The Wheel Of Times Three Obscure Video Game Adaptations Explained

The Wheel Of Time’s Three Obscure Video Game Adaptations Explained

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A look at the three main game adaptations of the Wheel of Time fantasy series – a tabletop RPG, a multi-user dungeon, and a first-person shooter.

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The Wheel Of Times Three Obscure Video Game Adaptations Explained

The upcoming Amazon Prime adaptation of the long-running Wheel of Time fantasy book series has drawn fresh attention to the magnum opus of the late Robert Jordon, including some of its obscure video game adaptations. Jordan’s saga of reincarnation, conspiracy, fate, and the cyclic battle between Light and Shadow has also inspired the creation of a multi-user dungeon, a tabletop RPG, and even a creative fantasy take on the first-person shooter genre.

“The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again…” This line of narration marks the opening chapter of every book in the Wheel of Time, a doorstopper of an epic high fantasy world written by Robert Jordan, a series eventually completed by Brandon Sanderson after Jordan’s death in 2007 (in collaboration with Jordon’s wife and editor Harriet McDougal).

The first book in the Wheel of Time series, The Eye of the World, starts out with a classic fantasy call to adventure – three young men and two young women leaving their backwater village to escape the forces of Shadow and discover their destinies. Over the next 13 volumes, this classic “hero’s journey” grows into a sprawling saga of politics, war, leadership, duty, and prophecy that explores the concepts of reincarnation, fate, and the psychological toll endured by heroes destined to save the world. The three Wheel of Time video game adaptations listed below were each published during the 1990s, around the time when Robert Jordon’s long-running saga was surging in popularity. For the most part, Robert Jordon took a relatively hands-off approach to their development, letting the designers and fans behind these games put their own spin on the world of the Wheel of Time.

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The Wheel Of Time MUD (WoTMUD)

The Wheel Of Times Three Obscure Video Game Adaptations Explained

WoTMUD, a free-to-play, still active multi-user dungeon created by Wheel of Time fans in 1993, immerses gamers in a text-based, multi-player simulation of Robert Jordan’s fantasy setting. A good portion of this Wheel of Time MUD’s gameplay revolves around PvP between different nations and factions of Light and Dark, though there’s still plenty of gameplay options for PvE, completing quests, and gathering lore. True to the books, female Channelers (wielders of an elemental magic called the One Power) are generally affiliated with women-only societies such as the order of Aes Sedai, while male Channelers are feared and hunted due to their tendency to go insane.

The Wheel Of Time Roleplaying Game

The Wheel Of Times Three Obscure Video Game Adaptations Explained

The Wheel of Time Roleplaying Game, published by Wizards of the Coast in 2001, is built around a modified version of the D20 rules used for Dungeons & Dragons 3rd Edition. Character creation in this system lets players choose between different species and nationalities from the Wheel of Time setting, while special feats and prestige classes re-create skill-sets and powers unique to the books (dream-walking, talking with wolves, prophesying the future, etc.) One nice touch to this RPG is the forward written by the late Robert Jordan, who waxes nostalgic about the D&D games he once ran for his son and friends.

The Wheel of Time First-Person Shooter

Developed by Legend Entertainment in 1999, the Wheel of Time video game (described here on Dragonmount) is a non-canonical prequel to the Wheel of Time books that puts a high fantasy twist on the gameplay of classic first-person shooters such as Quake. The protagonist of this Wheel of Time FPS, an Aes Sedai librarian with a weak affinity for magic, is swept up into a secret war fought over a set of artifacts capable of releasing the “Dark One” from its prison; instead of collecting new guns, the player character collects new ter’angreal, relics capable of “weaving” singular spells, in order to fend off enemies and solve puzzles.

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Link Source : https://screenrant.com/wheel-time-obscure-video-game-adaptations-dnd-rpg/

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