Halo 3s Best (& Worst) Multiplayer Maps

Halo 3’s Best (& Worst) Multiplayer Maps

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Halo 3 introduced several new maps to the franchise, some of which are the best in the series. Others, on the other hand, didn’t meet the bar.

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Halo 3s Best (& Worst) Multiplayer Maps

“Halo means something’s there for everyone,” said Fernando Medina, Multiplayer Designer for upcoming Halo: Infinite. Whether it’s racing across Blood Gulch with a captured flag, fighting through the dreaded Library level in the original Halo: Combat Evolved, or playing a co-op firefight mission in Halo: Reach, the maps in Halo are a huge part of the formula. Great map design boils down to how and where players are incentivized to move. Holding control points like High Ground’s fort, or racing for power weapons like the rocket launcher and sniper rifle, can snowball into a victory from the start of the match, and can dictate where the ensuing carnage will take place.

Since it was the third game in the series, Halo 3 gave Bungie plenty of study material to look over, including the best and worst maps in Halo: CE and in Halo 2. Valhalla, Blackout, Cold Storage, and Heretic were all remakes of earlier success stories like Blood Gulch, Lockout, Chill Out, and Midship respectively. Halo 3 introduced a number of original maps that ranged from great to not so great, and some that were dependent on the game type.

On the first two games, Halo 3 Multiplayer Environment Lead Chris Carney remarked that map-making was a process of “coming up with these scenarios people play over and over again.” With Halo 3, the team took it upon themselves, aiming to “rethink that, and create something that’s new and interesting.” Slayer matches are defined by mobility and power weapons, while King of the Hill relies more on defense and control. One of the lasting reasons why Halo 3 is still the most popular Halo multiplayer is that the game’s maps were designed with various modes in mind. Some Halo 3 maps, however, did a better job of it than others.

Halo 3: Narrows Map Has Fantastic Movement Options

Halo 3s Best (& Worst) Multiplayer Maps

“One of the things we talked about in pre-production was player movement,” said Carney, “and that’s where the Man Cannon came from.” Narrows is one of Halo’s more popular maps; a long two-story bridge suspended over a massive pitfall. Man Cannons flank the sides, providing enticing opportunities to escape combat and move quickly from one side of the bridge to the other. While this also allows for fast aerial strikes, using them is also a risk.

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Earlier maps like Halo: CE’s Chiron TL-34 featured teleporters. “It was a great way to get around quickly, but it didn’t provide as much inherent danger as the Man Cannon does,” commented Interface Designer, David Candland. Halo: Master Chief Collection added Man Cannons to Halo 3’s brand new map, Waterfall, for Candland’s favorite reason: “There’s almost nothing more rewarding than sniping a guy out of the air as he’s Man Cannoning across the map.”

Halo 3: Orbital Map Is Just A Terrible Hallway

Halo 3s Best (& Worst) Multiplayer Maps

Since movement is so imperative in Halo maps, Orbital’s circuitous hallways and limited directions make it an odd outlier. Similar to Halo: CE’s Longest and Halo 2’s Elongation remake, there’s little more to the map than one long hallway.

With the earlier Halo games, the map’s close quarters made for chaotic firefights and claustrophobic grenade dodging. It was hectic, but that was part of the fun. Orbital is a much larger Halo map map than Longest, punctuating the unimaginative hallways with longer walks and boring backtracking.

Halo 3: Guardian Map Provides Lots Of Gameplay Variety

Halo 3s Best (& Worst) Multiplayer Maps

If Orbital is a less effective nod to one of the great Halo CE maps, Guardian is a new take on one of Halo 2’s most beloved maps: Lockout. Since the removal of dual-wielding from the Halo franchise, close quarters mayhem has been largely substituted for mid-range gunplay which favors weapons like the DMR or Carbine.

While Guardian’s upper levels and perches make for sniping and battle rifle skirmishes, its lower levels are ripe for dual-wielding, shotgun ambushes, or pummeling players with the Gravity Hammer. The map’s asymmetrical nature means there’s an angle for each play style, and fights will range from sniper duels to the more up close and personal.

Halo 3: Snowbound Map Is The Worst (Or Best) For Camping

Halo 3s Best (& Worst) Multiplayer Maps

Players camping with power weapons is an problem that plagues many first-person shooter video games, and Halo 3’s Snowbound map plays like it was designed to worsen the issue. Like Guardian, the map has upper and lower levels, accompanied by power weapons like the sniper rifle and shotgun. That’s where the similarities stop.

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Most lobbies in Halo: Masterchief Collection’s custom game browser shy away from this map altogether for one major reason: shield walls. Doorways to this Halo 3 map’s lower levels are blocked by semipermeable energy grids that allow entry for players but block gunfire. Since the lower level is also where the shotgun spawns, it’s easy for players to sit out the entire match, crouching by the shields with a shotgun ready to blast any incoming players. The top levels, meanwhile, are dominated by snipers, meaning that without a power weapon there’s not much for players to do but die.

Halo 3: Isolation Map Makes Needlers Even More Dangerous

Halo 3s Best (& Worst) Multiplayer Maps

While Halo 3’s Isolation map thankfully doesn’t have Snowbound’s shield walls, it does have two main levels, a sniper rifle, and a shotgun. The lack of cover on the map’s upper level again makes it yet another field day for snipers, but since the map is essentially one giant hill there’s another problem – the iconic Needler is one of Halo’s most reliable weapons when ambushing targets at mid range.

The lack of cover makes the weapon virtually inescapable on this Halo 3 map, and to a lesser extent the same goes for Battle Rifle. Whoever shoots first will usually win a Battle Rifle duel, and Isolation doesn’t offer varied enough terrain to mix up the encounters.

Halo 3: The Pit Map Is Nearly Perfect

This Halo 3 map is the perfect size, neither too enclosed nor too empty, and both sides start with largely the same weapons: Sniper Rifles at each tower, Shotguns at each corner, and dual-wieldable Plasma Rifles and Spikers for players courageous enough to venture towards the middle. Those that win the skirmish at The Pit’s central locations are rewarded with Rocket Launchers, Overshields, Energy Swords, or Active Camouflage. The map centers around mid-range combat, making it a great testing ground for continuing Halo Infinite’s rifle debate.

Halo 4 reintroduced this map as Pitfall, and the game’s loadouts allow for players to choose between DMR, Assault Rifle, and Battle Rifle at the start of the match. Where Snowbound and Isolation fail to balance a symmetrical map, Halo 3’s The Pit is a shining example of how it can work.

Link Source : https://screenrant.com/halo-3-multiplayer-maps-best-worst/

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