Back 4 Bloods Monster Designs Are Better (& Worse) Than Left 4 Deads

Back 4 Blood’s Monster Designs Are Better (& Worse) Than Left 4 Dead’s

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Compared to its predecessor, Left 4 Dead, Turtle Rock Studios’ Back 4 Blood’s Ridden are both innovative and confusing to go up against.

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Back 4 Bloods Monster Designs Are Better (& Worse) Than Left 4 Deads

As a spiritual successor to Left 4 Dead, Back 4 Blood features a wide array of terrifying monster designs for players to mow down, improving on the zombies seen in its predecessors, while developing some new problems of its own. Back 4 Blood and Left 4 Dead have much in common, with Turtle Rock Studios being founded by ex-Valve developers, and the two games are similar both tonally and gameplay-wise. However, Back 4 Blood has developed its own unique aesthetic separate to Left 4 Dead, with its own infected, the Ridden, boasting even more monstrous qualities than before.

From menacing Tallboys to the Lovecraftian-looking Hag, the enemies of Back 4 Blood have some extremely interesting designs. The grotesque and deformed features of each zombie ensured a disgusting and distinct look for the Ridden. The designs are even spookier than that of Left 4 Dead’s, with each zombie appearing like a parasite was growing on them. This is the main difference between the enemies of Back 4 Blood and Left 4 Dead. Left 4 Dead had some basic familiar designs for the undead, while in Back 4 Blood the monsters have vibrant spikes, worms, and fungus-like vines growing on their bodies, enhancing the fear factor.

While the enemy designs from Back 4 Blood beat the ones from Left 4 Dead, many of the special zombies can be hard to spot from a distance, which can be frustrating on the player. Considering how special enemy types appear frequently in the game, spotting specials from afar can come in clutch, especially on harder difficulties, like Back 4 Blood’s Nightmare mode. These similarities can be seen in many of the specials in Back 4 Blood.

Back 4 Blood’s Ridden Are More Monstrous Than Left 4 Dead’s

Back 4 Bloods Monster Designs Are Better (& Worse) Than Left 4 Deads

With the origin of Back 4 Blood’s Ridden being an extraterrestrial parasite known as Devil Worms, Turtle Rock Studios managed to create something brand new and original when it came to mobbing hordes of the undead. Rather than going for the usual ragged human with rotting flesh look most zombies games tend to have, Turtle Rock Studios went somewhere eccentric for the look of the Ridden. Even just the base enemies have more distinguishing features and mutations than that of Left 4 Dead’s zombies. Each Ridden has bony spikes and scales growing on the heads, bodies, and limbs. This makes Back 4 Blood’s Ridden more monstrous than L4D’s zombies, inciting fear into the hearts of players when surrounded by hordes of the creatures.

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The special enemy types of Back 4 Blood are also way more distinct than that of Left 4 Dead’s. With Tallboys being Back 4 Blood’s mirror of Left 4 Dead’s Charger enemy type, the creature towers over the player character, swinging its massive arm and dealing massive damage to anyone unfortunate to be within smashing distance. The Tallboy has more defined features than that of the Charger, with them having muscular vines and tentacles growing from its massive fist all the way up to its face and torso. Back 4 Blood’s Tallboy Zombie-type is more vibrant than the Charger as well, with hues of blood-red covering its fist and vines.

Back 4 Blood’s Hag And Snitcher Enemy Types Are Lovecraftian

Back 4 Bloods Monster Designs Are Better (& Worse) Than Left 4 Deads

Enemies like the Hag and the Snitcher feature some more original, Lovecraftian designs, each with tentacles and deformations growing out of their bloated and grotesque bodies. The Hag is a towering giant as well, and one of the scariest enemies to fight in Back 4 Blood. It’s blind, so the Hag uses its hearing to find players and hunt them down. When it finds its prey it proceeds to swallow them whole, carrying the player character away to be digested later. A truly terrifying monster, the Hag looks more alien than zombie, sporting a bloated body with long twisted arms and a deformed mouth for a face.

The Snitcher on the other hand is another peculiar-looking creature, looking like a more deformed basic enemy type. This zombie works similar to the Witch from Left 4 Dead, screeching for help from Back 4 Blood’s swarm when it spots the player. The Snitcher features a long, bloated neck with tentacles growing around the shoulders and head.

Back 4 Blood’s Special Zombies Are Harder To Spot Than L4D’s

In Left 4 Dead, many of the special enemies had distinct features related to what action they did in-game. Each of the special zombies’ features was easy to identify and call out. Meanwhile, in Back 4 Blood there are special enemy families. Each of these enemy families looks similar to one another but has different abilities that hurt the player. An example of this is the similar designs of the Reeker enemy type. There are the basic Reekers, which charge into Back 4 Blood’s players and explode upon death. Then, there are the Exploders, which strike the enemy player and have larger explosions, and the Retch, which vomits acid on Cleaners and also explodes upon death. Besides all having the same ability to explode upon death, which is a massive problem in and of itself, the Reeker, Exploder, and Retch all have very similar characteristics. Each is a large, morbidly bloated enemy that has a chunky hitbox for players to dump ammo into. It can be especially difficult for players to identify which variant of Reeker they will fight before it is too late.

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Another example of a special infected family in Back 4 Blood is the Stinger variant. There are three enemy types that belong in the Stinger family: the basic Stinger, the Stalker, and the Hocker. The basic Stinger climbs on walls and spits acid on Cleaners, dealing a fair amount of damage. Living up to their name, the Stalker stalks Cleaners, eventually pouncing on the player to drag them away before another player can save them. Hockers are arguably a worse version of the basic Stinger, spitting a projectile that traps Cleaners where they stand. Each of these enemies contains the same features: four arms and the ability to leap back and forth, sporting major agility against Cleaners. It can be confusing for players to figure which Stinger variant their up against before they are either pinned, spat on, or trapped.

While Back 4 Blood presents an array of zombies to come up against, the game suffers from each certain special enemy type looking strikingly similar to one another. Compared to Left 4 Dead, Back 4 Blood’s Ridden has better designs and characteristics than its predecessor’s undead enemies, yet special enemy families and variants cause spotting them to be especially difficult.

Link Source : https://screenrant.com/back-4-blood-monster-designs-l4d-better-worse/

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