Wheel Of Time Glossary Locations Characters & Vocabulary Explained

Wheel Of Time Glossary: Locations, Characters & Vocabulary Explained

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Amazon’s Wheel of Time series welcomes viewers to a lavish fantasy world; here’s your guide to all the places, people, groups, and magical concepts.

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Wheel Of Time Glossary Locations Characters & Vocabulary Explained

Amazon’s Wheel of Time welcomes viewers to a lavish fantasy world. “The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is forgotten when the Age that gave it birth comes again.” With those words, fantasy author Robert Jordan welcomed readers into the world of his Wheel of Time series. Originally pitched as a trilogy, it ultimately took 14 books to complete the tale—and in fact it was finished by Brandon Sanderson, who used Jordan’s notes after he had sadly passed away.

Readers had long assumed Wheel of Time would never be adapted, for its narrative is simply too sprawling and events become increasingly fantastical, meaning it will require a massive budget. The success of Game of Thrones has transformed the fantasy genre, however, resulting in an interest in creating long-form fantasy adaptations. And so Amazon has indeed commissioned a Wheel of Time series, adapting the events of Jordan’s novels for the small screen.

Robert Jordan excelled at world-building, and as a result Wheel of Time features an unprecedented number of fantasy concepts. Those not familiar with the books can be forgiven for finding this world challenging, so here are all the locations, key individuals and mystical concepts that have been brought into play so far. This article will be updated as Wheel of Time season 1 continues.

Wheel of Time’s Towns, Cities, & Locations

Wheel Of Time Glossary Locations Characters & Vocabulary Explained

Wheel of Time season 1 draws from Robert Jordan’s novel The Eye of the World, the first book in the series. It opens in the village of Two Rivers, with its protagonists forced to flee for their lives from armies of Trollocs. In order, viewers will explore:

The Two Rivers – An isolated area in the Westlands, the Two Rivers is named for the fact its boundaries are marked by the Taren River to the North and the White River to the East. The villages of the Two Rivers are largely self-sufficient, although some farmers cross the Taren on ferries to sell their crops. The isolated nature of the Two Rivers means the Old Blood is relatively undiluted in the Two Rivers, making it particularly significant in the prophecies of the Aes Sedai. Emond’s Field is the largest of the villages in the Two Rivers, benefiting from a natural aquifer called the Winespring. Taren Ferry is a small town on the borders of the Taren, with its ferry providing the easiest way to cross the river.

Shadar Logoth – Once named Aridohl, this cursed city in the Wheel of Time books was once a bastion of light, until the excessive zeal of its inhabitants allowed it to fall under the Dark One’s influence. Now known as Shadar Logoth—which means “Place Where the Shadow Waits,” or simply “The Shadow is Waiting”—the city is inhabited by a mist-like entity called Mashadar. “Unseeing, unthinking, moving through the city as aimlessly as a worm burrows through the earth. If it touches you, you will die,” Moiraine explains in The Eye of the World. Even the Dark One’s armies are reluctant to enter Shadar Logoth.

The Stone of Tear – A massive fortress created by the Aes Sedai long ago, it towers over the city of Tear. Whoever holds the Stone of Tear is king of the city-nation of Tear, the wealthiest of all the lands.

Tar Valon – The city of Tar Valon is situated on an island on the River Erinin, and it is the center of the Aes Sedai’s power. The Aes Sedai rule Tar Valon, with their leader the Amyrlin Seat residing within the White Tower. Kings and queens come to bow at the foot of the Amyrlin Seat, who wields unimaginable influence and power. “The Wheel of Time turns around Tar Valon,” an old adage declares, “and Tar Valon turns around the Tower.” The city is overshadowed by the volcanic mountain called the Dragonmount, said to be the largest mountain in the world.

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Wheel of Time’s Groups & Organizations

Wheel Of Time Glossary Locations Characters & Vocabulary Explained

The sorceresses known as the Aes Sedai possess the ability to wield the One Power, and they serve as guardians of this world. They are divided into Ajahs, with the members of each Ajah wearing distinctive color-coded robes. The Red Ajah focus on dealing with abuses of the One Power and bringing in dangerous male Channelers, the Green are warriors led by a Captain-General, and the Blue—who have the biggest spy network—focus on righteousness and justice. Relationships between the Ajahs are often tense, and the task of their elected leader the Amyrlin is to ensure there is harmony between them. Here are the other groups in Wheel of Time:

Black Ajah – A secret group of Aes Sedai who have betrayed their oaths and sworn themselves over to the Dark One.

Aiel – Inhabitants of the Aiel Waste, a vast desert that everyone else avoids, the Aiel are hated and feared. They are fearsome warriors, and should never be underestimated.

The Eyeless – Sometimes referred to as the Myrddraal, the Eyeless are commanders among the Dark One’s Shadowspawn. They are historically the Dark One’s battle leaders, and he only assigns them essential tasks.

Gleemen – A Gleeman is a traveling entertainer who makes his money by singing songs, telling ancient tales, or performing tricks.

Shadowspawn – A term used to describe anyone who is a servant of the Dark One.

Tinkers – Nomads who travel through the lands in brightly colored coaches, the Tinkers – who call themselves the Tuatha’an – are pacifists at heart. They are seeking a mysterious Song, one that may well be unattainable.

Trollocs – A race of horrific part-human mutants created by the Dark One, Trollocs are ruthless and bloodthirsty, but not especially intelligent; they need to be led into battle, and carefully controlled. The Dark One’s army is largely composed of Trollocs.

