Monstrum 2 Preview An Asymmetric Unfun Horror Game

Monstrum 2 Preview: An Asymmetric, Unfun Horror Game

Monstrum II is an asymmetric horror game that needs to work on its boring maps, unbalanced characters, and repetitive gameplay mechanics.

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Monstrum 2 Preview An Asymmetric Unfun Horror Game

It’s hard to make an asymmetric horror game feel unique after so many iterations on the already niche genre, and Monstrum II falls prey to this conundrum. Monstrum II brings nothing new to the genre’s staple gameplay mechanics and has little to offer below the game’s surface. That’s not to say that Monstrum II can’t be fun, but it just doesn’t offer the same level of quality as other horror titles in its current form.

Monstrum II is similar to Dead By Daylight and Friday The 13th where one player assumes the role of a hideous monster that hunts down a team of defenseless human prisoners. The four prisoners must restore power to either a helicopter or submarine by flipping 10 different switches before the timer runs out or before they are all slaughtered. The map is procedurally generated each round offering players a new experience every time they exit their cell. The real horror, however, is the abysmal experience of actually playing the game.

In the game’s current state, it is severely unpolished both mechanically and graphically. The maps are dark and condensed making it hard for players to find their way to the next power supply. Procedurally generated maps sound like a good idea at first, but the layout and lack of lighting make each map feel the same. Generally, there are two or three square buildings that house an array of switches that players will need to travel between via an outdoor scaffolding system. The maps reuse the same assets over and over which further makes each map feel the same as the last.

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Monstrum 2 Preview An Asymmetric Unfun Horror Game

The characters are also very imbalanced. There are two monsters to choose from which have their own unique abilities and are relatively fun to play as. The issue stems from how overpowered the monsters are compared to the prisoners. The monsters move at the same speed as the humans making it nearly impossible for a prisoner to escape. Both monsters have movement-based abilities that allow them to easily overtake the humans, and neither of them takes fall damage, unlike humans. To top it all off, both monsters have abilities that allow them to see the location of the prisoners, and the Brute class can kill a human in one hit. Luckily, each prisoner has two lives, but it is still much more fun to play as the monster.

In its current state, the prisoners don’t stand a chance at winning. The monsters are too strong and the prisoners have very limited methods of protecting themselves. Each round only lasts 12 minutes which isn’t nearly enough time for the prisoners to find and activate all of the power supplies. Even if the person playing the monster is incompetent, it takes some time to navigate to each power supply for aforementioned reasons. Rounds need to be longer, maps need to be lighter, and monsters need to be weaker for players to stand a chance of escaping.

If a seasoned asymmetric horror enthusiast were to play Monstrum II, they would be sorely disappointed with the quality of the game. But for gamers who want to jump in and goof around with a few buddies, the game has some charm. Jumping into a random lobby probably won’t net the same level of enjoyment as playing with a group of friends. In its current state, Monstrum II doesn’t have the quality of similar titles, and as such won’t last long without serious improvements. There needs to be more for the prisoners to do other than run around and turn on switches. Monsters need to be nerfed, or players need to be given better items to deal with them. Monstrum II doesn’t stack up against its competition, and it really needs to focus on refining its gameplay before launch.

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Link Source : https://screenrant.com/monstrum-2-game-preview/

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