Fallout A Deep Dive Into Deathclaws Lore

Fallout: A Deep Dive Into Deathclaws’ Lore

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Fallout’s Deathclaws are one of the most iconic creatures in the wasteland, and there is a lot to be said about their history and biology.

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Fallout A Deep Dive Into Deathclaws Lore

Deathclaws are known as one of the most terrifying enemies in the universe of Fallout. Developed by the military, these creatures were meant to replace soldiers in missions that required close combat and complete destruction. They were created based on Jackson’s chameleons, which are native to East Africa, but after the Great War happened these aggressive creatures escaped their military confines and live as apex predators in the United States.

Over the course of various games, Deathclaw lore has been expanded. There is a lot to know of their history, biology, behavior, and even their originating concepts. From the original Fallout to Fallout 4 and Fallout Shelter, there is no escaping these monstrosities, so fans may as well learn all they can about them.

The History of Deathclaws

Fallout A Deep Dive Into Deathclaws Lore

While Deathclaws were created by experimenting with Jackson’s chameleons, they are a product of mixed animal traits using unknown sources. While they were made for combat, they were also engineered to be completely self-sufficient in the wild. There is no evidence that the creatures were ever actually deployed in battle, but they quickly spread across the United States after the Great War.

The Enclave did have its own research project before the war, and eventually developed intelligent Deathclaws that it could use for combat. In Fallout 2, it was discovered that some Enclave Deathclaws escaped captivity and became intelligent enough to develop a culture. However, when these Deathclaws were discovered, they were all exterminated. In Fallout 3, the Enclave began using what were called “domestication units” to control the minds of Deathclaws. However, these devices could be hacked by the Brotherhood of Steel to make Deathclaws turn against their masters.

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Deathclaws’ Biology and Behavior

Fallout A Deep Dive Into Deathclaws Lore

Deathclaws were made bipedal by the military so they could better find targets and resources, though this sacrifices the speed of the predator, so they sometimes rush on all fours when on the attack. The creatures are able to communicate with each other with growls and body language, though the most intelligent of Deathclaws can actually mimic human voices, according to content in Fallout 2. Due to their connection with chameleons, Deathclaws also have opposable thumbs. Their claws are able to bisect unarmored humans, and their skin can defend them against edged and blunt weapons.

In all their perfection, Deathclaws’ own senses can be turned against them as they hate loud noises and bright lights. Deathclaws are also social pack animals that follow usually two alphas, a male and female. Packs are incredibly territorial, but usually settle far from places already inhabited. Once a pack or a lone Deathclaw settles down, it is near impossible to get them to leave, so reclaiming territory usually means killing the pack leaders or the entire pack.

Like their chameleon ancestors, Deathclaws reproduce by having females lay eggs that the strongest males keep guard over. Nests are usually in dark and sheltered spots, and the eggs take a long time to develop and hatch. Once born, baby Deathclaws do not yet have dorsal spikes or horns, and their hides are a lighter shade that will darken with age. As they grow older, males will get forward-facing horns while females will get horns that grow back and upwards.

How Deathclaws Interact With Humans

Fallout A Deep Dive Into Deathclaws Lore

Deathclaws do not actively hunt for humans, but the two groups can meet by accident, and the territorial Deathclaw will seek to drive out or kill any humans. Even in Power Armor, humans may have a hard time fighting against Deathclaws. In the first century post-war, humans were skeptical of the existence of Deathclaws. However, their population increase has made it so they are becoming commonly feared and acknowledged. In multiple games, it has been said that Deathclaw eggs are delicious, especially in omelet form.

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Deathclaws have always been subject to experimentation by others. Using modified FEV strains, Deathclaws can become more intelligent. One such Deathclaw was Gruthar in Fallout 2, who led a pack of other intelligent Deathclaws to live in Vault 13 before they were all killed by the Enclave. It was this event that led to the invention of domestication units.

Types of Deathclaws

Over the course of all its games, Fallout fans have seen various kinds of Deathclaws: baby Deathclaws, young Deathclaws, alpha males, mothers, and legendaries. The subtypes are the most interesting, though. In Fallout: New Vegas, blind Deathclaws could be found with heightened hearing, and there was the intelligent clan of Deathclaws from Fallout 2 killed by the Enclave. Fallout 4 introduced albino Deathclaws, which had higher intelligence and more durability.

Enclave Deathclaws equipped with domestication units have been in Fallout 3, Fallout 4, and Fallout Shelter. Hairy Deathclaws appear in Fallout Tactics, unique to the areas of Illinois, Missouri, and Kansas, resembling horned werewolves with shorter claws and heightened intelligence. They were controlled by a faction called the Beastlords. In Fallout: Brotherhood of Steel, there were also experimental and chameleon Deathclaws. The experimental kind was developed in a vault program by Vault-Tec, and had more muscle and spikes. Chameleon Deathclaws, on the other hand, had the ability to turn practically invisible with camouflage.

In Nuka-World’s Safari Adventure, there are creatures called Gatorclaws, which are not actually a subtype of Deathclaw. Instead they are an entirely new experiment that resulted from mixing American alligator genes with the Jackson chameleons. Due to the usage of the chameleon genes, the creature ended up looking a little similar to a Deathclaw.

Fallout 76 is available now on PC, PS4, PS5, Xbox One, and Xbox Series X/S.

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