Warders – Every Aes Sedai is protected by a Warder, who is bound to protect them by a deep magic. The Warder bond enhances a Warder’s physical abilities, and gives him a preternatural sense of the presence of Shadowspawn. A Warder rarely survives the death of their Aes Sedai, although the bond can be transferred to another

Whitecloaks – The Children of the Light are fanatically zealous in their opposition to sorcery, and delight in killing Aes Sedai, who they consider servants of the Dark One. They are commonly named “Whitecloaks” because of their distinctive clothing

Wisdoms – Every village in the Two Rivers has a Wisdom, essentially a village healer and leader of the village’s Women’s Circle.

Wheel of Time’s Characters & People

Wheel Of Time Glossary Locations Characters & Vocabulary Explained

Egwene al’Vere (Madeleine Madden) – One of the mysterious ta’veren of Emond’s Field, Egwene al’Vere possesses remarkable potential to wield the One Power. Although Nynaeve chose Egwene to succeed her as Wisdom of Emond’s Field, the Wheel has something different in store for Egwene, and she soon finds herself fleeing from Trollocs to Tar Valon. Egwene is the only one of the Emond’s Field Five guaranteed to find sanctuary with the Aes Sedai, because of her potential.

Geofram Bornhald (Stuart Graham) – Lord Captain in the Children of the Light, Geofram Bornhald is committed to killing all those who possess the One Power – especially Aes Sedai.

Lan Mondragoran (Daniel Henney) – sworn Warder of Moiraine, Lan hails from the fallen kingdom of Malkier. He is one of the most fearsome warriors among the Warders, and he is deeply honorable.

Logain Ablar (Alvaro Morte) – One of the most powerful Channelers ever, Logain declared himself to be the Dragon Reborn – but was proven wrong, with the Aes Sedai capturing him before he succumbed too far to the madness that plagues male Channelers.

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Mat Cauthon (Barney Harris) – Another of the ta’veren of Emond’s Field, Mat Cauthon is a gambler in Wheel of Time whose happy-go-lucky exterior conceals a roiling storm of emotion within his heart.

Moiraine Damodred (Rosamund Pike) – One of the most powerful of the Aes Sedai, Moiraine is skilled at interpreting prophecy and has realized the Dragon has been reborn. She travels to Emond’s Field when she heard of ta’veren there, and swiftly concludes one of them is indeed the Dragon. Moiraine is an arch-manipulator, but her goal is simple; to ensure the Dragon defeats the Shadow.

Nynaeve al’Meara (Zoe Robins) – Born and raised in Emond’s Field, Nynaeve was orphaned at age fourteen and approached the then-Wisdom to request training. The youngest Wisdom the Two Rivers has ever had, Nynaeve is also one of the most successful, in large part because she possesses a deep connection with the One Power that she does not truly understand.

Perrin Aybara (Marcus Rutherford) – The blacksmith of Emond’s Field, Perrin is the third of the ta’veren found in that village. Like the others, he is considered a target for the armies of the Dark One, and must flee for his life to Tar Valon.

Rand al’Thor (Josha Stradowski) – The final ta’veren of Emond’s Field, Rand is the son of Tam al’Thor and wields his father’s heron blade. He’s very much an introvert, preferring to look after sheep in the hills, and loves Egwene passionately. Unfortunately Rand will find his life drastically changed when he is rescued from Emond’s Field before is killed by the Dark One’s armies.

Thom Merrilin (Alexandre Willaume) – A gleeman who has wandered the nations for years, as welcome in the royal courts as he is in the villages, Thom Merrilin has no love for the White Tower and the Aes Sedai due to a tragedy in his own past. Although he is hot-headed and impetuous, Thom is kind at heart, and cannot stand by when he sees evil happening.

Wheel of Time’s Mythology & Magic

The Dark One – The Dark One is the main villain of Robert Jordan’s Wheel of Time, essentially the franchise’s version of the Devil. A force of chaos and destruction, the Dark One desires to destroy all of creation. He was imprisoned at the dawn of time by the Creator, but he has been reaching out from his prison ever since, even corrupting half the One Power. The prophecy of the Dragon, obtained within the legendary Karaethon Cycle, foretells the day when the Dark One will break his chains.

The Dragon (Reborn) – The Dragon is the champion of the Light against the Dark One, a single soul reincarnated in every turning of the Wheel. The Karaethon Cycle predicts the Dragon Reborn will lead the armies of the Light against the Dark One in the Last Battle, a conflict that will break the world.

The One Power – Wheel of Time’s version of magic, the One Power flows from a mysterious “Source” of creation itself. It is divided into two halves, saidar and saidin. Saidar is the feminine part, wielded by the Aes Sedai; saidin is the masculine half, and it has been corrupted by the Dark One. Any man who has the power to manipulate saidin goes insane.

Ta’veren – Ta’veren are people who are central to the Web of Destiny, influencing the lives of those around them to transform the world. As The Eye of the World puts it, “sometimes the Wheel bends a life-thread, or several threads, in such a way that all the surrounding threads are forced to swirl around it, and those force other threads, and those still others, and on and on. That first bending to make the Web, that is ta’veren, and there is nothing you can do to change it, not until the Pattern itself changes. The Web – ta’maral’ailen, it’s called – can last for weeks, or for years. It can take in a town, or even the whole Pattern.”

Link Source : https://screenrant.com/wheel-time-glossary-vocabulary-characters-locations-explained/

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