Call of Duty Vanguards OP Attack Dogs Are Still A Problem

Call of Duty: Vanguard’s OP Attack Dogs Are Still A Problem

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Call of Duty: Vanguard features the Attack Dogs killstreak from past entries in the franchise, and they are as overpowered and frustrating as ever.

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Call of Duty Vanguards OP Attack Dogs Are Still A Problem

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Call of Duty: Vanguard features Attack Dogs that maintain the series’ penchant for making them completely overpowered and annoying to players. Killstreaks have been a part of the Call of Duty Multiplayer experience since the original Modern Warfare, letting players rack up different kinds of rewards for achieving a specific number of kills without dying. Achieving smaller killstreaks sees players gain smaller rewards like the information-based UAV or a Care Package with a random killstreak included inside, while going off on high killstreaks leads to more powerful options like a Stealth Bomber or Juggernaut to deal massive amounts of damage to the enemy team. One of the most broken Killstreaks ever introduced throughout the series isn’t tied to any man-made weapons of mass destruction, however, but to a group of Attack Dogs that strike fear in the hearts of players with a single bark.

Attack Dogs were first introduced into the Call of Duty franchise way back in 2008 during Call of Duty: World at War, requiring players to achieve a 7-kill streak before being able to summon them. The killstreak lasted for 60 seconds at a time, and any dog that was killed by an opposing player would respawn again until the killstreak timer ran out. When Treyarch released the first Black Ops title in 2011, the required number of kills to achieve Attack Dogs was upped from 7 to 11 kills, making it a bit tougher for players to achieve the deadly canines. Dogs didn’t respawn continuously for 60 seconds this go around either, being regulated to four initial dogs that spawned in and four dogs in reserve.

The Black Ops iteration of Attack Dogs was the first time that Treyarch decided to allow the dogs to one-hit kill any enemy they came across instead of the two-hit system used in World at War, making them extremely annoying in matches when the typical focus was on shooting at other players and not at bullet-speed canines. Black Ops 2 saw a shift to Scorestreaks in Multiplayer, and dogs made an appearance once again as the newly named K9 Unit, a 1700 point Scorestreak that added 50 points per kill to the score to let players rapidly gain other Scorestreaks over time.

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Attack Dogs haven’t been seen as an official Kill/Scorestreak since BO2, but Call of Duty: Ghosts was the first title from Infinity Ward that introduced some sort of dog-centered killstreak in the form of the Guard Dog streak that was added in post-launch DLC, which gave players a single dog companion to protect them during matches. Black Ops 4 also saw the Nomad Specialist be able to call upon a single dog companion to attack enemies as well, but subsequent entries like Call of Duty: Modern Warfare and Black Ops Cold War refrained from including dog killstreaks for players to utilize.

CoD: Vanguard’s Attack Dogs Have Too Much Health & Deal Too Much Damage

Call of Duty Vanguards OP Attack Dogs Are Still A Problem

Sledgehammer Games has avoided bringing Attack Dogs into their past Call of Duty games up to this point, supposedly scrapping a Scorestreak centered around dogs during the conception of both Advanced Warfare and World War II to much delight from many fans. However, as players saw during the Vanguard beta period and in the final release, the developers have decided to implement the killstreak into the new title. It takes 10 kills without dying to achieve the group of Belgian Shepherd Malinois, and players going up against the killstreak have quickly realized that they are just as annoying and overpowered as they were in prior Call of Duty games.

There are a number of factors that make the Attack Dogs in Call of Duty: Vanguard such a grievance, with one being how much of a bullet sponge each individual dog tends to be. Anybody thinking that they can take a quick moment to dispatch a dog coming at them is sadly mistaken, as it takes around 7-10 bullets to bring down an approaching canine. Asking players to expend that much ammo to defeat a killstreak animal is a bit ridiculous, especially when taking into account the animals’ brisk movement speed and ability to kill players almost instantly.

It’s fair to assume that dogs have this much health to make them a suitable option to replace other 10 kill rewards in the series like Paratroopers and White Phosphorus, and underselling their health pool would have made it way too easy for players to take the dogs out during a match. However, leaning too far in the direction of making them tank-like in nature makes them too powerful to deal with amidst the chaos of a Call of Duty Multiplayer match.

The combination of both speed and damage output that is assigned to the Attack Dogs in Call of Duty: Vanguard also adds into their nature as a force to be reckoned with. Dogs move around the same speed as normal players do when they are using Tactical Sprint, but at all times. This makes the animals incredibly hard to track when they’re rushing toward players, meaning reaction times have to be at peak levels to even get close to taking them down. That split-second window to react to an incoming dog gets even smaller when considering their one-shot potential, with players essentially experiencing death more times than not when facing down dogs.

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That’s not to mention that Vanguard’s dogs can seemingly transport through structures to get to players at any moment, making it almost impossible to avoid being attacked by them. Some particular maps in Call of Duty: Vanguard, like the snow-covered Demyansk, feature buildings with multiple floors that can only be reached by ladder. And it’s not uncommon for dogs to run into the bottom of such buildings and somehow Apparate into the elevated areas in Harry Potter fashion to brutally murder players. It completely defies the laws of nature in terms of how dogs actually act, and it prompts the same sort of frustration players feel when they somehow die from a Missile Strike inside of a house when it should never happen.

How CoD: Vanguard’s Overpowered Attack Dogs Could Get Balanced

The easiest way for Sledgehammer Games to fix the problems that Attack Dogs bring to Call of Duty: Vanguard’s Multiplayer experience is by simply removing them from the game altogether. Overpowered Attack Dogs don’t mesh well with the core gameplay of the series by forcing players to take their eyes off of their human opponents too often when running around, and the developers still haven’t found any good adjustments besides upping the number of kills required that provides any sort of balance to the streak. Logically, the removal of Attack Dogs isn’t going to happen in this iteration of the Call of Duty franchise due to the amount of effort likely put into their incorporation in the first place, but fans can certainly dream of such a possibility.

One short-term solution could be to lessen the time-to-kill on individual dogs by a couple of bullets to make them a bit less damage-resistant and allow players to maintain a steady clip of bullets for other engagements. Another way to potentially balance out the killstreak is by reinstating the World at War concept of dogs taking two bites to kill players instead of one, creating a bigger window in which players have an actual chance to respond to the threat in an appropriate manner. Any sort of adjustment would be a step in the positive direction, and hopefully, Sledgehammer can use Call of Duty: Vanguard’s lifespan to come up with some serious fixes for the Attack Dogs in future CoD games.

Link Source : https://screenrant.com/call-duty-vanguard-overpowered-attack-dogs-problem-cod/

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