Why Games Like Call of Duty Dont Teach Players Much About Real Guns

Why Games Like Call of Duty Don’t Teach Players Much About Real Guns

Contents

FPS games like Call of Duty downplay fundamental mechanics of the way guns work, if sometimes by necessity, but at the cost of skewed representation.

You Are Reading :[thien_display_title]

Why Games Like Call of Duty Dont Teach Players Much About Real Guns

A recurring issue, persistent even in 2021, is the notion that first-person shooters like Call of Duty train players how to use guns in real life. This typically comes from one of two quarters, the first being people worried that games are training future killers – consider the obsession some media outlets had with Doom following the Columbine massacre in 1999. The second group consists of people who honestly want to believe they’re learning real-world skills in games like Call of Duty and just don’t know any better. In either case it’s important to dispel some basic myths about guns, since believing them can have dangerous consequences.

Call of Duty is a useful example not just for its popularity but its diverse arsenal, ranging from pistols and sniper rifles through to assault rifles, light machineguns, and rocket launchers. While series developers like Infinity Ward and Treyarch will sometimes use artificial names, they are trying to depict something close to the hardware used in real combat, which may give a few players the notion that their aiming and tactical thinking will translate into meatspace.

The biggest difference is simply recoil. Most games try to account for this to a degree, not the least as a balancing mechanism, since an assault rifle with laser accuracy would be unstoppable (in terms of gameplay). People shooting a real gun for the first time outside of a game like Call of Duty are often shocked by the kick, which in some cases can be strong enough to knock the weapon out of their hands if they’re not braced properly, never mind trying to hit something a dozen yards away. Automatics are especially hard to control, which is why real assault rifles are typically used in burst or single-fire mode. Light machineguns are normally shot mounted or else prone with a bipod, not carried around as players might with Call of Duty: Black Ops Cold War’s Stoner 63 or M60.

See also  The Bachelorette All The Guys Looking To Date Clare After Dale Dumped Her

Guns Are Less Reliable In Real Life Than In CoD

Even reloading a weapon is given short shrift in most games, particularly Call of Duty, where character frequently reload in 5 seconds or less; an M16 clocks under 2. Though real-world soldiers are trained to reload in a hurry, the process can be finicky, especially if bolts, magazines, or ammo pouches won’t cooperate. In a real firefight soldiers would never reload without taking cover.

Above all, perhaps, shooters don’t convey how dangerous guns can be to their owners if not treated properly. Misfires and other accidents do happen, and while they’re usually avoidable, this is an aspect of firearms that rarely sees the light of day in gaming for the obvious reason that it’s not much fun. Games generally ignore safety procedures, such as emptying the chamber or flipping the safety. People can be kicked out of a gun range for accidentally pointing a weapon in the wrong direction – and rightfully so. It’s fine to enjoy Call of Duty as entertainment, but it shouldn’t be taken as training for anything.

Link Source : https://screenrant.com/call-duty-fps-games-real-guns-why/

Movies -