7 Things Elden Ring Does Better Than Any Other Souls Game

7 Things Elden Ring Does Better Than Any Other Souls Game

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Elden Ring has made big waves since its debut for its revolutionary open-world gameplay that improves on everything that has come before it.

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7 Things Elden Ring Does Better Than Any Other Souls Game

Many of the recent games from FromSoftware, and particularly those by director Hidetaka Miyazaki, have followed a similar enough footprint to be grouped as the Souls series. Comprising Demon’s Souls, the Dark Souls trilogy, and even Bloodborne, the games have a similar formula which each of them refines in their own way.

Elden Ring, despite being part of a new IP, is clearly cut from the same cloth, with many familiar gameplay mechanics such as near-identical movement, exploration, and combat mechanics. It has very familiar controls, while several mechanics have been refined, such as Sites of Lost Grace for Bonfires and Hunter’s Lanterns. However, the game is not a carbon copy, and there are some things it does better than any game under the umbrella.

7 Its Open World Is More Free Than Any Game Prior

7 Things Elden Ring Does Better Than Any Other Souls Game

One of the most heavily-advertised things about Elden Ring is its open world. Applying the now-commonplace genre to the previously more linear Souls formula, it presents a radical change. Even previous games with heavily interconnected worlds, most notably Dark Souls, made use of linear pathways and areas for the player to battle through.

Instead, Elden Ring has the player explore the Lands Between under their own initiative, with plenty to be found in every corner of the map. Giving the player immense flexibility and far more content to battle their way through, Elden Ring ensures that each player will create their own story in the Lands Between.

6 Weapon Arts Are Much More Fleshed-Out

7 Things Elden Ring Does Better Than Any Other Souls Game

The Weapon Arts system was a new mechanic introduced in Dark Souls III, with some roots in Bloodborne’s trick weapon transformations. The system in Dark Souls III is simple, giving each weapon an additional move it can perform if held in both hands. However, it was criticized for being limited and unimaginative, with many weapons having the same Arts, and few being all that useful.

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The mechanic returns in Elden Ring, with a large overhaul. Now, although each weapon has a default Weapon Art, there are far more to choose from, and they can be swapped out by changing a weapon’s Ash of War. In addition, a great many have been made more useful, ensuring they are valuable parts of a player’s toolkit.

5 A Better Balance With Checkpoints

7 Things Elden Ring Does Better Than Any Other Souls Game

A major component of the Souls series from Dark Souls onwards is its distinctive checkpoint system. Spaced throughout areas are checkpoints – Bonfires in Dark Souls and Lanterns in Bloodborne – that the player respawns at upon death, and that they can travel between. In many games, they also have a number of other uses, including respawning enemies and leveling up.

As part of the game’s difficulty and level design, they were typically few and far between. This sometimes meant that the player could continually die at an area far from a checkpoint, making things frustrating. Elden Ring has the traditional checkpoints in Sites of Lost Grace, but it also adds Stakes of Marika. While far more limited than Sites of Lost Grace, they are put in difficult areas to allow players to respawn closer to whatever killed them, without the power of a Site of Lost Grace in a difficult area.

4 Travel Is Simply A Delight

7 Things Elden Ring Does Better Than Any Other Souls Game

For the most part, in the Souls series, traveling consists of walking around, warping between checkpoints, or occasional plot-mandated cutscenes that teleport the player. Elden Ring takes a different approach, as part of its inspiration from the non-Souls Miyazaki game Sekiro: Shadows Die Twice, which makes the player incredibly mobile.

While walking and teleporting are both available, Elden Ring also adds in Torrent, a horse the player can ride around the open world. Making travel across the vast open world both fun and faster-paced, it also adds more dimensions to combat and expands the number of ways to play the game.

3 The Environmental Storytelling Is Impeccable

7 Things Elden Ring Does Better Than Any Other Souls Game

Some fans raised their eyebrows when hearing that A Song of Ice and Fire author George R. R. Martin was collaborating with Miyazaki on Elden Ring, as the traditional vague and puzzle-like stories of Souls, heavy on interpretation and environmental storytelling, seemed at odds with the author’s verbose style.

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Nonetheless, although its story is in some ways more explicit than that of Dark Souls, Elden Ring does a great deal with its environment. With notes, area placement, vague NPC conversations, level design, and even enemy AI behaviors, a complex and gripping tale of the Lands Between and the misery inflicted upon them plays out in front of the player’s eyes. It is even better than other games in the franchise – which are no slouches themselves in the environmental storytelling department.

2 The Weapon Variety Is Even Greater

7 Things Elden Ring Does Better Than Any Other Souls Game

No game in the Souls franchise is lacking in weapon variety, with each of them giving the player a vast number of tools with which to battle their opponents. Even Bloodborne, which has the fewest, has 26 weapons available, each of which doubles up as two different weapons.

Elden Ring blows every other game in the series out of the water. With 31 categories of weapons to choose from and plenty of diversity within those categories, there is something for everyone to wield, even before getting into the game’s weapon customization. Players are simply spoiled for choice in Elden Ring.

1 Leveling Up Strikes The Right Balance

Dark Souls is unique in the franchise for allowing players to level up at any bonfire. In every other game, the player has to talk to an NPC in order to spend their Souls or Blood Echoes, such as the Doll in Bloodborne or the Fire Keeper in Dark Souls III. This approach naturally builds up a bond between the player and NPC, helping the story have more impact, but also takes longer and limits a player.

Elden Ring merges the two approaches. While the player must talk to Melina to spend their Runes and level up, this time, she can be summoned to any Site of Lost Grace the player rests at. As such, the player gets the convenience of being able to level up at any Site of Lost Grace, while building up the bond with a crucial NPC.

Link Source : https://www.cbr.com/elden-ring-reasons-best-souls-game/

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