What is Let it Die (and Was It a Failure)

What is Let it Die (and Was It a Failure)?

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With the announcement of Deathverse at the PlayStation State of Play, some are wondering just what kind of game Let it Die is and if it is any good.

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What is Let it Die (and Was It a Failure)

Of the games shown off at the recent PlayStation State of Play, one that particularly caught the eye of spectators was the reveal of Deathverse: Let it Die. However, while there was a section of gamers who were excited by the announcement, many were left a little confused by the trailer, especially as the title graphic splashed across the screen, with the Let it Die subtitle raising questions.

Though plot details were vague in the reveal trailer, Deathverse: Let it Die is indeed a sequel to 2016’s Let it Die, existing in a very different setting to the original game. As if the high-energy, frantic footage wasn’t enough to fry the brain of some watching on, the new title has some wondering about its predecessor and what it actually is.

What Is Let it Die?

What is Let it Die (and Was It a Failure)

Let it Die was released for the PlayStation 4 on December 3, 2016, before later releasing on PC in the fall of 2018. In all instances, Let it Die was released as a free-to-play title, one that existed in the multiplayer space before the big live service boom following Fortnite’s Battle Royale mode went live in late 2017. But that’s about where the similarities between Let it Die and Fortnite end.

The game was described in its promotional materials as an ‘extreme action game,’ with high-octane and challenging gameplay reminiscent of the Dark Souls series. Players were challenged with fighting their way through a tower filled with enemies and threats, finding new armor and weapons as they ventured further, all the while guided by a skateboarding grim reaper (yes, you read that right). The main hook of Let it Die was how the game played with death as a feature. Once a player had perished in the tower, their ‘death data’ was then uploaded and used to create enemies in the game of another player, similar to how games like Death Stranding use asynchronous multiplayer features, connecting players through their data rather than straightforward PvP combat.

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Who Made Let it Die?

What is Let it Die (and Was It a Failure)

Let it Die was developed by Japanese developer Grasshopper Manufacture, a studio perhaps best known for the No More Heroes trilogy. The development of Let it Die didn’t follow the smoothest of paths, with the game undergoing fundamental change, ending up as a very different final product compared to its initial form.

In fact, when it was first announced in 2013, Let it Die was known as Lily Bergamo. The title was a much more narrative-driven experience, with players taking on the role of a central female protagonist called Tae Ioroi. Lily Bergamo was far more than just a working title for an embryonic project, existing as a totally different game for quite a while. The game was an ambitious project, with a large feature being the existence of a Lily Bergamo companion app. Through this app, players would be able to play online with others playing on PlayStation 4. According to publisher GungHo Online Entertainment, the goal was to have players able to rely solely on their smartphones to play the game.

Lily Bergamo was slated for a 2014 release upon its reveal, but it would never reach that target. Instead, the game was transformed into Let it Die. The character of Tae Ioroi was scrapped altogether, as were the elements of the companion app. The concept of ‘death data’ had been present in Lily Bergamo, carrying over into what became Let it Die. From there, Let it Die’s 2015 release date was pushed back to 2016, and would finally release that winter in a much different state than how it had started life.

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Was Let it Die a Failure?

As for the success of Let it Die, there are two numerical ways to judge its performance: with critics and with its fans. Let it Die’s Metacritic score currently sits at a rating of 72, with the range of reactions spanning from unabashed praise to middling indifference. For those who rated it on the lower end of the scale, Let it Die was held back by its intrusive application of transactions and gameplay that felt clunky and unpolished. Amongst the mixed reviews, the positives picked out by critics were the game’s overall presentation and aesthetic, with some critics finding joy in the divisive gameplay.

In terms of the player base, there definitely was and still is a fanbase for Let it Die. Just over two months after release, news reports claimed Let it Die had been downloaded over two million times, with later reports putting that number at six million in March 2020. Those are definitely impressive numbers, but being a free download that received such a mixed reception, millions of downloads doesn’t necessarily equate to those same players sticking with it for long. Let it Die launched on PC in September 2018, and according to Steam Charts, the game’s peak player count was a little under 2,000.

Considering the free-to-play contemporaries that released close to Let it Die, it can’t really be said that the game was a success. The very fact that the inclusion of Let it Die in the Deathverse title raised questions as to what it actually is exemplifies how fleeting the game’s relevance in the gaming world was. Nonetheless, the title now has another opportunity to show gamers a good time.

Link Source : https://www.cbr.com/let-it-die-grasshopper-manufacture/

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