From Worst to Best

Stellaris: The Megastructures Ranked, From Worst to Best

Contents

Building a megastructure is sure to help your empire in dominating the galaxy. But with so many to choose from, which one should you build first?

You Are Reading :[thien_display_title]

Stellaris The Megastructures Ranked From Worst to Best

Since its 2016 release, Stellaris has managed to expand and improve upon itself. One of their most popular additions has been megastructures, colossal constructions that represent the peak of an empire’s infrastructure and technological capability. An empire’s efforts to build even a single megastructure can take decades of game time, forcing players to really dive into the specifics about each model and make the hard choice of whether a megastructure is really worth the time spent.

Building these galactic wonders is far from easy. While they can be buffed to improve their build speed with perks like Master Builders or a relic like the Isolated Contingency Core, each megastructure is a significant investment for an empire in research time, resources and the influence they hold over others. Therefore, it’s important to know what you’re getting into before you devote your entire civilization’s resources to building a dud.

Interstellar Assembly

Stellaris The Megastructures Ranked From Worst to Best

Like the United Nations headquarters in real life, the Interstellar Assembly is meant to be the galactic community’s headquarters. They can provide substantial increases in diplomatic weight, opinions from other empires and envoys for diplomatic missions. Among all the megastructures, the Assembly is one of the cheapest and quickest to build. However, if your empire has little care for diplomacy or friendly relations with other empires, this would place it at a low priority to build.

Mega Art Installation

Stellaris The Megastructures Ranked From Worst to Best

This megastructure focuses on providing unity and amenities to your empire as a whole. While generating unity early in the game is quite useful, your empire will likely have finished the traditions tree by the time you can build any megastructures, limiting your unity to enacting only a few edicts. Amenities can also easily be offset with entertainment-focused buildings on your planets. Coupled with high building costs, this one generally isn’t worthwhile.

See also  Why Magic the Gathering Just Banned 11 Cards

Habitat

Stellaris The Megastructures Ranked From Worst to Best

A huge space station acting as an artificial world, Habitats are a solid solution if your empire’s territory has very few habitable planets to colonize. Although cheap to build and faster to colonize, the stations have fewer districts to build than planets and only a 70% habitability for all alien species.

Matter Decompressor

Stellaris The Megastructures Ranked From Worst to Best

The Matter Decompressor is a form of megastructure that provides huge amounts of minerals, one of the game’s three basic resources. They work in the sense that they are extracting ultra-dense matter from a black hole’s event horizon, which is then converted into usable minerals. Because of how they work, matter decompressors can only be built around a black hole. Since most of your mineral needs can easily be found by mining asteroids and planets, it’s largely not a priority to build this megastructure.

Gateways

Stellaris The Megastructures Ranked From Worst to Best

When exploring the galaxy, your science ships might come across a dormant Gateway, which makes up a travel network across the galaxy. These allow your ships instantaneous travel from one-star system to another no matter the proximity. As long as a Gateway exists in your empire’s territory, only you and your allies have access to it while denying your enemies the same advantage. After researching how to reactivate these Gateways, you can make some of your own, connecting to an already existing network.

Ring World

Stellaris The Megastructures Ranked From Worst to Best

Besides living out your Halo fantasies, the Ring World allows for huge population centers for your empire. After building the ring’s initial frame, up to 4 habitable segments can then be added, each acting as artificial worlds. Besides allowing for much larger populations than Habitats, these Segments have 100% habitability for all alien species throughout the galaxy. However, care needs to be taken where built; when the frame is completed, it removes all planetary bodies within a system, as well as their resources.

Mega Shipyard

Stellaris The Megastructures Ranked From Worst to Best

The Mega Shipyard is a colossal shipbuilding facility that works best when paired with the Strategic Coordination Center. When fully completed, this structure can build up to 20 ships at a time and increase your empire’s shipbuilding speed by 100%. It can also build Titan, Colossus and Juggernaut class ships, the largest and most powerful in the game. This is the cheapest megastructure you can build, with a short build time of 20 years.

See also  Dynasty 10 Worst Things Adam Has Ever Done

Sentry Array

Stellaris The Megastructures Ranked From Worst to Best

The Sentry Array allows you to fully visualize all fleet movements and starbase defenses through the entire in-game map. While mostly useful only on a case by case basis, it can be life-saving to know what the enemy is doing and how you can counter them.

Strategic Coordination Center

Stellaris The Megastructures Ranked From Worst to Best

An imposing sight for sure, the Strategic Coordination Center acts as the headquarters of your empire’s navy and starbases. Though one of the most expensive megastructures for any empire to build, the cost very much worth it. When fully completed, it provides an increase in naval capacity by 150, an increase in starbase capacity by 6, an increase in a starbase’s defense platforms by 12 and a 15% increase in sub-light speed for every ship your empire owns, increasing their overall effectiveness in movement and combat.

Science Nexus

Stellaris The Megastructures Ranked From Worst to Best

Accessing new technologies before anyone else can always be a game-changer for any empire, making the Science Nexus one of the most valuable megastructures to build early on. It provides an additional 300 research points to all three research options and an overall 15% research speed when fully completed. Even late in the game, the Nexus can still give your empire an edge by being able to research repeatable/stackable technologies.

Dyson Sphere

Energy credits are the main currency and resource of Stellaris, being used to power and maintain ships, stations, planetary buildings and districts, most megastructures, and purchasing anything from the galactic market. Because of this, players will find themselves actively looking to increase their net gain of energy however they can. This makes the Dyson Sphere one of the best megastructures to invest in.

Designed to encompass an entire star, the Dyson Sphere captures a huge percentage of its power output. When fully constructed, it can give an output of up to 4000 energy while requiring no maintenance. While this is a must for any empire to build, keep in mind that you build it around a star with no habitable planets, as they can instantly become barren and no longer habitable worlds to be colonized.

Link Source : https://www.cbr.com/stellaris-megastructures-worst-to-best/

Movies -